
MapleStory
GameBy Wizet · Released Apr 29, 2003
Documents about MapleStory
Nexon Consolidated Financial Results for the Fiscal Year Ended December 31, 2016
Nexon experienced a challenging fiscal year in 2016, characterized by a contraction in overall financial performance.
- Nexon’s 2016 annual revenue declined 3.8% to ¥183,128 million, while net income attributable to owners of the parent fell 63.5% to ¥20,133 million.
- Basic earnings per share dropped significantly from ¥127.86 in 2015 to ¥46.26 in 2016.
- Financial performance was negatively impacted by a strengthening Japanese yen and significant impairment losses.
NEXON Q3 2016 Earnings Call
Nexon demonstrated financial resilience during the third quarter of 2016, generating ¥44.3 billion in revenue.
- Nexon generated ¥44.3 billion in revenue for Q3 2016, exceeding initial expectations despite year-over-year declines caused by currency fluctuations.
- The company achieved a 4% revenue growth rate when measured on a constant currency basis, driven by the performance of core PC franchises MapleStory and Dungeon&Fighter in Korea and China.
- Management issued a cautious outlook for Q4 2016, anticipating a year-over-year revenue contraction due to ongoing currency headwinds and seasonal factors.
Nexon FY2016 Q3 Earnings Conference Call: Summary of Q&As
Nexon’s fiscal year 2016 third-quarter earnings discussion focuses on the performance of its core PC and mobile titles across Korea, China, and Japan, while outlining strategic adjustments for its development pipeline.
- Nexon is prioritizing long-term quality over immediate monetization, resulting in the deferral of key titles like Dungeon & Fighter: Spirit and the delay of the Chinese mobile Dungeon&Fighter closed beta to the following year.
- Performance in the Korean PC market was mixed, with significant year-over-year declines for Sudden Attack and FIFA Online 3 offset by the sustained stability of legacy titles MapleStory and Dungeon&Fighter.
- The Chinese market outlook for Q4 2016 remains positive on a constant currency basis, supported by a strategic focus on content updates rather than aggressive monetization tactics.
Nexon Third Quarter 2016 Financial Results
Nexon’s financial results for the third quarter of 2016 demonstrate a period of solid performance, with revenues exceeding internal outlooks despite an 11% year-over-year decline to 44.3 billion yen on an as-reported basis.
- Nexon reported Q3 2016 revenue of 44.3 billion yen, an 11% year-over-year decline that still exceeded the company's internal outlook.
- Operating income reached 16.3 billion yen, outperforming expectations due to disciplined marketing cost management and high-margin revenue from China.
- Net income was 7.6 billion yen, falling below projections primarily due to foreign exchange losses on U.S. dollar-denominated cash and receivables.
Nexon Q3 2016 Investor Presentation
Nexon’s financial performance for the third quarter of 2016 demonstrates a resilient core business model despite significant macroeconomic headwinds.
- Nexon reported Q3 2016 revenue of ¥44.26 billion and operating income of ¥16.29 billion, both exceeding internal projections.
- While as-reported revenue declined 11% year-over-year due to foreign exchange fluctuations, the company achieved 4% growth when adjusted for currency impacts.
- Flagship PC titles MapleStory and Dungeon&Fighter remain the primary revenue drivers for the company in the Korean and Chinese markets.
NEXON Q3 2015 Investor Presentation
Nexon achieved strong financial growth during the third quarter of 2015, reporting revenues of ¥49.8 billion, which represents a 9% increase compared to the same period in the previous year.
- Nexon reported Q3 2015 revenue of ¥49.8 billion, a 9% year-over-year increase driven by the performance of Dungeon&Fighter in China and the mobile title DomiNations.
- Operating income rose 22% to ¥18.4 billion during the quarter, supported by strong sales and disciplined human resource spending.
- Net income for Q3 2015 reached ¥19.2 billion, confirming the success of the company’s content-led growth strategy.
Nexon Q2 2015 Earnings Call
Nexon achieved robust financial growth during the first half of 2015, characterized by a 12 percent year-over-year revenue increase to JPY 94.6 billion and a substantial 56 percent rise in net income.
- Nexon reported a 12 percent year-over-year revenue increase to JPY 94.6 billion and a 56 percent rise in net income for the first half of 2015.
- The company successfully shifted its mobile revenue mix, with native mobile applications now accounting for approximately two-thirds of total mobile earnings.
- Core PC franchises, specifically Dungeon&Fighter and MapleStory, remain the primary drivers of the company's financial performance.
NEXON Q3 2013 Earnings Call
Nexon achieved significant financial growth during the third quarter of 2013, reporting revenues of ¥39.9 billion and operating income of ¥16.2 billion.
- Nexon reported Q3 2013 revenue of ¥39.9 billion and operating income of ¥16.2 billion, marking year-over-year growth of 64% and 53% respectively.
- Financial performance was driven by strong monetization in core titles like MapleStory and Dungeon&Fighter, alongside favorable foreign exchange tailwinds from a weakening Japanese yen.
- The company is undergoing a strategic transition toward the mobile sector, which currently operates at lower margins than its established PC business.
Nexon Consolidated Financial Results for the Third Quarter Ended September 30, 2012
Nexon’s consolidated financial results for the nine-month period ending September 30, 2012, demonstrate strong growth in the company’s online and mobile gaming operations.
- Nexon reported strong nine-month growth with net sales of ¥77,510 million (up 18.5% year-over-year) and an operating income of ¥38,096 million (up 31.8%).
- The company finalized the acquisition of mobile developer gloops, Inc. for ¥36,516 million in cash to accelerate its expansion into the Japanese mobile gaming market.
- The Korea segment acted as the primary financial engine, generating ¥60,260 million in net sales and ¥35,862 million in segment income, supported by titles like Sudden Attack, Cyphers, and Dungeon&Fighter royalties.
Nexon Investor Presentation: Q2 2012
Nexon’s Q2 2012 investor presentation outlines the company’s financial performance and strategic direction as a global provider of free-to-play (F2P) online games.
- Nexon reported Q2 2012 consolidated revenue of ¥22.87 billion, a 12% year-over-year increase (20% on a constant currency basis), with an operating income of ¥10.67 billion and a 47% operating margin.
- Revenue growth was driven by a global user base of 77.4 million monthly active users, achieving a 10.3% pay rate and an average revenue per paying user (ARPPU) of ¥1,521.
- The Chinese market served as a primary growth engine, delivering a 38% year-over-year revenue increase, though gains were tempered by a ¥1.6 billion negative impact from a strengthening Japanese yen.
Nexon Investor Presentation: Q1 2012
Nexon’s first-quarter 2012 investor presentation outlines the company’s financial performance and strategic positioning as a global leader in the free-to-play (F2P) online gaming market.
- Nexon reported Q1 2012 revenue of 30.37 billion JPY, representing a 46% year-over-year increase.
- Operating income grew 86% year-over-year to 17.38 billion JPY, yielding a high operating margin of 57.2%.
- The Chinese market was the primary revenue driver, accounting for approximately 50% of total Q1 2012 revenue.
NEXON Investor Presentation: FY2011
NEXON’s 2011 fiscal year investor presentation outlines the company’s position as a global leader in the free-to-play (F2P) online gaming sector.
- NEXON reported FY2011 consolidated revenue of JPY 87.6 billion, a 26% year-over-year increase, with an operating margin of 44% and a net income margin of 29%.
- The company’s revenue is heavily concentrated in China and Korea, which accounted for 37.4% and 32.7% of total revenue, respectively.
- Core franchises remain highly lucrative, with MapleStory and Dungeon & Fighter achieving cumulative gross revenues of over $1.5 billion and $1.8 billion.
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