1 free read left. Create a free account for unlimited reading + AI research.
Create free accountFinancial report
NEXON Co.
NEXON’s 2011 fiscal year investor presentation outlines the company’s position as a global leader in the free-to-play (F2P) online gaming sector. The primary thesis centers on the company’s ability to leverage a high-growth, immersive game portfolio to drive consistent revenue through a model characterized by long-term user retention and monetization of virtual items. By focusing on internal development, strategic localization, and geographic expansion, the company maintains a scalable business model that contrasts with the shorter life cycles of traditional packaged goods.
Financial performance for fiscal year 2011 was robust, with consolidated revenue reaching JPY 87.6 billion, representing a 26% year-over-year increase. The company achieved record-high profitability, reporting an operating margin of 44% and a net income margin of 29%. Growth was broad-based, with revenue increases recorded across all geographic regions, including significant contributions from China (37.4% of total revenue) and Korea (32.7%). The company’s portfolio strategy proved effective, as eight key titles saw revenue growth, with seven of those achieving record-high annual performance. Key titles such as MapleStory and Dungeon & Fighter remain central to this success, with cumulative gross revenues for these franchises reaching over $1.5 billion and $1.8 billion, respectively.
The scope of operations spans over 100 countries, supported by a massive user base of 1.3 billion registered accounts and 80 million monthly active users. Moving forward, the company’s strategy emphasizes the continued expansion of its platform reach, including mobile and social network integration, alongside the launch of new titles like Cyphers and Mabinogi Heroes. The 2012 forecast projects continued growth, with an anticipated revenue increase of 17% to JPY 102.1 billion, underscoring a commitment to sustaining its competitive advantage in the global online games market.
The games and companies this document names on the inner ring, other documents about them on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
PCF Group · 2026