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Lords Mobile

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Documents about Lords Mobile

Cover of IGG Annual Results 2019
Financial report35 pages

IGG Annual Results 2019

The 2019 annual results for IGG INC detail the performance of a global mobile game developer and publisher operating across more than 200 countries.

  • IGG reported 2019 annual revenue of $667.6 million, representing an 11% year-over-year decline driven by reduced performance in core titles.
  • Lords Mobile and Castle Clash remained the company's primary revenue drivers, accounting for 81% and 11% of total annual revenue, respectively.
  • Profitability improved in the second half of 2019, with net profit rising 33% compared to the first half of the year.
IGGMar 2020
Cover of IGG Inc. 2019 Interim Report
Financial report73 pages

IGG Inc. 2019 Interim Report

During the first half of 2019, the global gaming market experienced a period of transition characterized by the natural stabilization of long-standing flagship titles.

  • IGG Inc. reported a 9% year-over-year revenue decline to $354.7 million and a 28% drop in net profit to $70.7 million for the first half of 2019, driven by the maturation of flagship titles Lords Mobile and Castle Clash.
  • R&D investment increased by 48% to $42.9 million to support the launch of new titles like Brave Conquest and Craft Legend as the company attempts to offset the lifecycle stabilization of existing products.
  • Lords Mobile remains the company's primary asset, maintaining over 240 million registered users and consistent monthly gross billings exceeding $50 million.
IGGAug 2019
Cover of IGG Inc Interim Results Announcement for the Six Months Ended 30 June 2019
Financial report73 pages

IGG Inc Interim Results Announcement for the Six Months Ended 30 June 2019

During the first half of 2019, IGG Inc. experienced a period of financial stabilization as its flagship titles, Lords Mobile and Castle Clash, matured.

  • IGG Inc. reported H1 2019 revenue of US$354.7 million and a net profit of US$70.7 million, marking year-over-year declines of 9% and 28% respectively as flagship titles Lords Mobile and Castle Clash matured.
  • The company increased research and development investment by 48% during the first half of 2019 to support long-term growth despite the contraction in core earnings.
  • Net cash generated from operating activities fell significantly to US$46.1 million, down from US$126.6 million in the same period of the previous year.
IGGAug 2019
Cover of IGG Interim Results 2019
Financial report30 pages

IGG Interim Results 2019

The IGG Interim Results for the first half of 2019 outline the financial and operational performance of the global mobile game developer and publisher.

  • IGG reported H1 2019 revenue of US$354.7 million, a 9% year-over-year decline driven by the stabilization of flagship titles Lords Mobile and Castle Clash.
  • Net profit for the first half of 2019 fell 28% to US$70.7 million, impacted by lower revenue and a 48% increase in research and development expenditure.
  • The company maintains a global footprint of 700 million registered users and 24 million monthly active users across more than 200 countries.
IGGAug 2019
Cover of IGG Inc. Annual Report 2018
Financial report189 pages

IGG Inc. Annual Report 2018

The 2018 annual report for IGG Inc. details a period of robust financial expansion and operational consolidation for the global mobile game developer.

  • IGG Inc. achieved strong financial growth in 2018, with annual revenue rising 23% to US$748.8 million and net profit increasing 22% to US$189.3 million.
  • The flagship title Lords Mobile remained the company's primary revenue driver, accounting for over 80% of total annual revenue.
  • The company maintained a robust balance sheet with US$287.5 million in cash reserves and zero interest-bearing bank debt.
IGGMar 2019
Cover of IGG Inc Annual Results Announcement 2018
Financial report189 pages

IGG Inc Annual Results Announcement 2018

In 2018, IGG Inc. achieved significant financial growth, reporting a 23% year-on-year revenue increase to US$748.8 million and a net profit of US$189.3 million.

  • IGG Inc. reported a 23% year-on-year revenue increase to US$748.8 million in 2018, with a net profit of US$189.3 million.
  • The flagship title Lords Mobile remained the company's primary growth driver, accounting for over 80% of total annual revenue.
  • The company maintained a strong balance sheet with US$287.5 million in cash and zero bank borrowings at the end of 2018.
IGGMar 2019
Cover of IGG 2018 Annual Results
Financial report33 pages

IGG 2018 Annual Results

The 2018 annual results for IGG INC demonstrate a period of robust financial growth driven primarily by the continued success of its flagship title, Lords Mobile.

  • IGG reported 2018 revenue of US$748.8 million and a net profit of US$189.3 million, representing year-over-year growth of 23% and 22% respectively.
  • The flagship title Lords Mobile remained the primary revenue driver, accounting for 80% of the company's total annual revenue.
  • The company maintained a strong liquidity position with US$287.5 million in cash and cash equivalents, allocating 70% of its annual net profit toward dividends and share buybacks.
IGGMar 2019
Cover of 2019 Predictions: There Is a Billion to be Made in the Wake of Machine Zone
Article

2019 Predictions: There Is a Billion to be Made in the Wake of Machine Zone

The mobile strategy game market, a critical segment of the mid-core genre, is undergoing a significant transition as established leaders face decline and new publishers capture market share.

  • The 4X strategy subcategory represents a high-value opportunity, with IGG’s Lords Mobile generating over €350M in 2018 and demonstrating that integrating RPG mechanics into 4X gameplay can successfully expand the genre's audience.
  • Machine Zone lost its dominant market position following the launch of Final Fantasy, allowing competitors like FunPlus and IGG to capture significant market share through superior live operations and portfolio-based strategies.
  • FunPlus achieved growth by building a 4X platform that utilizes reskins of its hit title King of Avalon, proving that theme and art style are the primary differentiators for user acquisition and marketability in a genre where core features are often similar.
Deconstructor of FunFeb 2019
Article

Top 30 Chinese Mobile Games by Overseas Revenue: October 2018

The mobile gaming landscape for Chinese developers in October 2018 was characterized by sustained dominance from established titles and significant growth from emerging international hits.

  • NetEase’s 'Knives Out' and IGG’s 'Lords Mobile' maintained their positions as the top two grossing Chinese mobile games in overseas markets during October 2018.
  • Yotta Games' 'Mafia City' climbed to the fifth position on the revenue chart, driven by increased performance in the Japanese and South Korean markets.
  • Zulong Entertainment’s 'Langrisser' debuted at number 16 on the top 30 list following its late-September launch in Hong Kong, Macau, and Taiwan.
Sensor TowerNov 2018
Article

July 2018 Top 30 Chinese Mobile Games by Overseas Revenue

The July 2018 rankings of Chinese mobile games by overseas revenue highlight shifting market leadership and the efficacy of new monetization strategies.

  • IGG's 'Lords Mobile' reclaimed the top spot for Chinese mobile game revenue abroad in July 2018, generating $35 million with 20% of its revenue coming from the U.S.
  • Tencent's 'PUBG Mobile' surged from 20th to 4th place in the July 2018 overseas revenue rankings following the introduction of the Royale Pass system.
  • The implementation of the $10 'Elite Royale Pass' in 'PUBG Mobile' doubled the game's daily revenue by allowing players to unlock skins and accelerate progression.
Sensor TowerAug 2018
Cover of IGG Inc. 2018 Interim Report
Financial report69 pages

IGG Inc. 2018 Interim Report

IGG Inc. demonstrated robust financial growth and global expansion during the first half of 2018, driven primarily by the continued success of its flagship title, Lords Mobile.

  • IGG Inc. achieved record H1 2018 revenue of US$388.5 million, a 42% year-over-year increase, with net profit rising 29% to US$98.4 million.
  • The company’s flagship title, Lords Mobile, remains the primary driver of growth within a global user base of 550 million registered users across more than 200 countries.
  • Asia and North America are the company's dominant markets, generating US$182.2 million and US$106.2 million in revenue respectively.
IGGAug 2018
Cover of IGG Interim Results Announcement for the Six Months Ended 30 June 2018
Financial report42 pages

IGG Interim Results Announcement for the Six Months Ended 30 June 2018

IGG demonstrated robust financial performance during the first half of 2018, characterized by significant growth in both revenue and profitability.

  • IGG reported US$388 million in revenue for the first half of 2018, a 42% increase year-over-year, with net profit rising 29% to US$98.4 million.
  • The flagship title Lords Mobile served as the primary growth driver, maintaining its status as a top-ten highest-grossing game globally on both iOS and Google Play.
  • The company maintains a strong balance sheet with US$282 million in cash reserves and zero outstanding bank borrowings.
IGGAug 2018

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