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The 2019 annual results for IGG INC detail the performance of a global mobile game developer and publisher operating across more than 200 countries. The company’s primary business model centers on the development and operation of strategy-based mobile titles, supported by a workforce of approximately 1,600 employees, over half of whom are dedicated to research and development. The organization maintains a decentralized operational structure with teams in 15 countries to facilitate localized support and market penetration.
Financial performance in 2019 reflected a period of transition, with annual revenue totaling $667.6 million, an 11% decrease from the previous year. This decline was largely attributed to a natural reduction in revenue from core titles, specifically Lords Mobile, which accounted for 81% of total revenue, and Castle Clash, which contributed 11%. Despite the year-over-year revenue dip, the company demonstrated improved profitability in the second half of 2019, with net profit increasing 33% compared to the first half of the year. This recovery was bolstered by a 45% increase in research and development expenditure and significant gains from strategic investments in the mobile internet and gaming sectors.
The company’s strategy for future growth emphasizes three pillars: globalization, diversification, and localization. Management intends to expand its portfolio beyond traditional strategy games into genres such as FPS, casual, and MOBA titles. Furthermore, the company continues to prioritize global investment opportunities and the recruitment of international R&D talent to maintain its competitive standing. As of year-end 2019, the company reported total assets of nearly $480 million and maintained a stable platform distribution, with 58% of revenue generated via Android and 38% via iOS.
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