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Cover of Top 10 Games in Argentina: H1 2021
Article

Top 10 Games in Argentina: H1 2021

The mobile gaming market in Argentina during the first half of 2021 demonstrated a notable shift in consumer preferences, characterized by a strong appetite for both established global titles and emerging children-focused games.

  • In H1 2021, Garena Free Fire and Roblox were the top two games by revenue in Argentina, though their earnings decreased by 19% and 25% respectively compared to the previous period.
  • Genshin Impact and Toca Life World both doubled their revenues in H1 2021 compared to H2 2020, with Toca Life World, a kids' game, notably entering Argentina's top 10 grossing games.
  • Among Us maintained its top position by downloads in H1 2021 but experienced a significant 75% decrease in downloads, while Garena Free Fire, also a top download, saw a smaller 29% decline.
AppMagicSep 2021
Cover of IGG Interim Results Announcement: Six Months Ended 30 June 2021
Financial report88 pages

IGG Interim Results Announcement: Six Months Ended 30 June 2021

IGG achieved record-high interim revenue of HK$3.24 billion for the first half of 2021, representing a 33% year-over-year increase.

  • IGG achieved record-high interim revenue of HK$3.24 billion for the first half of 2021, marking a 33% year-over-year increase driven by Lords Mobile and new titles like Time Princess and Rage of Destiny.
  • Net profit attributable to shareholders fell 44% to HK$577.3 million due to lower investment gains and increased spending on marketing, R&D, and global headcount expansion.
  • The company expanded its workforce to 2,619 employees and utilized share repurchases totaling HK$57 million alongside an interim dividend of HK14.5 cents per share to support shareholder value.
IGGAug 2021
Cover of IGG 2021 Interim Results
Financial report33 pages

IGG 2021 Interim Results

The 2021 interim results for IGG Inc. highlight the company’s performance as a global mobile game developer and publisher, emphasizing its continued expansion in research and development and its strategic focus on diversifying its product portfolio.

  • IGG achieved record-breaking interim revenue of HK$3.24 billion in 2021, marking a 33% year-over-year increase driven by Lords Mobile and Time Princess.
  • Net profit declined to HK$576.9 million due to reduced investment gains and increased operational spending on marketing, administration, and R&D.
  • R&D expenditure rose by 73% year-over-year, with over 60% of the company's 2,600 employees now focused on technical development.
IGGAug 2021
Cover of Sensor Tower on Revenue Increases in Mobile Games Following Battle Pass/Season Pass Implementation
Article

Sensor Tower on Revenue Increases in Mobile Games Following Battle Pass/Season Pass Implementation

The implementation of Battle Pass and Season Pass monetization models serves as a highly effective strategy for driving revenue growth in the mobile gaming sector.

  • Lords Mobile doubled its monthly revenue to $90 million in January 2021 following the introduction of its 'Kingdom Labors' Season Pass, helping the game surpass $2 billion in lifetime revenue.
  • Supercell’s Hay Day experienced a 62% month-over-month increase in player spending, reaching approximately $14 million, after launching its Farm Pass in December 2020.
  • Clash of Clans saw a 58% month-over-month revenue surge to $66.8 million in April 2019 immediately following the implementation of its Season Challenges and Gold Pass.
Game World ObserverApr 2021
Article

Top Grossing Mobile Games Worldwide: March 2021

The mobile gaming industry experienced significant revenue generation in March 2021, led by Tencent’s Honor of Kings, which secured the top position with $257.5 million in gross player spending.

  • Honor of Kings by Tencent was the top-grossing mobile game worldwide in March 2021, generating $257.5 million in player spending, a 63% increase year-over-year.
  • PUBG Mobile, also from Tencent, ranked second globally with $240.5 million in gross revenue, with 59.7% of that total coming from China.
  • Cygames' title Uma Musume Pretty Derby, launched in late February 2021, generated $136.6 million in March alone, demonstrating the high revenue potential of the Japanese mobile market.
Sensor TowerApr 2021
Cover of IGG 2020 Annual Report
Financial report197 pages

IGG 2020 Annual Report

The 2020 annual report for IGG details a year of record-breaking financial performance and strategic expansion for the global mobile gaming company.

  • IGG achieved record financial results in 2020 with US$704.1 million in revenue and a 64% year-on-year increase in net profit to US$270.2 million.
  • The company’s flagship title, Lords Mobile, remained the primary driver of revenue, supported by a strategy of portfolio diversification and strategic investments.
  • A significant portion of the company's bottom-line growth was attributed to fair value gains from a strategic investment in XD Inc.
IGGMar 2021
Cover of IGG Inc 2020 Annual Results
Financial report33 pages

IGG Inc 2020 Annual Results

The 2020 annual results for IGG Inc. demonstrate a period of significant financial growth and operational expansion for the global mobile game developer and publisher.

  • IGG Inc. achieved record-high profitability in 2020 with a 64% surge in net profit to US$270.2 million, alongside a 5% increase in total revenue to US$704.1 million.
  • The flagship title Lords Mobile drove core performance, while strategic investments in mobile internet and gaming sectors contributed nearly US$130 million to the annual bottom line.
  • The company returned 79% of its annual net profit to shareholders through a combination of dividend payouts and share buy-back programs.
IGGMar 2021
Cover of Lords Mobile Analysis: How Did It Surpass $2 Billion in Revenue?
Article

Lords Mobile Analysis: How Did It Surpass $2 Billion in Revenue?

Lords Mobile, a 4X strategy title released by IGG in 2016, has established itself as a dominant force in the mobile gaming market, accumulating over 400 million downloads and exceeding $2.2 billion in lifetime revenue.

  • Lords Mobile has surpassed $2.2 billion in all-time revenue, maintaining a consistent monthly performance between $20 million and $63 million.
  • The game has achieved significant scale with over 400 million all-time downloads, driven by aggressive user acquisition and high-production-value advertising.
  • Monetization relies heavily on in-app purchases, which account for 79% of revenue in the strategy genre, utilizing time-limited bundles and one-time offers to drive conversion.
UdonisJan 2021
Cover of IGG Inc. 2020 Interim Report
Financial report71 pages

IGG Inc. 2020 Interim Report

IGG Inc. demonstrated significant financial resilience during the first half of 2020, characterized by a strategic pivot toward investment gains and cost management despite a softening in top-line revenue.

  • IGG Inc. reported a 12% year-on-year revenue decline to $312.3 million, yet net profit surged 88% to a record $132.8 million, largely driven by a $54.3 million gain from investments in companies like XD Inc.
  • Flagship title Lords Mobile experienced a resurgence, reaching a record monthly gross billing of over $60 million in July 2020.
  • The company maintains a strong liquidity position with $339.9 million in cash and cash equivalents, facilitating $79.7 million in dividends and $14.1 million in share repurchases during the period.
IGGAug 2020
Cover of IGG Inc Interim Results Announcement for the Six Months Ended 30 June 2020
Financial report71 pages

IGG Inc Interim Results Announcement for the Six Months Ended 30 June 2020

IGG Inc. demonstrated a resilient financial performance during the first half of 2020, characterized by a strategic pivot toward investment-driven profitability despite a 12% year-on-year decline in total revenue to US$312.3 million.

  • Net profit surged 88% to US$132.8 million, largely driven by a US$41.4 million unrealized gain from an equity investment in XD Inc. and other financial asset fair value gains.
  • Total revenue for the first half of 2020 declined 12% year-on-year to US$312.3 million as legacy titles contracted.
  • Flagship title Lords Mobile remained a core performer, reaching record monthly gross billings of over US$60 million by July 2020.
IGGAug 2020
Cover of IGG Interim Results 2020
Financial report23 pages

IGG Interim Results 2020

The IGG Interim Results for the first half of 2020 highlight a period of robust financial performance for the global mobile game developer and publisher.

  • IGG achieved a record-high net profit of US$132.8 million in H1 2020, an 88% year-over-year increase driven largely by fair value gains from strategic investments like XD Inc.
  • Core net profit, excluding investment gains, grew by 10% year-over-year to US$78.5 million on total revenue of US$312.3 million.
  • The flagship title Lords Mobile remains the primary revenue driver, accounting for 84% of total revenue and reaching a record US$60 million in monthly gross billing by July 2020.
IGGAug 2020
Cover of IGG Annual Report 2019
Financial report193 pages

IGG Annual Report 2019

The 2019 annual report for IGG details a period of financial contraction characterized by a strategic pivot toward long-term diversification.

  • IGG reported 2019 total revenue of US$667.6 million and a net profit of US$164.8 million, representing year-on-year declines of 11% and 13% respectively.
  • The flagship title Lords Mobile remained the primary revenue driver with US$50 million in average monthly gross billing despite the company's overall financial contraction.
  • Research and development investment increased by 45% in 2019 as the company pivoted toward diversifying its portfolio into MOBA and casual gaming genres.
IGGMar 2020

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