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The IGG Interim Results for the first half of 2019 outline the financial and operational performance of the global mobile game developer and publisher. As of June 30, 2019, the company maintained a significant international presence, operating in over 200 countries with 700 million registered users and 24 million monthly active users. The organization’s primary objective remains the development and global distribution of mobile titles, supported by a workforce of over 1,600 employees, more than half of whom are dedicated to research and development.
Financial results for the first half of 2019 show a revenue of US$354.7 million, representing a 9% year-over-year decline. This downturn is attributed to the stabilization of the company’s two flagship titles, Lords Mobile and Castle Clash, following years of rapid growth. Net profit for the period was US$70.7 million, a 28% decrease compared to the previous year. This decline reflects both lower revenue and a strategic increase in operational expenditures, as the company intensified investments in research and development, which rose by 48%, and expanded its global marketing and promotional activities.
The company continues to focus on geographic diversification, establishing new subsidiaries in Brazil, Turkey, Italy, and Spain during the first half of 2019 to strengthen its foothold in South America and Western Europe. Future growth strategies emphasize product innovation across varied genres, including space war strategy games, nautical-themed MMORPGs, and shooting games. The company maintains a strong focus on talent acquisition through internal incubation programs and the development of specialized training centers, aiming to sustain its competitive position within the broader global mobile games market, which is projected to reach US$96 billion in 2019.
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