Insurgency
Game
11 documents in the library are about Insurgency, from writers such as Pullup Entertainment, Alinea Analytics and GameDiscoverCo. Each has a summary and key insights with the page they come from.
Connections
The documents about Insurgency on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
Back catalogue revenue reached a record €93.7 million, representing a 44.4% year-over-year increase driven by live operations for titles like SnowRunner, Insurgency: Sandstorm, and the Train Sim World franchise.
Pullup Entertainment, 2025 · Pullup Entertainment 2025/26 First-Half Revenue, p. 2
Back-catalog sales grew by 4.5% to €30.8 million, supported by the sustained performance of live titles including SnowRunner, Insurgency: Sandstorm, and Expeditions: A MudRunner Game.
Game World Observer, 2025 · PulluP Entertainment Q3 2024 Financial Results
New releases were the primary growth driver, generating €257.8 million—a four-fold increase—while the back-catalogue remained stable at €123.6 million, supported by titles like SnowRunner and Insurgency: Sandstorm.
Pullup Entertainment, 2025 · Pullup Entertainment Reports 2024/25 Full-Year Revenue, p. 3
Back-catalogue titles demonstrated resilience with 17% organic growth, supported by consistent content updates for franchises like SnowRunner and Insurgency: Sandstorm.
Pullup Entertainment, 2024 · PULLUP Entertainment 2024/25 First-Quarter Revenue, p. 1
Back-catalogue titles were the primary revenue driver, accounting for 69% of total earnings, bolstered by live content for SnowRunner and Insurgency: Sandstorm.
Pullup Entertainment, 2023 · Focus Entertainment Half Year 2023/2024 Results, p. 9
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Games on Steam
- 2
- with sales
- Revenue to date
- $113.0M
- all of them
- Units sold
- 10.9M
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Insurgency: Sandstorm | 2018 | $57.2M | 3.0M | |
| Insurgency | 2014 | $55.7M | 7.9M |
Documents about Insurgency
Wardogs: Steam Launch Analysis
The tactical shooter Wardogs achieved a significant commercial milestone during its September 2026 Steam early-access launch, selling 2.2 million copies and generating $70 million in revenue within its first week.
- Wardogs achieved a successful Steam early-access launch, selling 2.2 million copies and generating $70 million in its first week.
- The game outperformed the launch-period sales of other $40 titles, specifically exceeding Arc Raiders (1.7 million copies) and Helldivers 2 (1 million copies).
- Wardogs converted 11% of its 1.8 million wishlisters into buyers within the first seven days, significantly higher than the typical 5% industry average for AAA games.
Pullup Entertainment 2025/26 First-Half Revenue
Pullup Entertainment reported revenue of €132.6 million for the first half of the 2025/26 fiscal year, marking the second-best performance in the company’s history.
- Pullup Entertainment reported H1 2025/26 revenue of €132.6 million, a 43.4% decline from the previous year due to the absence of a major launch comparable to Warhammer 40,000: Space Marine 2.
- Back catalogue revenue reached a record €93.7 million, representing a 44.4% year-over-year increase driven by live operations for titles like SnowRunner, Insurgency: Sandstorm, and the Train Sim World franchise.
- The Train Sim World franchise has officially surpassed €100 million in lifetime consumer spending, underscoring the success of the company's long-term revenue recurrence strategy.
PulluP Entertainment Q3 2024 Financial Results
PulluP Entertainment’s financial results for the third quarter ending December 31, 2024, demonstrate significant growth, primarily fueled by the commercial success of Warhammer 40,000: Space Marine 2.
- PulluP Entertainment reported Q3 revenue of €100.8 million, representing a 132.7% year-over-year increase driven primarily by the success of Warhammer 40,000: Space Marine 2.
- Revenue from new game releases surged nearly 8x year-over-year, rising from €8.9 million to €68.5 million.
- Warhammer 40,000: Space Marine 2 reached 6 million unique players as of January 16, 2025, serving as the primary revenue driver for the company.
Pullup Entertainment Q3 2024/25 Revenue
Pullup Entertainment reported record-breaking financial results for the third quarter of the 2024/25 fiscal year, achieving revenue of €100.8 million.
- Pullup Entertainment reported Q3 2024/25 revenue of €100.8 million, a significant increase from €43.3 million in the same period last year.
- Total revenue for the first nine months of the fiscal year reached €335.1 million, representing a 161% year-over-year growth rate.
- Warhammer 40,000: Space Marine 2 served as a primary growth driver, surpassing 6 million unique players and achieving Platinum status on Steam.
Pullup Entertainment Reports 2024/25 Full-Year Revenue
Pullup Entertainment announced a full-year revenue of €390 million for FY 2024/25, representing a 108% increase over the prior year and a 101% rise compared with the previous record of €194 million in 2022/23.
- Pullup Entertainment reported record FY 2024/25 revenue of €390 million, a 108% increase year-on-year and a 101% rise over the previous 2022/23 record.
- New releases were the primary growth driver, generating €257.8 million—a four-fold increase—while the back-catalogue remained stable at €123.6 million, supported by titles like SnowRunner and Insurgency: Sandstorm.
- The company projects EBITA of €55–60 million for the fiscal year, approximately doubling its previous best result from 2022/23, while simultaneously reducing net debt.
PULLUP Entertainment 2024/25 First-Quarter Revenue
PULLUP Entertainment reported total revenue of €34.2 million for the first quarter of the 2024/25 financial year, representing an 11% decrease compared to the same period in the previous year.
- PULLUP Entertainment reported Q1 2024/25 revenue of €34.2 million, an 11% year-over-year decrease attributed to a lack of major new game releases.
- The company expects a return to revenue growth for the remainder of the fiscal year, driven by the September 2024 launch of Warhammer 40,000: Space Marine 2.
- Back-catalogue titles demonstrated resilience with 17% organic growth, supported by consistent content updates for franchises like SnowRunner and Insurgency: Sandstorm.
Focus Entertainment Half Year 2023/2024 Results
Focus Entertainment’s half-year results for 2023/2024 outline the company’s ongoing strategic transition toward a model centered on co-owned intellectual property, recurring revenue, and long-term franchise development.
- Focus Entertainment reported 85 million euros in revenue for the first half of fiscal year 2023/2024, a 30% year-over-year increase.
- The company recorded a net loss of 11.5 million euros and an EBITA of -1.5 million euros, driven by higher production costs, increased amortization, and the underperformance of Atlas Fallen.
- Back-catalogue titles were the primary revenue driver, accounting for 69% of total earnings, bolstered by live content for SnowRunner and Insurgency: Sandstorm.
BattleBit Remastered: How Did It Sell Millions?
This analysis explores the commercial success of BattleBit Remastered, a low-poly, massive multiplayer first-person shooter that achieved significant market penetration upon its June 2023 release.
- BattleBit Remastered sold approximately 3.66 million copies on Steam, generating $49.3 million in gross revenue following its June 2023 release.
- The game’s commercial success was driven by a $15 price point, the absence of microtransactions, and its role as counterprogramming to AAA franchises like Battlefield and Call of Duty.
- Audience data indicates the game successfully captured 'Hardcore Gamer' demographics, showing high player overlap with tactical titles such as Squad, Insurgency, and Hell Let Loose.
Rapport Financier Semestriel 2021-22
Focus Home Interactive experienced a transformative first half of the 2021-22 fiscal year, characterized by a strategic shift toward internalizing development capabilities and strengthening its financial foundation.
- Focus Home Interactive underwent a significant structural pivot, raising €70.35 million in capital and securing a €140 million financing package to fund an aggressive acquisition strategy.
- The company acquired Streum On Studio, Douze-Dixièmes, and a 77.5% stake in Dotemu for €53.5 million, effectively increasing headcount and expanding its internal development capabilities.
- H1 2021-22 revenue declined 18% year-over-year to €85.1 million with net income falling to €5.5 million, largely due to pandemic-related delays and the underperformance of Hood: Outlaws & Legends.
Focus Entertainment: Half-Year 2021/2022 Results and Q3 Revenue
Focus Entertainment’s financial results for the first half of the 2021/2022 fiscal year, ending September 30, 2021, reflect a period of strategic transition characterized by significant corporate acquisitions and capital restructuring.
- Focus Entertainment reported 85.1 million euros in revenue for the first half of fiscal year 2021/2022, an 18% decrease compared to the previous year, with operating income at 7.3 million euros.
- Year-to-date revenue reached 122.3 million euros by the end of Q3, driven by the console release of 'Insurgency: Sandstorm' and consistent back-catalogue performance.
- The company successfully executed a 70.4 million euro capital increase in May 2021, which more than doubled total equity to 142.6 million euros.
Home Interactive H1 2018/2019 Earnings and Q3 2018/2019 Revenue Presentation
Focus Home Interactive’s H1 2018/2019 earnings and Q3 revenue presentation details a period of significant financial growth and operational success driven by a selective publishing model.