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Frostpunk 2

GameBy 11 bit studios

29 documents in the library are about Frostpunk 2, from writers such as 11 bit studios, Game World Observer and Dungeon Investing. Each has a summary and key insights with the page they come from.

Documents
29
newest 17 Jul 2026
Steam revenue
$36.3M
estimate, to date
Sold on Steam
1.1M
units

Connections

The documents about Frostpunk 2 on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$36.3M
Units sold
1.1M
Last 12 months
$6.7M
261K units
Price
$44.99
Positive reviews
75%
of 27K reviews
Peak players
35K
at the same time
Followers
182K
Average playtime
18 h
Revenue by year
YearShare of the best yearRevenueUnits
2024$24.4M694K
2025$6.6M222K
2026 so far$5.3M216K

On Steam since Sep 20, 2024 · Developer 11 bit studiosSteam store page

Documents about Frostpunk 2

Cover of Weekly Gaming Reports Recap: July 13 - July 17, 2026
Article

Weekly Gaming Reports Recap: July 13 - July 17, 2026

The global gaming industry in mid-2026 is defined by a profound divergence in platform performance and investment sentiment.

  • Steam generated $11.1 billion in gross revenue during H1 2026, marking a 14.5% year-over-year increase and nearly matching the platform's total revenue for the entire year of 2021.
  • Private investment in the gaming sector reached $3.1 billion in Q2 2026, a nearly 6x year-over-year increase driven largely by a $1 billion round for AppsFlyer and significant capital flowing into AI-focused companies.
  • Series A funding reached a five-year high of $0.8 billion in Q2 2026 (up 530% year-over-year), while pre-seed and seed funding dropped to a multi-year low of $0.1 billion (down 56% year-over-year).
GameDev ReportsJul 2026
Cover of Annual Report 2025: 11 bit studios
Financial report77 pages

Annual Report 2025: 11 bit studios

The 2025 annual report for 11 bit studios confirms the company’s continued operational stability and status as a going concern within the global video game industry.

  • 11 bit studios reported 141.03 million PLN in sales revenue for 2025, maintaining a net profit of approximately 6.94 million PLN.
  • The company experienced a net cash flow decrease of 21.1 million PLN, driven by 23 million PLN in bond acquisitions and continued development of major titles like Frostpunk 2 and The Alters.
  • Amortization expenses surged by over 142% in 2025, largely due to revised accounting methodologies and impairment charges for The Thaumaturge and Creatures of Ava.
11 bit studiosApr 2026
Cover of Quarterly Report of 11 Bit Studios S.A. for the Nine Months Ended 30 September 2025
Financial report52 pages

Quarterly Report of 11 Bit Studios S.A. for the Nine Months Ended 30 September 2025

Financial performance for 11 bit studios S.A. through the first nine months of 2025 reflects a period of significant operational transition and heavy product launches.

  • 11 bit studios reported a net profit decline to PLN 22.0 million for the first nine months of 2025, down from PLN 47.5 million in the same period of 2024, driven by increased depreciation and amortization costs.
  • Total revenue for the nine-month period reached PLN 101.3 million, representing a 5% year-over-year decrease.
  • The company has reduced the estimated cost of its 2021–2025 Incentive Scheme to zero, indicating that original long-term revenue and profit targets will not be achieved following the termination of Project 8 and delayed releases.
11 bit studiosNov 2025
Cover of 11 Bit Studios H1 2025 Financial Outcomes
Article

11 Bit Studios H1 2025 Financial Outcomes

11 Bit Studios experienced significant financial growth during the first half of 2025, driven primarily by the successful launch of its new title, The Alters.

  • 11 bit studios reported a 86.09% year-over-year revenue increase for the first half of 2025, reaching 57.24 million PLN ($15.77 million).
  • The release of 'The Alters' on June 13, 2025, was the primary growth driver, contributing 20.4 million PLN ($5.62 million) and accounting for 35.6% of total revenue by June 30.
  • The company shifted from a net loss of 477.8 thousand PLN ($131.6 thousand) in the first half of 2024 to a net profit of 8.48 million PLN ($2.34 million) in the first half of 2025.
Game World ObserverSep 2025
Cover of Half-Year Report of 11 Bit Studios S.A. for the Six Months Ended 30 June 2025
Financial report77 pages

Half-Year Report of 11 Bit Studios S.A. for the Six Months Ended 30 June 2025

11 bit studios S.A. achieved a significant financial turnaround in the first half of 2025, reporting a net profit of PLN 8.48 million compared to a net loss in the same period of 2024.

  • 11 bit studios achieved a financial turnaround in H1 2025 with a net profit of PLN 8.48 million, reversing a loss from the same period in 2024.
  • Revenue grew 86% year-over-year to PLN 57.24 million, fueled by the June launch of The Alters and Microsoft Game Pass income for Frostpunk 2.
  • The company abandoned its 2021–2025 Incentive Scheme after determining it will not meet the original five-year targets of PLN 656 million in revenue and PLN 328 million in pre-tax profit.
11 bit studiosAug 2025
Cover of Annual Report of 11 Bit Studios S.A. for 2024
Financial report127 pages

Annual Report of 11 Bit Studios S.A. for 2024

11 bit studios S.A. reported record-breaking financial results for 2024, characterized by a 168.9% year-on-year revenue increase to PLN 140.54 million.

  • 11 bit studios achieved a 168.9% year-on-year revenue increase to PLN 140.54 million in 2024, driven primarily by the launch of Frostpunk 2, which recouped its development costs within three days.
  • The company recorded a modest net profit of PLN 6.9 million and an operating loss of PLN 2.84 million, heavily impacted by PLN 67.4 million in non-cash impairment losses.
  • A significant PLN 48.4 million impairment charge was incurred due to the cancellation of 'Project 8', alongside additional write-downs for the underperforming titles The Thaumaturge and Creatures of Ava.
11 bit studiosApr 2025
Cover of Current Report No. 4/2025: Change in Depreciation Method for Frostpunk 2 Game
Regulatory notice1 page

Current Report No. 4/2025: Change in Depreciation Method for Frostpunk 2 Game

The Management Board of 11 bit studios has implemented a strategic shift in the accounting treatment for its major release, Frostpunk 2, transitioning from a straight-line depreciation model to a declining balance method.

  • 11 bit studios has shifted the depreciation method for Frostpunk 2 from a five-year straight-line model to a seven-year declining balance method.
  • The new accounting approach resulted in an amortization charge of PLN 12,521,440 for the 2024 fiscal year, compared to PLN 3,130,360 under the previous method.
  • This change front-loads depreciation expenses to better align with the typical revenue lifecycle of premium games, where sales are highest immediately following the September 20, 2024, launch.
11 bit studiosApr 2025
Cover of “The Entire Games Industry Is Going Through a Severe Crisis”: 11 Bit Studios on Project 8 Cancellation
Article

“The Entire Games Industry Is Going Through a Severe Crisis”: 11 Bit Studios on Project 8 Cancellation

The recent cancellation of Project 8 by 11 bit studios serves as a focal point for broader challenges facing the video game industry.

  • 11 bit studios canceled its unannounced narrative-driven game, Project 8, resulting in an $11.8 million write-off and the layoff of 18 employees.
  • CEO Przemysław Marszał cited the current severe industry crisis and the commercial struggles of similar narrative-driven titles like Hellblade and A Plague Tale as primary drivers for the cancellation.
  • Despite the write-off, the company remains financially stable with positive cash flow and does not require additional capital.
Game World ObserverDec 2024
Cover of Session: From Sounds of Chilling Winter to Voices in Outer Space - Audio Behind Frostpunk 2 & …
38 min
PocketGamer.biz38 min

Session: From Sounds of Chilling Winter to Voices in Outer Space - Audio Behind Frostpunk 2 & …

The development of audio for narrative-driven titles like The Alters relies on maximizing efficiency through modular design and automated middleware workflows.

  • To manage limited audio team resources in The Alters, 11 bit studios implemented a modular foley system where designers were provided with a library of pre-defined events, allowing them to implement sounds without requiring constant direct input from sound designers.
  • The team utilized Wwise's TSV import feature to manage voiceover implementation, providing a flexible, spreadsheet-based workflow that bypassed the need for constant audio programmer support.
  • Base audio in The Alters uses a grid-based system where shared reverbs are dynamically assigned to modules based on their size (ranging from 2 to 8 units plus storage) to simulate realistic room acoustics and sound bleeding.
PocketGamer.bizDec 2024
Cover of Quarterly Report of 11 Bit Studios for Nine Months Ended 30 September 2024
Financial report55 pages

Quarterly Report of 11 Bit Studios for Nine Months Ended 30 September 2024

11 bit studios achieved record-breaking financial performance during the first nine months of 2024, characterized by a 211% year-on-year revenue increase to PLN 106.6 million.

  • 11 bit studios achieved a 211% year-on-year revenue increase to PLN 106.6 million and a net profit surge to PLN 47.5 million for the first nine months of 2024.
  • The September launch of Frostpunk 2 was the primary growth driver, selling over 511,000 copies and accounting for nearly 50% of the company's total revenue for the period.
  • The company is shifting its publishing strategy and reassessing its portfolio after the underperformance of certain titles, leading to a zero-value write-down of its investment in Fool’s Theory.
11 bit studiosNov 2024
Cover of Polish Videogame Companies Analysis: Part 1
Article

Polish Videogame Companies Analysis: Part 1

The Polish video game industry is currently navigating a period of significant market correction, evidenced by a decline of over 60 percent in the WIG-gry index since August 2020.

  • The Polish gaming sector is undergoing a significant market correction, with the WIG-gry index declining by more than 60 percent since August 2020.
  • CD Projekt is shifting its operational strategy toward a multi-project development model to diversify its portfolio following the volatile release of Cyberpunk 2077.
  • 11 bit studios' recent release, Frostpunk 2, covered its production costs but failed to generate the transformative financial impact needed to shift market sentiment.
Dungeon InvestingNov 2024
Cover of Raport Sprzedażowy Gry „Frostpunk 2”
Regulatory notice1 page

Raport Sprzedażowy Gry „Frostpunk 2”

The commercial performance of Frostpunk 2 reached a significant financial milestone within its first few days of release, with total sales exceeding 350,000 units by the morning of September 23, 2024.

  • Frostpunk 2 reached break-even status immediately following its global launch, with total revenues covering all production and marketing costs by September 23, 2024.
  • The game sold over 350,000 units within its first few days of release.
  • Revenue figures include direct consumer sales, payments from a Microsoft Game Pass licensing agreement, and sales of the Deluxe edition.
11 bit studiosSep 2024