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Frostpunk 2

GameBy 11 bit studios

Documents about Frostpunk 2

Cover of Session: From Sounds of Chilling Winter to Voices in Outer Space - Audio Behind Frostpunk 2 & …
38 min
PocketGamer.biz38 min

Session: From Sounds of Chilling Winter to Voices in Outer Space - Audio Behind Frostpunk 2 & …

The development of audio for narrative-driven titles like The Alters relies on maximizing efficiency through modular design and automated middleware workflows.

  • To manage limited audio team resources in The Alters, 11 bit studios implemented a modular foley system where designers were provided with a library of pre-defined events, allowing them to implement sounds without requiring constant direct input from sound designers.
  • The team utilized Wwise's TSV import feature to manage voiceover implementation, providing a flexible, spreadsheet-based workflow that bypassed the need for constant audio programmer support.
  • Base audio in The Alters uses a grid-based system where shared reverbs are dynamically assigned to modules based on their size (ranging from 2 to 8 units plus storage) to simulate realistic room acoustics and sound bleeding.
PocketGamer.bizDec 2024