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Cover of EA shuts down BioWare and Supercell buys Metacore | Week in Mobile Games
28 min
PocketGamer.biz28 min

EA shuts down BioWare and Supercell buys Metacore | Week in Mobile Games

The mobile gaming industry is currently navigating a period of significant structural change, characterized by studio closures, strategic acquisitions, and a shift in how developers approach user acquisition and market viability.

  • Electronic Arts is closing BioWare and laying off approximately 400 employees to prioritize established live-service franchises like Apex Legends and Battlefield over high-budget single-player projects.
  • Supercell has fully acquired Metacore, the developer of Merge Mansion, to bring the title under direct management following a long-standing financial partnership.
  • Mika Games has launched a $10 million funding initiative specifically designed to support mobile studios during the soft-launch phase by financing user acquisition testing.
PocketGamer.bizOct 2026
Cover of Why Supercell couldn’t save Squad Busters and Google's AI game maker | Week in Mobile Games podcast
39 min
PocketGamer.biz39 min

Why Supercell couldn’t save Squad Busters and Google's AI game maker | Week in Mobile Games podcast

The mobile gaming landscape is currently defined by a tension between established intellectual property expansion and the integration of generative artificial intelligence.

  • Supercell is discontinuing Squad Busters on December 14th, marking its first global launch failure despite the title reaching 58 million downloads and $67 million in lifetime revenue.
  • Squad Busters failed to sustain long-term engagement due to a combination of convoluted gameplay mechanics and ineffective monetization strategies.
  • Google’s Playground is attempting to democratize game development through text-to-game generation, though current iterations lack the mechanical depth and visual variety to compete with professional ecosystems like Roblox.
PocketGamer.bizOct 2026
Cover of Epic and Google drop settlement and Pokémon Go revenue skyrockets | Week in Mobile Games podcast
42 min
PocketGamer.biz42 min

Epic and Google drop settlement and Pokémon Go revenue skyrockets | Week in Mobile Games podcast

The mobile gaming landscape is currently defined by significant legal volatility and shifting consumer spending patterns.

  • Epic Games and Google have withdrawn their attempt to settle their US antitrust lawsuit, leaving the court's ruling that Google maintains an illegal monopoly over Android apps in place.
  • Pokémon Go experienced one of its most lucrative days in history on July 11, 2026, driven by a free-to-play Go Fest event that encouraged high spending on raid tickets and limited-time bundles.
  • A California-led coalition is attempting to block the Paramount-Warner Bros. merger, citing concerns that the combined entity would control 27% of US theatrical film distribution, 30% of blockbuster releases, and 27% of the basic cable market.
PocketGamer.bizJul 2026
Cover of My Five Favorite E3 Stories
17 min
Jason Schreier17 min

My Five Favorite E3 Stories

This retrospective explores the cultural and operational evolution of the Electronic Entertainment Expo (E3) through a series of personal anecdotes from a veteran industry journalist.

  • The 2011 Wii U announcement serves as a case study in failed corporate communication, where a lack of clear identity during the reveal contributed directly to the console's subsequent market failure.
  • E3 functioned as a critical, high-pressure environment for direct interaction between developers and the press, a dynamic that has been largely replaced by more controlled, digital-first marketing strategies.
  • The 2015 'Judges Week' demonstrated the value of early-stage previews, as journalists were able to interact with unpolished builds of titles like Fortnite years before its global pivot and success.
Jason SchreierJun 2026
Cover of Supercell reboots Mo.co, Fortnite is back on iOS, Nintendo's next mobile game, Embracer, Wooga, more
19 min
Mobilegamer.biz19 min

Supercell reboots Mo.co, Fortnite is back on iOS, Nintendo's next mobile game, Embracer, Wooga, more

The mobile gaming industry is currently navigating a period of strategic pivots, legal challenges, and financial recalibration.

  • Embracer Group has written down the value of its mobile division—comprising CrazyLabs, A Thinking Ape, and Deca—by $192.4 million following a 57% year-on-year decline in net sales to $244.9 million.
  • Supercell has rebooted its monster-hunting title 'Mo.co' with a new season pass structure, though the game continues to rely exclusively on cosmetic monetization, raising concerns about its long-term viability compared to the discontinued 'Squad Busters'.
  • Fortnite has returned to the iOS App Store worldwide (excluding Australia), a move Epic Games is using to force transparency regarding Apple's commission structures and fee-related legal challenges.
Mobilegamer.bizMay 2026
Cover of Unity copies the AppLovin playbook with Vector | Week in Mobile Games podcast
29 min
PocketGamer.biz29 min

Unity copies the AppLovin playbook with Vector | Week in Mobile Games podcast

This analysis covers recent developments in the mobile games industry, focusing on strategic shifts by major technology firms, legal challenges, and performance trends for specific titles.

  • Unity is shifting its business model to mirror AppLovin by divesting its game publishing division, Supersonic, to focus exclusively on its 'Vector' growth strategy.
  • The Ninth Circuit Court of Appeals has denied Apple’s request for a rehearing in the Epic Games App Store dispute, maintaining the current legal pressure regarding external transaction fees.
  • Supercell’s Brawl Stars has seen a revenue resurgence, recording $33 million in February, a 9.2% increase since November 2024.
PocketGamer.bizApr 2026
Cover of What do game developers really think of Project Genie? | Week in Mobile Games podcast
36 min
PocketGamer.biz36 min

What do game developers really think of Project Genie? | Week in Mobile Games podcast

Google’s introduction of Project Genie, an AI-driven tool capable of generating playable environments from text prompts, has sparked significant market volatility, notably impacting the stock valuations of established platforms like Unity and Roblox.

  • Google’s Project Genie has caused market volatility for Unity and Roblox, but industry professionals view the tool as an experimental prototype that currently lacks the mechanical depth and narrative sophistication required for professional game production.
  • Nintendo is approaching a milestone of one billion total console sales, reflecting a successful recovery from the Wii U era and the sustained strength of its current hardware ecosystem.
  • Arz Interactive secured $70 million in Series A funding to target specific genre gaps within the sports gaming market.
PocketGamer.bizFeb 2026
Cover of Nintendo’s Box Office Bet, Rockstar’s Bad Week, & Playstation Portal Ponies Up | Games For Breakfast
99 min
Extra Credits99 min

Nintendo’s Box Office Bet, Rockstar’s Bad Week, & Playstation Portal Ponies Up | Games For Breakfast

Nintendo is aggressively expanding its intellectual property into the cinematic space, moving beyond the success of its initial film ventures to establish a long-term release cadence.

  • Rockstar Games has delayed the release of Grand Theft Auto VI to November 2026, citing a need for technical polish while simultaneously facing allegations of international union busting.
  • Nintendo is formalizing a long-term cinematic strategy with a new Mario film slated for 2025 and a live-action Legend of Zelda adaptation scheduled for 2027.
  • Funko is experiencing a 20% year-over-year sales decline, reflecting broader market saturation issues affecting established entertainment brands.
Extra CreditsNov 2025
Cover of Nintendo has generated nearly $2.2 billion from mobile games so far
35 min
The Game Business35 min

Nintendo has generated nearly $2.2 billion from mobile games so far

The global gaming industry is currently navigating a period of significant volatility, marked by high-profile commercial setbacks and organizational instability.

  • Nintendo has generated nearly $2.2 billion in total revenue from its mobile gaming portfolio.
  • Japan is Nintendo's most critical mobile market, accounting for approximately 46% of total mobile earnings due to higher per-user spending.
  • Fire Emblem Heroes is the primary driver of Nintendo's mobile success, contributing roughly 50% of the company's total mobile revenue.
The Game BusinessOct 2025
Cover of Week in Mobile Games E67 - The $55bn EA acquisition unpacked
38 min
PocketGamer.biz38 min

Week in Mobile Games E67 - The $55bn EA acquisition unpacked

The acquisition of Electronic Arts by Saudi Arabia’s Public Investment Fund, in partnership with Silver Lake and Affinity Partners, marks a transformative $55 billion shift in the gaming landscape.

  • Electronic Arts is set to be acquired by an investor consortium led by Saudi Arabia's Public Investment Fund, Silver Lake, and Affinity Partners in an all-cash deal valued at $55 billion, with closure expected in the 2027 financial year.
  • EA's mobile division has seen revenue decline for two consecutive years, with recent performance falling below pandemic-era highs despite the company having launched over 50 mobile titles in the last decade.
  • Genshin Impact's mobile revenue has declined annually since its launch, with year five generating approximately $500 million, which is half of the revenue recorded in year four.
PocketGamer.bizOct 2025
Cover of Week in Mobile Games E66 - UGC platform revenue share and app store competition
32 min
PocketGamer.biz32 min

Week in Mobile Games E66 - UGC platform revenue share and app store competition

The mobile gaming landscape is currently defined by shifting revenue models and the persistent resilience of developers operating under extreme geopolitical instability.

  • Epic Games has launched a creator payout model for Fortnite UGC that offers a 74 percent revenue share, with a planned reduction to 37 percent by 2027.
  • The 37 percent long-term revenue share for Fortnite creators raises questions about Epic Games' ongoing legal and public advocacy against the standard 30 percent platform fees charged by Apple and Google.
  • Mobile platform holders are updating their storefronts to enhance game discovery and social integration in response to rising regulatory pressure and the growth of alternative distribution marketplaces.
PocketGamer.bizSep 2025
Cover of Week in Mobile Games E42: Brawl Stars' highs, Squad Busters' struggle, & AppLovin's $900m games sale
36 min
PocketGamer.biz36 min

Week in Mobile Games E42: Brawl Stars' highs, Squad Busters' struggle, & AppLovin's $900m games sale

Supercell has achieved a significant financial turnaround in 2024, reporting €2.78 billion in non-GAAP revenue as every title in its portfolio experienced year-over-year growth for the first time in a decade.

  • Supercell reported €2.78 billion in 2024 non-GAAP revenue, marking the first time in a decade that every title in its portfolio achieved year-over-year growth.
  • AppLovin is divesting its apps business for $900 million to focus exclusively on its high-growth advertising division, signaling a strategic retreat from direct game development.
  • DeNA experienced an 8,000% quarterly profit surge driven by the strong market reception and high player retention of Pokémon Trading Card Game Pocket.
PocketGamer.bizFeb 2025