Skip to main content

FIFA World

Game

Documents about FIFA World

Cover of March 2026’s Top PlayStation Games
Article

March 2026’s Top PlayStation Games

This analysis examines the performance of top-selling PlayStation titles during March 2026, utilizing proprietary sales and engagement estimates to evaluate market trends.

  • Resident Evil Requiem generated $200 million in gross revenue on PS5, outperforming its $167 million revenue on Steam despite higher unit sales on the PC platform.
  • EA FC 26 maintains a massive footprint on PlayStation, which accounts for 70% of its 25 million total players and 80% of its 5 million daily active users.
  • Crimson Desert has generated $200 million in total gross revenue across platforms, with $75 million attributed to PS5 sales, defying initial market skepticism.
Alinea AnalyticsApr 2026
Article

Soccer Unties the World

The 2025 edition of The Game Awards serves as a primary case study for the evolving integration of mainstream celebrity culture into the gaming industry.

  • The 2025 Game Awards achieved 171 million in unaudited global viewership, an 11 percent year-over-year increase, while trailer slot costs for three-minute segments reached $1 million.
  • Gaming firms face rising operational costs, including a 10 percent increase in mobile marketing expenses and the necessity of implementing third-party age-verification solutions to comply with new international regulations like Australia’s social media ban for minors.
  • FIFA is pursuing new revenue streams through a partnership with Netflix for a reimagined football simulation game following its high-profile split from Electronic Arts.
SuperJoostDec 2025
Cover of Partial Correction to FY2023 Third Quarter Consolidated Financial Results [Japanese GAAP]
Financial report10 pages

Partial Correction to FY2023 Third Quarter Consolidated Financial Results [Japanese GAAP]

CyberAgent, Inc. issued this formal correction to its consolidated financial results for the third quarter of fiscal year 2023, covering the nine-month period ending June 30, 2023.

  • CyberAgent's net income for the first nine months of FY2023 plummeted 88.3% year-on-year to ¥2,304 million, while operating income fell 68.3% to ¥17,383 million.
  • The Game Business experienced a 21.2% revenue decline, driven by a slowdown in major titles from subsidiaries such as Cygames.
  • The Internet Advertisement segment achieved record net sales of ¥300,672 million, though its operating income dropped 30.2% due to upfront investment costs.
CyberAgentMay 2025
Cover of Partial Correction to FY2023 Consolidated Financial Results [Japanese GAAP]
Financial report18 pages

Partial Correction to FY2023 Consolidated Financial Results [Japanese GAAP]

CyberAgent’s consolidated financial results for the fiscal year ended September 30, 2023, reveal a period of transition characterized by modest top-line growth alongside a sharp contraction in profitability.

  • CyberAgent’s FY2023 operating income plummeted 66.9% to ¥22,351 million, driven largely by a 62.5% profit decline in the Game Business due to lower revenue from high-margin titles.
  • Net income attributable to owners of the parent dropped significantly to ¥3,540 million from ¥22,901 million in the previous year, reducing basic earnings per share from ¥45.29 to ¥6.99.
  • The Media Business, anchored by ABEMA, grew revenue by 25.8% behind events like the FIFA World Cup Qatar 2022 but remained unprofitable with a segment loss of ¥12,873 million.
CyberAgentMay 2025
Cover of Hisense Group Sponsors China's King Pro League
Article

Hisense Group Sponsors China's King Pro League

The Chinese multinational electronics manufacturer Hisense Group has officially entered the esports sponsorship market by partnering with the King Pro League (KPL), the premier professional competition for the mobile title Honor of Kings.

  • Hisense Group has entered the esports sector for the first time by signing a sponsorship deal with China’s King Pro League (KPL).
  • The financial terms of the partnership between Hisense and the King Pro League were not disclosed.
  • Hisense joins an existing roster of KPL partners that includes PUMA, Snapdragon, Shanghai Volkswagen, Clear, Meituan, Snow Beer, and Castrol.
The Esports AdvocateMar 2024
Cover of CyberAgent Quarterly Report: Term 26 Q2
Financial report21 pages

CyberAgent Quarterly Report: Term 26 Q2

This quarterly report details the financial performance of CyberAgent, Inc. for the second quarter of the 26th fiscal term, covering the period from January 1, 2023, to March 31, 2023.

CyberAgentApr 2023
Cover of 2Q FY2023 Presentation Material: January to March 2023
Financial report40 pages

2Q FY2023 Presentation Material: January to March 2023

CyberAgent achieved record-high quarterly consolidated sales of 195.6 billion yen during the second quarter of fiscal year 2023, representing a period of significant operational recovery and strategic growth.

  • CyberAgent achieved record-high consolidated quarterly sales of 195.6 billion yen for 2Q FY2023.
  • The Game business saw a 191.7% quarter-on-quarter profit surge, driven by anniversary events for flagship titles like Uma Musume Pretty Derby and Granblue Fantasy.
  • The Media segment, led by ABEMA, increased revenue by 22.4% year-over-year to 33.4 billion yen while narrowing operating losses to 0.5 billion yen.
CyberAgentApr 2023
Cover of FY2023 Second Quarter Consolidated Financial Results: Japanese GAAP
Financial report10 pages

FY2023 Second Quarter Consolidated Financial Results: Japanese GAAP

CyberAgent’s financial performance for the second quarter of fiscal year 2023 reflects a period of revenue stability contrasted by significant profit compression.

  • CyberAgent’s consolidated operating income fell 61.5% year-over-year to ¥17.5 billion in Q2 FY2023, despite net sales remaining nearly flat at ¥363.2 billion.
  • The Game Business segment experienced a 47% decline in income, dropping from ¥38.5 billion in the prior year to ¥17.3 billion.
  • Operating losses in the Internet Media segment increased due to substantial costs associated with distributing the FIFA World Cup Qatar 2022.
CyberAgentApr 2023
Cover of CyberAgent Q1 2023 Quarterly Report
Financial report21 pages

CyberAgent Q1 2023 Quarterly Report

CyberAgent’s Q1 2023 quarterly report, covering the period from October 1, 2022, to December 31, 2022, details a period of strategic investment and financial contraction.

  • CyberAgent reported a consolidated net loss of 5.00 billion yen for Q1 2023, driven by an operating loss of 1.26 billion yen compared to a 19.80 billion yen profit in the same period last year.
  • The game business segment experienced a significant downturn, with revenue falling 29.9% to 40.92 billion yen and operating profit dropping 69.6% to 5.21 billion yen due to a cyclical lull between major title anniversaries.
  • The media segment, anchored by ABEMA, saw a 34.0% revenue increase but incurred an operating loss of 9.36 billion yen, primarily due to costs associated with broadcasting the FIFA World Cup.
CyberAgentJan 2023
Cover of 1Q FY2023 Presentation Material: October to December 2022
Financial report41 pages

1Q FY2023 Presentation Material: October to December 2022

CyberAgent’s financial performance for the first quarter of fiscal year 2023 reflects a strategic transition period characterized by heavy capital allocation toward high-visibility media events.

  • Consolidated quarterly revenue reached 191.1 billion yen for 1Q FY2023, while operating profit fell to 5.2 billion yen due to increased personnel costs of 25 billion yen and heavy media segment investments.
  • The advertising business remains the primary profit driver with 95.6 billion yen in sales, followed by the gaming business at 40.9 billion yen.
  • The ABEMA media platform incurred a 9.3 billion yen operating loss during the quarter, driven by content acquisition and infrastructure costs associated with the FIFA World Cup Qatar 2022.
CyberAgentJan 2023
Cover of Mobile Game Market Review: December 2022
Article

Mobile Game Market Review: December 2022

The mobile game market in December 2022 was characterized by a strategic focus on high-engagement seasonal events, major content updates, and significant shifts in monetization models.

  • Brawl Stars significantly shifted industry trends by removing all gachas in favor of a new system called Starr Road, potentially signaling a broader move away from loot boxes due to looming legislation.
  • Lotsa Slots overhauled its monetization strategy by doubling the coin rewards for in-app purchases while increasing ad placements from two to seven, a strategic response to the negative impact of IDFA regulations on user acquisition.
  • Diablo Immortal experienced a 400% increase in daily revenue following its 'Terror’s Tide' update, which added the new Stormpoint area to drive post-launch engagement.
GameRefineryJan 2023
Cover of FY2023 First Quarter Consolidated Financial Results [Japanese GAAP]
Financial report8 pages

FY2023 First Quarter Consolidated Financial Results [Japanese GAAP]

CyberAgent’s consolidated financial results for the first quarter of the fiscal year ending September 30, 2023, reveal a period of strategic investment and market fluctuation.

  • CyberAgent reported a consolidated operating loss of ¥1,255 million for Q1 FY2023 (ending December 31, 2022), a significant reversal from the ¥19,804 million operating income recorded in the same period the previous year.
  • The Game Business segment experienced a sharp downturn, with sales falling 29.9% to ¥40,916 million and operating income dropping 69.6% to ¥5,212 million as major titles moved past their anniversary peaks.
  • The Media Business, driven by FIFA World Cup Qatar 2022 coverage, grew net sales by 34% to ¥33,485 million, though heavy content and distribution costs resulted in an operating loss of ¥9,356 million.
CyberAgentJan 2023