
Dynasty Warriors
GameBy Omega Force · Released Feb 28, 1997
Documents about Dynasty Warriors
Financial Results for the First Quarter of the Fiscal Year Ending March 2021
Koei Tecmo Holdings reported record-high financial performance for the first quarter of the fiscal year ending March 2021, characterized by significant growth in profitability despite a lack of major new title launches.
- Koei Tecmo achieved record-high Q1 fiscal 2021 performance with net sales of 11.36 billion yen (up 57.2% YoY) and operating profit of 4.38 billion yen (up 358.6% YoY).
- Profitability was driven by high-margin royalty income from the licensed title 'Romance of the Three Kingdoms Senryaku-ban' in China and strong back-catalogue sales of 'Nioh 2', which exceeded one million units.
- Overseas revenue grew significantly to 61.7% of total sales, up from 39.5% in the previous year, with Asia (excluding Japan) accounting for 40.6% of the total.
Fiscal Year Ending March 2019 Financial Results
Koei Tecmo achieved record-high profitability during the fiscal year ending March 2019, marking its ninth consecutive year of profit growth.
- Koei Tecmo achieved record-high profitability for the ninth consecutive year, with net income rising 5.2% to 13.69 billion yen despite a 20.2% decline in total unit sales.
- The company’s financial resilience is driven by a strategic pivot toward high-margin digital sales and IP licensing rather than relying solely on physical unit volume.
- Management has set a fiscal year 2020 target of 51 billion yen in total sales, supported by a projected 61.4% recovery in overseas unit sales and a 10.3% increase in group-wide revenue.
Fiscal Year Ending March 2019: 1st Half Financial Results
Koei Tecmo Holdings reported record-breaking financial results for the first half of the fiscal year ending March 2019, characterized by significant growth in profitability and the expansion of its global intellectual property (IP) portfolio.
- Koei Tecmo achieved record-breaking H1 FY2019 results with net sales of 17.4 billion yen (up 16.7% YoY) and operating profit of 4.68 billion yen (up 64.3% YoY).
- The company’s operating profit ratio improved to 26.9%, driven primarily by high-margin royalty income from licensed titles and strong performance in the smartphone sector.
- Strategic growth targets include developing AAA titles with 5 million unit sales and smartphone games capable of generating 1 billion yen in monthly revenue.
Nexon FY2017 Q2 Earnings Presentation: Q&A Summary
The second quarter of 2017 for Nexon was characterized by sustained growth in core PC titles, particularly Dungeon&Fighter in China, and a strategic focus on long-term live operations over short-term market share.
- Nexon’s Q2 2017 revenue was primarily driven by the sustained performance of core PC titles, most notably Dungeon&Fighter in China.
- PC titles currently account for 76 percent of the company's total revenue mix.
- The company is prioritizing long-term live operations and in-house IP development, evidenced by the launch of Dark Avenger 3, which achieved retention rates comparable to the successful title HIT.
Nexon Fourth Quarter and Full Year 2016 Financial Results
Nexon’s 2016 financial results demonstrate the company’s reliance on long-term live game operations to drive revenue across its global portfolio.
- Nexon reported 2016 full-year revenue of 183.1 billion yen, a 4% year-over-year decline, with operating income falling 35% to 40.6 billion yen.
- Net income for 2016 dropped 63% to 20.1 billion yen, though fourth-quarter net income was bolstered by a 20.6 billion yen foreign exchange gain.
- Fourth-quarter revenue reached 43.3 billion yen, a 6% year-over-year decrease, despite a 3.7 billion yen impairment loss on prepaid royalties.
Nexon FY2016 Q3 Earnings Conference Call: Summary of Q&As
Nexon’s fiscal year 2016 third-quarter earnings discussion focuses on the performance of its core PC and mobile titles across Korea, China, and Japan, while outlining strategic adjustments for its development pipeline.
- Nexon is prioritizing long-term quality over immediate monetization, resulting in the deferral of key titles like Dungeon & Fighter: Spirit and the delay of the Chinese mobile Dungeon&Fighter closed beta to the following year.
- Performance in the Korean PC market was mixed, with significant year-over-year declines for Sudden Attack and FIFA Online 3 offset by the sustained stability of legacy titles MapleStory and Dungeon&Fighter.
- The Chinese market outlook for Q4 2016 remains positive on a constant currency basis, supported by a strategic focus on content updates rather than aggressive monetization tactics.
Nexon Third Quarter 2016 Financial Results
Nexon’s financial results for the third quarter of 2016 demonstrate a period of solid performance, with revenues exceeding internal outlooks despite an 11% year-over-year decline to 44.3 billion yen on an as-reported basis.
- Nexon reported Q3 2016 revenue of 44.3 billion yen, an 11% year-over-year decline that still exceeded the company's internal outlook.
- Operating income reached 16.3 billion yen, outperforming expectations due to disciplined marketing cost management and high-margin revenue from China.
- Net income was 7.6 billion yen, falling below projections primarily due to foreign exchange losses on U.S. dollar-denominated cash and receivables.
Fiscal Year Ending March 2017 Financial Results
Koei Tecmo Holdings presents its financial results for the fiscal year ending March 31, 2017, alongside its strategic outlook for the 2018 fiscal year.
- Koei Tecmo achieved a 7.1% increase in net income to 11,624 million yen for the fiscal year ending March 2017, despite a 3.4% decline in total sales to 37,034 million yen.
- Profitability growth is primarily driven by high-margin digital distribution and the performance of key intellectual properties.
- Overseas unit sales grew to 51.7% of total volume, even as Japan remained the largest revenue market at 73.1% of total sales.
Koei Tecmo Holdings Financial Results: First Half of the Fiscal Year Ending March 2026
Koei Tecmo Holdings’ financial results for the first half of the fiscal year ending March 2026 reflect a period of transition characterized by a year-on-year decline in revenue and profit, primarily driven by a lack of major new releases in the entertainment segment.
- Koei Tecmo reported a decline in H1 FY2026 performance, with sales falling 11.2% to 31.2 billion yen and operating profit dropping 25.2% to 7.9 billion yen compared to the previous year.
- Despite the year-on-year decline, the company's H1 operating profit of 7.9 billion yen significantly exceeded its initial forecast of 5 billion yen.
- The full-year earnings forecast remains unchanged, projecting 92 billion yen in sales and 31 billion yen in operating profit, as performance remains heavily dependent on new titles scheduled for the second half of the fiscal year.
Consolidated Financial Results: FY2026 1st Quarter
The fiscal year 2026 first-quarter financial results for Koei Tecmo indicate a period of steady performance within the global interactive entertainment industry.
- Koei Tecmo reported 17.37 billion yen in quarterly sales and 5.41 billion yen in operating profit, achieving a 31% profit margin for Q1 FY2026.
- The entertainment segment generated 15.93 billion yen, serving as the primary revenue driver alongside supplementary income from amusement and real estate.
- Digital distribution remains a critical revenue channel, accounting for 67.3% of total console and PC unit sales during the quarter.
FY2025 Annual Data Appendix
The FY2025 Annual Data Appendix presents a comprehensive financial and operational overview for the company’s entertainment, amusement, real-estate, and other segments across FY22–FY26.
- Revenue grew significantly from ¥18,653m in FY22 to ¥36,664m in FY25, with the entertainment segment contributing approximately 90% of total sales.
- Net profit reached ¥42,830m in FY25, marking a substantial recovery from the ¥171m loss recorded in FY24.
- Gross profit margins peaked at 56% in FY25, up from 32% in FY22, driven by effective cost-control measures and an increased mix of digital sales.
Financial Results for the Q3: Fiscal Year Ending March 2025
The presentation reports KOEI TECMO HOLDINGS’ consolidated financial performance for the third quarter of fiscal 2025, ending March 2025.
- Koei Tecmo’s Q3 sales fell 14% year-over-year to ¥61.1 billion, primarily due to a lighter release schedule for console and PC titles compared to the previous fiscal year.
- Operating profit declined 25.8% to ¥20.3 billion, though net profit increased 3.6% to ¥25.2 billion due to stable ordinary and net profit performance.
- The company maintains its full-year forecast of ¥90 billion in sales and ¥30 billion in operating profit, heavily dependent on the performance of upcoming titles like 'Dynasty Warriors: ORIGINS'.
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