Dying Light
20 documents in the library are about Dying Light, from writers such as GameDiscoverCo, Alinea Analytics and Game World Observer, the newest from 2026. Each has a summary and key insights with the page they come from.

Dying Light is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light.
- Released
- Jan 26, 2015
- Developer
- Techland
- Publisher
- WB Games
- Genres
- Shooter, Role-playing (RPG), Adventure
- Platforms
- Xbox Series X|S, PlayStation 4, Linux, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One
- Links
- Wikipedia
Game data from IGDB.com
Key figures
Live-streaming engagement metrics, specifically real-time chat volume and post-event VOD performance, serve as reliable predictors for commercial success, as seen with titles like 'Dying Light: The Beast' which sold 1.5 million copies in its first week after strong VOD traction.
Stream Hatchet, 2026 · Summer Game Fest & Game Showcases on Live Streaming
Mainstream sports titles like the NFL (25.7 million) and NBA 2K (22.1 million) remain consistent cultural anchors, though genre-specific titles like Dying Light (+7%) and Silent Hill generate higher participatory community engagement.
Aldora, 2025 · ALDORA Leaderboard: Horror and Sci-Fi Dominate Fall
Dying Light: The Beast sold over 1 million copies on Steam in its first week of release, with 82% of its Steam player base having previously played the original Dying Light.
Alinea Analytics, 2025 · Dying Light The Beast, Hades, and Steam Trends
Dying Light 2 achieved a 185% week-on-week increase in concurrent users in February 2023 by applying a live-service strategy to a single-player title.
GameDiscoverCo, 2023 · How Dying Light 2 Kept Players Interested, a Year After Release
Techland achieved 4.5 million players within the first 100 days of Dying Light's release by focusing on clear communication of core game pillars, such as melee combat, the day-night cycle, and co-op play.
Game Developers Conference, 2017 · 4.5 Million Players in 100 Days: Lessons from Dying Light, p. 1
Documents about Dying Light
Summer Game Fest & Game Showcases on Live Streaming
The rise of digital game showcases has transformed the mid-year gaming calendar, with Summer Game Fest (SGF) emerging as a primary industry touchstone.
- Summer Game Fest (SGF) has become the industry's primary mid-year showcase, reaching a record 2.7 million peak concurrent viewers and 5.1 million hours watched in 2025, a 60% increase in peak viewership since 2021.
- Live-streaming engagement metrics, specifically real-time chat volume and post-event VOD performance, serve as reliable predictors for commercial success, as seen with titles like 'Dying Light: The Beast' which sold 1.5 million copies in its first week after strong VOD traction.
- YouTube Gaming is the dominant platform for showcase viewership, with SGF 2025 official channels drawing a 5:1 ratio of hours watched on YouTube compared to Twitch.
ALDORA Leaderboard: Horror and Sci-Fi Dominate Fall
The September 2025 entertainment landscape was defined by a significant consumer preference for dark, high-concept narratives, with horror and science fiction franchises emerging as the primary drivers of deep audience engagement.
- In September 2025, entertainment-based properties reached over 200 million users, with Borderlands leading the leaderboard at 19.5 million, a 26% month-over-month increase driven by the launch of Borderlands 4.
- Horror and sci-fi franchises, including Silent Hill (+14%) and Alien (+12%), are demonstrating recession-proof engagement by overindexing in 'play' and 'connect' behaviors despite smaller total reach compared to mass-market titles.
- Nostalgia acts as a primary growth engine, with legacy titles like Silent Hill and Gears of War (+8%) successfully reactivating dormant fan bases through modern reboots and remasters.
Skate Leads September's Top Games by Downloads
September 2025 saw significant activity in the gaming industry, characterized by the dominance of major AAA titles and the announcement of a transformative $55 billion leveraged buyout of Electronic Arts.
- Electronic Arts is going private in a $55 billion leveraged buyout, the largest in industry history, backed by Saudi Arabia’s Public Investment Fund, Silver Lake, and Affinity Partners, with the deal expected to close in 2027.
- The free-to-play reboot of EA's Skate launched in early access with 14 million downloads in September, with 75.4% of players on consoles and 24.7% on Steam.
- EA FC 26 secured the second spot in September with 9 million downloads, with PlayStation accounting for 67.5% of that volume and Steam capturing only 5.7%.
Dying Light The Beast, Hades, and Steam Trends
The gaming industry continues to see robust performance from both established franchises and independent titles on Steam, as evidenced by recent sales data from September 2025.
- Dying Light: The Beast sold over 1 million copies on Steam in its first week of release, with 82% of its Steam player base having previously played the original Dying Light.
- Palworld has reached a milestone of 25 million copies sold and is expanding its franchise with a new farming simulation title, Palworld: Palfarm.
- Hades sold over 150,000 copies on Steam last week following a 75% price reduction, bringing its total lifetime sales on the platform to over 9 million units.
A New Indie Broke Through Last Week
The gaming industry experienced a notable week of sales activity in mid-September 2025, characterized by the dominance of major AAA releases alongside the resilient performance of indie titles.
- The indie title 'Shape of Dreams' sold 200,000 copies in its launch week despite competing with major releases, with 100,000 units moved in the first 24 hours.
- Hollow Knight has maintained sales of over 200,000 copies per week for three consecutive weeks, driven by hype surrounding the launch of Silksong.
- Borderlands 4 launched with mixed Steam reviews (64% positive) due to performance issues and high hardware requirements, specifically a 32GB RAM recommendation that exceeds the hardware of most Steam users.
Steam's Top 5 Most Wishlisted 2025 Games
The analysis identifies the five most wishlisted games on Steam for 2025, highlighting the correlation between high pre-launch wishlist counts and successful commercial performance.
- Hollow Knight: Silksong currently leads all 2025 releases on Steam with 4.8 million wishlists, driven by high community engagement despite a sparse marketing cycle.
- ARC Raiders, developed by Embark Studios, holds the third position on the 2025 Steam wishlist chart with 2.5 million wishlists ahead of its October 30 launch.
- Dying Light: The Beast and Borderlands 4 round out the top five most-wishlisted 2025 games with 2.3 million and 1.8 million wishlists, respectively.
Techland 2023 Financial Results
Techland’s 2023 financial results reveal a significant downturn, characterized by a record net loss of $22.8 million (PLN 90 million).
- Techland reported a record net loss of $22.8 million (PLN 90 million) for 2023, a significant downturn following a record-breaking 2022 where the company posted a $188.8 million profit.
- Annual revenue dropped nearly fivefold to $58 million (PLN 229.1 million) in 2023, down from $283.2 million (PLN 1.12 billion) in 2022.
- The sharp financial decline is attributed to the lack of new game releases in 2023 and the depreciation of development costs for existing titles, contrasting with the 2022 launch of Dying Light 2.
Plus: Zenith's Surprising VR Steam Hit, Dying Light 2's Debut & More
This analysis examines the performance of PC and console titles during late January 2022, focusing on sales trends across Steam, Epic Games Store, Nintendo Switch, and Xbox.
- The VR MMO Zenith: The Last City achieved top-grossing status on Steam, highlighting a significant commercial breakout for the VR sector.
- Meta Quest 2 headsets account for 40% of the Steam VR user base, serving as a primary driver for VR platform engagement.
- Dying Light 2 entered its launch window with over two million Steam wishlists, cementing its position as a dominant AAA performer alongside Elden Ring and Total War: Warhammer III.
Tencent Buys Majority Stake in Techland
Tencent Holdings has acquired a majority stake in the Poland-based game developer and publisher Techland.
- Tencent has acquired a majority stake in the Poland-based game developer and publisher Techland.
- Techland founder and CEO Paweł Marchewka will remain in his current role following the acquisition.
- Techland retains full ownership of its intellectual properties, including the Dying Light, Call of Juarez, and Dead Island series.
How Dying Light 2 Kept Players Interested, a Year After Release
This analysis explores the post-launch lifecycle of Dying Light 2, examining how developer Techland maintained player engagement a year after its initial release.
- Dying Light 2 achieved a 185% week-on-week increase in concurrent users in February 2023 by applying a live-service strategy to a single-player title.
- Retention was driven by prioritizing player-requested improvements, such as enemy behavior adjustments and color grading, alongside a transparent development roadmap extending to 2027.
- Strategic 50% off sales timed with anniversary events served as the primary driver for acquiring new players, while free content updates maintained community trust between paid DLC releases.
Hogwarts Legacy Breaks Twitch Peak Viewership Record
Hogwarts Legacy established a new benchmark for single-player game engagement on Twitch, securing the record for the highest peak concurrent viewership in the platform's history.
- Hogwarts Legacy set a new Twitch record for a single-player game, reaching 1.3 million peak concurrent viewers on its first day.
- The game surpassed previous single-player records held by Cyberpunk 2077 (1.14 million) and Elden Ring (over 900,000).
- During its first 24 hours of streaming, the title generated 13.7 million hours watched with an average minute audience of 540,000.
Deep Dive: Steam's Top-Grossing Releases of 2023
This analysis examines the performance of top-grossing titles on Steam for 2022, utilizing data from Valve’s year-end sales rankings categorized into Platinum, Gold, Silver, and Bronze tiers.
- In 2022, six of the twelve top-tier Platinum games on Steam were new releases, including major titles like Elden Ring, Dying Light 2, Lost Ark, and Yu-Gi-Oh! Master Duel.
- Legacy 'games as a service' (GaaS) titles such as Destiny 2, PUBG, and Warframe continue to dominate Steam revenue through consistent monetization and dedicated player bases.
- The traditional 'buy-to-play' model lacking DLC or in-game purchases has become rare, accounting for less than 20% of Steam's top-grossing list.