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Dragon Quest Walk cover

Dragon Quest Walk

GameBy COLOPL, Inc. · Released Sep 12, 2019

Documents about Dragon Quest Walk

Cover of COLOPL 1Q FY Sep. 2020 Earnings Results
Financial report21 pages

COLOPL 1Q FY Sep. 2020 Earnings Results

COLOPL’s financial results for the first quarter of the fiscal year ending September 2020 demonstrate a significant recovery in profitability, driven primarily by the strong performance of the title "Dragon Quest Walk."

  • COLOPL posted an operating profit of ¥3.8 billion in the quarter ending September 2020, a substantial improvement over the previous quarter, with total sales stable at ¥11.1 billion.
  • Profitability was driven mainly by "Dragon Quest Walk," with Quarterly Active Users rebounding to 9 million largely due to its sustained engagement.
  • Total costs fell by ¥1.5 billion to ¥7.3 billion through cost control measures and structural adjustments.
COLOPLFeb 2020
Article

Pokémon GO Has Best Year Ever in 2019

Niantic's Pokémon GO posted its strongest year to date in 2019, grossing an estimated $894 million in worldwide player spending according to Sensor Tower Store Intelligence estimates.

  • Pokémon GO achieved its highest annual revenue since its 2016 launch, generating $894 million in gross player spending during 2019.
  • The game ranked as the fifth highest-earning mobile game globally in 2019, trailing only behind titles like Candy Crush Saga and Honor of Kings.
  • Revenue growth in 2019 was driven by consistent live operations and in-game events, specifically the introduction of Team Rocket in July, which led to $116 million and $126 million in revenue for August and September respectively.
Sensor TowerJan 2020
Cover of Square Enix Holdings 2Q FY2020/3 Financial Results Briefing
Financial report6 pages

Square Enix Holdings 2Q FY2020/3 Financial Results Briefing

Square Enix Holdings reported positive financial growth for the first half of the fiscal year ending March 31, 2020.

  • Square Enix reported strong H1 FY2020/3 growth with net sales of ¥120.7 billion (up 8.2% YoY) and operating income of ¥15.9 billion (up 62.9% YoY).
  • The Digital Entertainment segment's MMO sub-segment and mobile titles like 'Dragon Quest Walk' and 'Romancing SaGa Re;univerSe' were primary drivers of financial performance.
  • The HD Games sub-segment recorded an operating loss due to development cost amortization and a ¥2.35 billion impairment loss on content production.
Square EnixNov 2019
Cover of Financial Results Briefing Session: Six-Month Period Ended September 30, 2019
Financial report17 pages

Financial Results Briefing Session: Six-Month Period Ended September 30, 2019

Square Enix Holdings Co., Ltd. reported its financial results for the six-month period ending September 30, 2019, reflecting a period of growth driven by strong performance in its digital entertainment and publication segments.

  • Square Enix reported a strong first half for the fiscal year ending March 31, 2020, with net sales reaching 120.7 billion yen and operating income rising to 15.9 billion yen, a significant increase from 9.7 billion yen in the same period the previous year.
  • The Digital Entertainment segment's MMO business saw growth in both net sales and operating income, driven by the release of the 'Final Fantasy XIV: Shadowbringers' expansion pack and an increase in paying subscribers.
  • Games for smart devices and PC browsers performed well, with net sales and operating income rising due to the continued success of 'Romancing SaGa Re;univerSe' and the September 2019 launch of 'Dragon Quest Walk'.
Square Enix HoldingsNov 2019
Cover of COLOPL 4Q FY September 2019 Financial Results
Financial report25 pages

COLOPL 4Q FY September 2019 Financial Results

The financial results for the fourth quarter of the fiscal year ending September 2019 highlight a period of significant growth driven by the successful launch of Dragon Quest Walk.

  • COLOPL achieved ¥11.3 billion in Q4 sales, a 42.5% increase over the previous quarter, driven primarily by the launch of Dragon Quest Walk.
  • Operating profit rebounded to ¥2.4 billion in Q4 from a break-even point in the third quarter, contributing to a full-year operating profit of ¥2.9 billion on ¥38.9 billion in total sales.
  • Quarterly Active Users (QAU) grew by 48.1% to reach 8 million, supported by anniversary events for White Cat Project and White Cat Tennis.
COLOPLNov 2019
Cover of COLOPL 4Q FY2019 Operating Results Briefing: Question and Answer Summary
Financial report2 pages

COLOPL 4Q FY2019 Operating Results Briefing: Question and Answer Summary

The fiscal year 2019 operating results briefing for Colopl highlights the strategic success of the location-based mobile game Dragon Quest Walk and outlines the company’s future development trajectory.

  • Dragon Quest Walk has become the primary driver of Colopl's strategic success, validating the company's focus on location-based mechanics and real-world exploration.
  • Colopl plans to leverage its technical proficiency in location-based development to adapt various intellectual properties into similar exploration-based gaming experiences.
  • Existing game titles are expected to see a revenue decline in 1Q FY2020 due to a lack of anniversary events, shifting the company's earnings reliance toward Dragon Quest Walk.
COLOPLNov 2019
Article

Top Mobile Games by Worldwide Revenue: September 2019

PUBG Mobile from Tencent led worldwide mobile game revenue in September 2019, generating more than $158.5 million in user spending, a 7.6x increase over September 2018.

  • PUBG Mobile was the top-earning mobile game globally in September 2019, generating over $158.5 million in revenue, a 7.6x increase compared to September 2018.
  • Pokémon GO secured the second-highest worldwide revenue at approximately $116 million, marking a 33% year-over-year growth.
  • Square Enix’s Dragon Quest Walk, released exclusively in Japan on September 11, 2019, debuted in ninth place with $59.2 million in revenue from 1.5 million downloads.
Sensor TowerOct 2019
Cover of COLOPL Annual Report 2019
Report38 pages

COLOPL Annual Report 2019

COLOPL's 2019 Annual Report outlines a company in transition, navigating a maturing mobile game market while strategically investing in diversification and new intellectual property (IP) development.

  • For the fiscal year ending September 30, 2019, COLOPL experienced a 15.0% decline in net sales to ¥38,920 million and a 57.5% drop in operating profit to ¥2,952 million.
  • The company is shifting its strategy from a smartphone-centric model toward a diversified entertainment portfolio, including virtual reality and location-based services, to counter volatility in the mobile gaming market.
  • Financial performance was negatively impacted by a reduced volume of new title releases and diminishing returns from legacy products such as the Shironeko Project.
COLOPL
Cover of COLOPL Quarterly Securities Report: The Third Quarter of the Fiscal Year Ending September 30, 2022
Financial report19 pages

COLOPL Quarterly Securities Report: The Third Quarter of the Fiscal Year Ending September 30, 2022

COLOPL’s financial performance for the nine-month period ending June 30, 2022, reflects a transitional phase characterized by declining top-line revenue alongside improved bottom-line profitability.

  • Net sales for the nine months ending June 30, 2022 fell 15.8% year-over-year to ¥23,079 million, while operating profit declined to ¥2,948 million.
  • Profit attributable to owners of the parent rose 8.7% to ¥2,774 million, lifting earnings per share to ¥21.65 despite weaker top-line and operating results.
  • Adoption of new revenue recognition accounting standards added ¥1,246 million to net sales and ¥385 million to operating profit, flattering the reported figures.
COLOPL
Cover of COLOPL Quarterly Securities Report: 15th Business Term Third Quarter
Financial report20 pages

COLOPL Quarterly Securities Report: 15th Business Term Third Quarter

COLOPL experienced a period of financial contraction during the first nine months of the 2023 fiscal year, ending June 30.

  • COLOPL's net sales for the first nine months of fiscal 2023 (ended June 30) were 22,483 million yen, down 2.6% from the same period a year earlier.
  • Profit attributable to owners of the parent fell 55.1% to 1,244 million yen, so profitability declined far more than revenue.
  • Basic earnings per share dropped from 21.65 yen to 9.70 yen, which shows how much shareholder returns eroded.
COLOPL
Cover of COLOPL Annual Securities Report: Fiscal Year 2023
Financial report103 pages

COLOPL Annual Securities Report: Fiscal Year 2023

COLOPL, Inc.’s fiscal year 2023 performance reflects a period of financial contraction characterized by a 5.0% decline in consolidated net sales to 30,926 million yen and a 33.7% drop in operating profit to 2,858 million yen.

  • COLOPL's fiscal 2023 consolidated net sales fell 5.0% to 30,926 million yen, and operating profit dropped 33.7% to 2,858 million yen.
  • The profit decline was driven mainly by the extended lifecycle of existing smartphone titles and a strategic rise in advertising expenditures to 2,040 million yen.
  • The Entertainment Business remains the core revenue driver, led by titles such as Dragon Quest Walk, while the company also operates an Investment and Development Business.
COLOPL