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Dragon Quest Walk cover

Dragon Quest Walk

GameBy COLOPL, Inc. · Released Sep 12, 2019

Documents about Dragon Quest Walk

Cover of COLOPL FY2025 Operating Results Briefing: Q&A Summary
Financial report2 pages

COLOPL FY2025 Operating Results Briefing: Q&A Summary

COLOPL's Q&A session following its fiscal year ended September 2025 results, held November 5, 2025, centers on the company's mid-term strategy, its mobile game pipeline, and the Investment and Development Business.

  • COLOPL has set long-term financial targets of over 100 billion yen in sales and 50 billion yen in operating profit.
  • The investment and development business unit achieved its first-ever annual operating profit of 1.1 billion yen for the fiscal year ended September 2025.
  • Dragon Quest Walk maintained stable year-over-year performance, defying typical industry trends of diminishing returns for aging mobile titles.
COLOPLNov 2025
Cover of COLOPL Consolidated Financial Results for the Nine Months Ended June 30, 2025
Financial report11 pages

COLOPL Consolidated Financial Results for the Nine Months Ended June 30, 2025

COLOPL, the Tokyo-listed mobile game developer, reported consolidated results under Japanese GAAP for the nine months from October 1, 2024 to June 30, 2025, showing a return to operating profit driven by investment gains rather than its core games business.

  • COLOPL achieved an operating profit of 609 million yen for the nine months ending June 30, 2025, recovering from an operating loss of 695 million yen in the same period last year.
  • Despite the operating recovery, the company reported a net loss attributable to owners of the parent of 601 million yen, widened from 435 million yen due to valuation losses on investment securities.
  • The Investment and Development segment drove overall profitability with 1,432 million yen in operating profit, largely fueled by the divestment of shares in Timee, Inc.
COLOPLAug 2025
Cover of Uma Musume Pretty Derby: All YOU need to Know! Full Breakdown
66 min
Two & a Half Gamers66 min

Uma Musume Pretty Derby: All YOU need to Know! Full Breakdown

Uma Musume Pretty Derby stands as a premier example of a high-revenue mobile RPG that blends roguelite mechanics with idol-building and sports simulation.

  • Uma Musume Pretty Derby has generated over $2 billion in lifetime revenue from approximately 16 million downloads, maintaining consistent monthly earnings of $10 to $30 million in the Japanese market.
  • The game’s core monetization is driven by a sophisticated support card system, which players use to optimize character builds for competitive PvP and event-based challenges.
  • The gameplay features a complex, multi-layered training loop that integrates roguelite mechanics, idol-building, and stats management based on real-world Japanese horse racing history.
Two & a Half GamersJul 2025
Cover of COLOPL Semi-annual Securities Report: 17th Business Term
Financial report20 pages

COLOPL Semi-annual Securities Report: 17th Business Term

COLOPL's results for the six months ended March 31, 2025 (the first half of its 17th fiscal term) show a Japanese mobile game developer whose headline profit growth came from investment gains rather than its core games business.

  • COLOPL reported consolidated net sales of 14,043 million yen for the first half of the fiscal year ending March 31, 2025, a 10.6% year-over-year increase driven by the divestment of shares in Timee, Inc.
  • Operating profit rose to 1,413 million yen from 352 million yen in the prior year, though net profit remained flat at 177 million yen due to a 1,449 million yen loss on the valuation of investment securities.
  • The core Entertainment Business segment recorded a loss of 167 million yen as the company's legacy gaming titles continued to age.
COLOPLMay 2025
Cover of COLOPL Consolidated Financial Results for the Six Months Ended March 31, 2025
Financial report12 pages

COLOPL Consolidated Financial Results for the Six Months Ended March 31, 2025

COLOPL, the Tokyo-listed Japanese mobile game developer, reported consolidated results for the six months ended March 31, 2025 (October 2024 to March 2025) under Japanese GAAP, showing a sharp profit recovery driven by investment gains rather than its core games business.

  • COLOPL reported a 301.1% increase in operating profit to 1,413 million yen for the six months ended March 31, 2025, despite net sales growing by only 10.6% to 14,043 million yen.
  • The Investment and Development Business was the primary profit driver, generating 1,579 million yen in operating profit, largely due to the divestment of shares in Timee, Inc.
  • The core Entertainment Business segment faced an operating loss of 167 million yen as sales declined 2.7% to 12,008 million yen, impacted by the natural aging of titles and high marketing costs for new launches like FESBA+ and ISEKAI∞ISEKAI.
COLOPLMay 2025
Cover of COLOPL 2Q FY2025 Operating Results Briefing: Q&A Summary
Financial report3 pages

COLOPL 2Q FY2025 Operating Results Briefing: Q&A Summary

COLOPL's Q&A session following its second-quarter fiscal 2025 results, held May 7, 2025, addresses the company's entertainment performance, an extraordinary loss, its use of generative AI, and its game pipeline.

  • Dragon Quest Walk drove segment performance with a year-over-year revenue increase exceeding 15% following a successful collaboration.
  • COLOPL recorded a 1.4 billion yen impairment loss in Q2 FY2025 due to a decline in the market value of its investment in Crypto Blockchain Industries.
  • The company is shifting its development strategy to include a higher volume of console projects while temporarily contracting its smartphone pipeline.
COLOPLMay 2025
Cover of COLOPL FY Sep.2025 2nd Quarter Results
Financial report33 pages

COLOPL FY Sep.2025 2nd Quarter Results

COLOPL's second-quarter results for fiscal year September 2025 (January to March 2025) show a company whose profit growth is being driven by its investment arm while its core entertainment business absorbs launch costs.

  • COLOPL reported consolidated sales of 8.7 billion yen for Q2 FY2025, a 23.4% year-over-year increase, with operating profit surging 216.7% to 2.1 billion yen.
  • The Investment and Development business achieved record-breaking performance with 1.9 billion yen in sales, driven by strategic exits from investments in Timee, Inc. and Channel Corporation.
  • Flagship mobile title Dragon Quest Walk remains the primary anchor for the company's sustained revenue growth.
COLOPLMay 2025
Cover of Square Enix II: The JRPG Masters
Article

Square Enix II: The JRPG Masters

Square Enix's video game division operates across HD games, massively multiplayer online (MMO) titles, and smart device (mobile) games, with a core challenge being the profitability of its HD segment.

  • Square Enix's HD console and PC division generates $500–$600 million in annual revenue but remains unprofitable due to bloated production costs and internal cannibalization.
  • The company is shifting its corporate strategy toward multiplatform releases and a more disciplined development pipeline to address operational inefficiencies.
  • Long-term stability depends on leveraging core evergreen franchises—Final Fantasy, Dragon Quest, and Kingdom Hearts—rather than diversifying into non-JRPG genres.
Dungeon InvestingDec 2024
Cover of From Idol Culture to Gacha Mechanics: A Deep Dive into Japan's Mobile Gaming Market
Article

From Idol Culture to Gacha Mechanics: A Deep Dive into Japan's Mobile Gaming Market

This document provides an in-depth analysis of Japan's mobile gaming market, highlighting key genres, monetization strategies, and cultural influences.

  • Japan’s mobile gaming market is characterized by exceptionally high Average Revenue Per User (ARPU), allowing developers to achieve profitability with smaller, highly dedicated player bases rather than requiring massive scale.
  • Gacha mechanics are the primary monetization driver, deeply integrated into core gameplay loops—such as character collection for team-based combat—rather than being limited to cosmetic items.
  • Successful Japanese titles prioritize 'showmanship' in gacha design, utilizing elaborate, high-production animations to transform the act of pulling rewards into a significant, interactive event.
GameRefineryOct 2024
Article

Mobile Gaming Pulse: September 2024

The "Mobile Gaming Pulse: September 2024" report analyzes global mobile gaming trends for September 2024, focusing on top-performing iOS App Store and Google Play games.

  • Casual simulation games dominated September 2024 breakout download rankings, with titles like 'Satisroom: Perfectly Organize' (18 million lifetime downloads) and 'My Supermarket Simulator 3D' (38 million lifetime downloads) leading the growth.
  • Garena Free Fire reclaimed the #1 spot for worldwide downloads in September 2024, driven by the introduction of new characters and items in its 'Gloo Nova' event.
  • Honkai: Star Rail achieved the highest worldwide revenue growth in September 2024, climbing 16 positions to rank 12th globally following the 'Trailblaze Continuance' and 'Feixiao' in-game events.
Sensor TowerOct 2024
Cover of Pokémon GO Hits $8 Billion in Player Spending
Article

Pokémon GO Hits $8 Billion in Player Spending

Pokémon GO has achieved over $8 billion in lifetime player spending since its 2016 launch, solidifying its position as the dominant augmented reality (AR) mobile game.

  • Pokémon GO has surpassed $8 billion in lifetime player spending since its 2016 launch, resulting in over $5.4 billion in net revenue after store fees and taxes.
  • The game has achieved a global reach of 657 million lifetime downloads, with the United States (38%) and Japan (31%) serving as the primary revenue drivers.
  • Annual net revenue for the title declined by 13% year-over-year in 2023, falling to $567 million.
Game World ObserverApr 2024
Cover of COLOPL FY Sep.2024 1Q Financial Results
Financial report34 pages

COLOPL FY Sep.2024 1Q Financial Results

COLOPL's first-quarter results for the fiscal year ending September 2024 (October–December 2023) show a revenue and profit decline.

  • COLOPL reported a 20.8% year-over-year revenue decline to 5.6 billion yen and an operating loss of 0.4 billion yen for the first quarter of fiscal year 2024.
  • The financial downturn was primarily driven by the absence of new title releases and the impact of previously announced title closures within the Entertainment Business.
  • The Entertainment Business generated 5.5 billion yen in sales, supported by ongoing engagement for established titles like 'Shironeko Project' and 'DRAGON QUEST WALK'.
COLOPLFeb 2024