
Dragon Quest Walk
GameBy COLOPL, Inc. · Released Sep 12, 2019
Documents about Dragon Quest Walk
Square Enix II: The JRPG Masters
Square Enix's video game division operates across HD games, massively multiplayer online (MMO) titles, and smart device (mobile) games, with a core challenge being the profitability of its HD segment.
- Square Enix's HD console and PC division generates $500–$600 million in annual revenue but remains unprofitable due to bloated production costs and internal cannibalization.
- The company is shifting its corporate strategy toward multiplatform releases and a more disciplined development pipeline to address operational inefficiencies.
- Long-term stability depends on leveraging core evergreen franchises—Final Fantasy, Dragon Quest, and Kingdom Hearts—rather than diversifying into non-JRPG genres.
From Idol Culture to Gacha Mechanics: A Deep Dive into Japan's Mobile Gaming Market
This document provides an in-depth analysis of Japan's mobile gaming market, highlighting key genres, monetization strategies, and cultural influences.
- Japan’s mobile gaming market is characterized by exceptionally high Average Revenue Per User (ARPU), allowing developers to achieve profitability with smaller, highly dedicated player bases rather than requiring massive scale.
- Gacha mechanics are the primary monetization driver, deeply integrated into core gameplay loops—such as character collection for team-based combat—rather than being limited to cosmetic items.
- Successful Japanese titles prioritize 'showmanship' in gacha design, utilizing elaborate, high-production animations to transform the act of pulling rewards into a significant, interactive event.
Mobile Gaming Pulse: September 2024
The "Mobile Gaming Pulse: September 2024" report analyzes global mobile gaming trends for September 2024, focusing on top-performing iOS App Store and Google Play games.
- Casual simulation games dominated September 2024 breakout download rankings, with titles like 'Satisroom: Perfectly Organize' (18 million lifetime downloads) and 'My Supermarket Simulator 3D' (38 million lifetime downloads) leading the growth.
- Garena Free Fire reclaimed the #1 spot for worldwide downloads in September 2024, driven by the introduction of new characters and items in its 'Gloo Nova' event.
- Honkai: Star Rail achieved the highest worldwide revenue growth in September 2024, climbing 16 positions to rank 12th globally following the 'Trailblaze Continuance' and 'Feixiao' in-game events.
Pokémon GO Hits $8 Billion in Player Spending
Pokémon GO has achieved over $8 billion in lifetime player spending since its 2016 launch, solidifying its position as the dominant augmented reality (AR) mobile game.
- Pokémon GO has surpassed $8 billion in lifetime player spending since its 2016 launch, resulting in over $5.4 billion in net revenue after store fees and taxes.
- The game has achieved a global reach of 657 million lifetime downloads, with the United States (38%) and Japan (31%) serving as the primary revenue drivers.
- Annual net revenue for the title declined by 13% year-over-year in 2023, falling to $567 million.
Monster Hunter Now: Has Niantic Finally Found Another Pokémon Go-Sized Hit?
This analysis evaluates the initial performance and potential longevity of Niantic's Monster Hunter Now, comparing its success to Pokémon GO and other location-based AR titles.
- Monster Hunter Now has successfully established itself in the top 200 grossing apps in the US, marking a significant improvement over Niantic’s previous title, Peridot, which failed to maintain its initial ranking.
- The game’s success is driven by its adaptation of the established Monster Hunter franchise, which has sold over 94 million copies globally and gained significant Western recognition through console titles like Monster Hunter World.
- Location-based AR games see higher adoption in Japan than in the US, with three such titles currently in the Japanese top 20, compared to only two in the US market.
Pokémon GO Surpasses $6 Billion in Lifetime Revenue
Pokémon GO crossed $6 billion in lifetime player spending since its 2016 launch, averaging roughly $1 billion per year, and remained the highest-grossing augmented reality game worldwide in the most recent quarter.
- Scopely has acquired Niantic’s game development business for $3.5 billion, taking ownership of titles including Pokémon GO, Monster Hunter Now, and Pikmin Bloom.
- Pokémon GO has surpassed $8 billion in cumulative gross player spending since its 2016 launch, maintaining an average annual revenue of $1 billion.
- The acquired game portfolio generates over $1 billion in annual revenue and maintains a combined monthly active user base exceeding 30 million.
Pokémon GO Surpasses $3.6 Billion in Lifetime Revenue
Pokémon GO has surpassed $3.6 billion in lifetime global player spending as of its fourth launch anniversary on July 6, 2020, according to Sensor Tower Store Intelligence estimates.
- Pokémon GO has surpassed $3.6 billion in lifetime global player spending four years after its July 2016 launch.
- The game generated $905 million in 2019, marking its most successful year to date and surpassing the $832.5 million earned during its 2016 launch window.
- H1 2020 revenue reached $445.3 million, putting the title on track to match or exceed its 2019 record despite global pandemic-related lockdowns.
Pokémon GO Has Best Year Ever in 2019
Niantic's Pokémon GO posted its strongest year to date in 2019, grossing an estimated $894 million in worldwide player spending according to Sensor Tower Store Intelligence estimates.
- Pokémon GO achieved its highest annual revenue since its 2016 launch, generating $894 million in gross player spending during 2019.
- The game ranked as the fifth highest-earning mobile game globally in 2019, trailing only behind titles like Candy Crush Saga and Honor of Kings.
- Revenue growth in 2019 was driven by consistent live operations and in-game events, specifically the introduction of Team Rocket in July, which led to $116 million and $126 million in revenue for August and September respectively.
Top Mobile Games by Worldwide Revenue: September 2019
PUBG Mobile from Tencent led worldwide mobile game revenue in September 2019, generating more than $158.5 million in user spending, a 7.6x increase over September 2018.
- PUBG Mobile was the top-earning mobile game globally in September 2019, generating over $158.5 million in revenue, a 7.6x increase compared to September 2018.
- Pokémon GO secured the second-highest worldwide revenue at approximately $116 million, marking a 33% year-over-year growth.
- Square Enix’s Dragon Quest Walk, released exclusively in Japan on September 11, 2019, debuted in ninth place with $59.2 million in revenue from 1.5 million downloads.
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