Dragon Ball
Game
Documents about Dragon Ball
Bandai Namco Holdings Financial Highlights: Fiscal Year Ending March 31, 2018
Bandai Namco Holdings reported strong financial growth for the fiscal year ending March 31, 2018, characterized by double-digit increases across key profitability metrics.
- Bandai Namco Holdings achieved strong fiscal growth for the year ending March 31, 2018, with net sales rising 9.4% to 678.3 billion yen and operating profit increasing 18.6% to 75.0 billion yen.
- The Network Entertainment segment was the primary revenue driver, generating 326.5 billion yen in sales and 50.2 billion yen in operating profit from the sale of 28.9 million home video game units.
- Dragon Ball, Mobile Suit Gundam, and One Piece served as the company's core intellectual properties, with the Dragon Ball franchise alone contributing 97.9 billion yen to group-wide sales.
Akatsuki Summary of Consolidated Financial Statements for the Third Quarter of Fiscal Year Ending March 31, 2018
Akatsuki Inc.’s consolidated financial results for the first nine months of the fiscal year ending March 31, 2018, demonstrate significant growth driven by the company’s mobile gaming operations.
Bandai Namco Holdings: Financial Highlights for the Third Quarter of the Fiscal Year Ending March 31, 2018
Bandai Namco Holdings’ financial results for the third quarter of the fiscal year ending March 31, 2018, reflect a period of steady growth driven by strong performance in its Network Entertainment segment.
- Bandai Namco reported net sales of 483.18 billion yen for the first nine months of the fiscal year ending March 31, 2018, a 5.2% increase year-over-year, though operating profit fell to 53.46 billion yen, or 88.9% of the previous year's performance.
- The Network Entertainment segment drove growth with 285.33 billion yen in sales—a 9.4% increase—fueled by 148.1 billion yen in network content revenue.
- The Dragon Ball franchise remains a critical asset, generating 65.4 billion yen in group-wide sales through the third quarter.
Akatsuki Inc. Notice Regarding Potential Earnings Impact from a Technical Malfunction
Akatsuki Inc. issued a formal notification regarding a technical malfunction within the Summon (Gasha) system of the mobile game Dragon Ball Z Dokkan Battle, a title co-developed with BANDAI NAMCO Entertainment.
Bandai Namco Holdings Fiscal Year Ended March 2018: 2nd Quarter Result Presentation
The Bandai Namco Holdings fiscal year 2018 second-quarter results presentation outlines the company’s financial performance for the first half of the fiscal year ending March 2018.
- Bandai Namco reported consolidated net sales of 308.8 billion yen and an operating profit of 34.9 billion yen for the first half of the fiscal year ending March 2018, exceeding both previous year results and initial forecasts.
- The Network Entertainment segment, driven by titles such as Dragon Ball Z Dokkan Battle and Tekken, served as the primary growth engine for the company's financial performance.
- The Toys and Hobby segment experienced a slight year-over-year decline in sales and profit, despite steady performance from established intellectual properties like Kamen Rider and Gundam.
Akatsuki Financial Results: FY3/17
Akatsuki’s fiscal year 2017 financial results report outlines a period of record-breaking performance driven by the success of its core game titles, alongside a strategic shift toward aggressive long-term investment.
Bandai Namco Holdings Financial Highlights: Fiscal Year Ended March 31, 2017
Bandai Namco Holdings reported strong financial growth for the fiscal year ended March 31, 2017, characterized by significant increases in net sales and operating profit.
- Bandai Namco Holdings achieved total net sales of 620.06 billion yen for the fiscal year ended March 31, 2017, a 7.7% increase, while operating profit rose 27.4% to 63.24 billion yen.
- The Network Entertainment segment acted as the primary growth engine, generating 380.27 billion yen in sales and 44.30 billion yen in operating profit, representing a 118.5% increase in segment sales.
- Within the Network Entertainment segment, network content contributed 158.6 billion yen in revenue, while home video game sales accounted for 86.6 billion yen.
How One Event Shot Dokkan Battle into #1 Top Grossing
Dragon Ball Z Dokkan Battle achieved the number one top-grossing position in the United States during the April 2017 Easter weekend, surpassing established market leaders like Pokémon Go and Clash Royale.
- Dokkan Battle achieved the #1 top-grossing position by utilizing a 77-hour summoning festival that introduced highly desirable, meta-shifting characters like Super Saiyan God SS Vegito and Goku Black Rose.
- The developer, Bandai Namco, drove conversion by offering limited-quantity, 50%+ discount sales on premium currency in the week leading up to the event, allowing players to stockpile resources for the festival.
- The game leverages a gacha-based monetization model built on a puzzle-RPG core, where success depends on creating synergetic teams of characters with specific linking, leader, and passive abilities.
Bandai Namco Holdings Financial Highlights: Third Quarter Fiscal Year Ending March 31, 2017
Bandai Namco Holdings’ financial results for the third quarter of the fiscal year ending March 31, 2017, demonstrate strong growth across its consolidated operations.
- Bandai Namco reported strong growth for the first nine months of FY2017, with net sales reaching 459.1 billion yen (a 108% increase) and operating income hitting 60.1 billion yen (a 132.9% increase).
- The Network Entertainment segment was the primary growth driver, generating 280.4 billion yen in sales and 38.5 billion yen in operating income through network content and arcade machines.
- The Toys and Hobby segment underperformed, with sales falling to 146 billion yen from 162 billion yen in the previous year due to fluctuations in major intellectual property performance.
Bandai Namco Holdings Fiscal Year Ended March 2016: Presentation Material
The Bandai Namco Holdings fiscal year 2016 financial presentation outlines the company’s performance for the period ending March 31, 2016, and establishes strategic objectives for the subsequent fiscal year.
- Bandai Namco Holdings reported consolidated net sales of 575.5 billion yen and operating income of 49.6 billion yen for the fiscal year ending March 31, 2016.
- The Network Entertainment segment was the primary revenue driver, generating 320.9 billion yen in sales through strong performance in home video game software and network content.
- The Toys and Hobby segment contributed 206.4 billion yen in sales, underpinned by the sustained popularity of the Gundam and Dragon Ball franchises.
Bandai Namco Holdings Consolidated Financial Results: Fiscal Year Ended March 2016
Bandai Namco Holdings reported consolidated financial results for the fiscal year ended March 31, 2016, demonstrating overall growth in net sales despite a decline in operating income.
- Bandai Namco reported fiscal year 2016 net sales of 575.5 billion yen, a 1.8% increase, though operating income declined 11.9% to 49.6 billion yen.
- The Network Entertainment division drove growth with an 8.3% sales increase to 320.9 billion yen, fueled by strong performance in network content and home video game software.
- International expansion was a key highlight, with sales in the Americas growing 22.1% and Europe increasing 45.7%, offsetting a slight decline in domestic Japanese sales to 446.4 billion yen.
BANDAI NAMCO Holdings FY2016.3 2nd Quarter Results Presentation
The BANDAI NAMCO Holdings fiscal year 2016 second-quarter results presentation outlines the group’s financial performance for the first half of the fiscal year ending March 2016.
- Bandai Namco Holdings reported strong first-half fiscal 2016 results with 272.7 billion yen in net sales and 31.1 billion yen in operating income, both exceeding initial forecasts.
- The company maintains a positive full-year outlook, targeting 560 billion yen in net sales and 50 billion yen in operating income for the fiscal year ending March 2016.
- Growth in the Toys and Hobby segment was driven by the sustained popularity of established intellectual properties, specifically Gundam, Dragon Ball, and Yo-kai Watch.
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