Skip to main content
Age of Wonders 4 cover

Age of Wonders 4

GameBy Triumph Studios · Released May 2, 2023

Rule a fantasy realm of your own design in Age of Wonders 4! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn.

Documents
13
newest 30 Apr 2026

Connections

Each row is a game or company named alongside Age of Wonders 4, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
May 2, 2023
Genres
Strategy, Turn-based strategy (TBS)
Platforms
Xbox Series X|S, PC (Microsoft Windows), PlayStation 5

Game data from IGDB.com

Key figures from the reports

  • Paradox Interactive reported a 53% increase in operating profit to MSEK 279.6 for H1 2025, driven by the absence of previous asset write-downs and steady DLC revenue from titles like Victoria 3 and Age of Wonders 4.

    Paradox Interactive, 2025 · Interim Report: January – June 2025, p. 2

  • Operating profit for the first six months of 2023 reached MSEK 448.6, representing a 6% increase driven by the launch of Age of Wonders 4 and consistent content updates for existing titles.

    Paradox Interactive, 2024 · Paradox Interactive Interim Report: January - June 2023, p. 2

  • Paradox Interactive achieved a 34% revenue increase to MSEK 2,642.1 in 2023, driven by core franchises like Crusader Kings III, Stellaris, and Age of Wonders 4.

    Paradox Interactive, 2024 · Paradox Interactive Annual Report 2023, p. 30

Documents about Age of Wonders 4

Cover of Interim Report: January–March 2026
Financial report22 pages

Interim Report: January–March 2026

Paradox Interactive experienced a period of financial contraction during the first quarter of 2026, characterized by a 7 percent decline in revenue to MSEK 431.1 and a 31 percent reduction in operating profit, which fell to MSEK 100.8.

  • Paradox Interactive reported a 7% revenue decline to MSEK 431.1 and a 31% drop in operating profit to MSEK 100.8 for Q1 2026.
  • Financial performance was negatively impacted by significant amortization and write-downs related to the titles Vampire: The Masquerade - Bloodlines 2 and Europa Universalis V.
  • Despite fiscal challenges, the company maintains a strong liquidity position with MSEK 308.7 in operating cash flow and MSEK 1,055 in cash and cash equivalents.
Paradox InteractiveApr 2026
Cover of Annual Report 2025: Paradox Interactive
Financial report75 pages

Annual Report 2025: Paradox Interactive

Paradox Interactive’s 2025 fiscal year was defined by a strategic pivot toward core internal development and long-term franchise sustainability.

  • Operating profit dropped significantly to MSEK 146.0 in 2025 from MSEK 721.4 in 2024, primarily due to a KSEK 355,343 impairment charge related to Vampire: The Masquerade – Bloodlines 2.
  • Annual revenue remained stable at MSEK 2,191.9, supported by a business model focused on digital distribution and continuous downloadable content for a six-million-strong monthly active user base.
  • The company invested KSEK 917,407 in development during 2025 and completed the strategic acquisition of Haemimont Games to strengthen its management game portfolio.
Paradox InteractiveApr 2026
Cover of Year-End Report: January – December 2025
Financial report24 pages

Year-End Report: January – December 2025

Paradox Interactive experienced a period of significant financial volatility throughout 2025, characterized by stagnant revenue growth and a sharp contraction in profitability.

  • Paradox Interactive’s annual operating profit fell sharply to MSEK 146.0 in 2025, down from MSEK 721.4 the previous year, while annual revenue remained stagnant at MSEK 2,191.9.
  • The company recorded MSEK 355.3 in write-downs and amortization costs specifically tied to the development of Vampire: The Masquerade – Bloodlines 2.
  • Paradox is pivoting its strategy to focus exclusively on internal development of deep strategy and management titles, abandoning projects outside of this core expertise.
Paradox InteractiveJan 2026
Cover of Paradox Interactive Interim Report: January – September 2025
Financial report21 pages

Paradox Interactive Interim Report: January – September 2025

Paradox Interactive experienced a period of financial recalibration during the first nine months of 2025, characterized by a 12 percent year-over-year revenue decline to MSEK 1,317.2.

  • Paradox Interactive reported a 12% year-over-year revenue decline to MSEK 1,317.2 for the first nine months of 2025, driven by a lighter release schedule and currency headwinds.
  • Operating profit increased by 20% to MSEK 391.4, demonstrating improved operational efficiency despite the contraction in top-line revenue.
  • Capitalized development expenses reached MSEK 1,738.2, highlighting a significant investment in the future pipeline, specifically the upcoming launch of Europa Universalis V.
Paradox InteractiveOct 2025
Cover of Interim Report: January – June 2025
Financial report22 pages

Interim Report: January – June 2025

Paradox Interactive experienced a period of financial recalibration during the first half of 2025, characterized by a strategic shift toward long-term development and operational efficiency.

  • Paradox Interactive reported a 53% increase in operating profit to MSEK 279.6 for H1 2025, driven by the absence of previous asset write-downs and steady DLC revenue from titles like Victoria 3 and Age of Wonders 4.
  • Revenue declined by 13% for the first half of 2025 and 20% during the second quarter, reflecting a period of financial recalibration.
  • The company maintains a strong financial position with an operating cash flow of 528.17 million KSEK and total equity of 2.61 billion KSEK as of June 30, 2025.
Paradox InteractiveAug 2025
Cover of Paradox Interactive Interim Report: January - March 2025
Financial report21 pages

Paradox Interactive Interim Report: January - March 2025

Paradox Interactive maintained a stable financial foundation during the first quarter of 2025, despite experiencing minor year-over-year declines in performance.

  • Paradox Interactive reported Q1 2025 revenue of MSEK 463.6 and an operating profit of MSEK 146.6, marking year-over-year declines of 4% and 5% respectively.
  • The company is intentionally slowing its release cadence to focus on downloadable content for core titles like Cities: Skylines II and Hearts of Iron IV rather than new product launches.
  • The firm maintains a strong balance sheet with MSEK 1,501.5 in cash and cash equivalents and an equity/assets ratio of 83%.
Paradox InteractiveApr 2025
Cover of Paradox Interactive Interim Report: January - June 2023
Financial report22 pages

Paradox Interactive Interim Report: January - June 2023

Paradox Interactive demonstrated significant financial expansion during the first half of 2023, characterized by a 31 percent increase in revenue to MSEK 1,220.1 compared to the same period in 2022.

  • Paradox Interactive reported a 31% revenue increase to MSEK 1,220.1 for the first half of 2023, with second-quarter revenue surging 61% year-over-year to MSEK 737.3.
  • Operating profit for the first six months of 2023 reached MSEK 448.6, representing a 6% increase driven by the launch of Age of Wonders 4 and consistent content updates for existing titles.
  • The company remains heavily dependent on a single major customer, which accounted for MSEK 820.1 of total revenue during the first half of the year.
Paradox InteractiveNov 2024
Cover of Paradox Interactive Annual Report 2023
Financial report77 pages

Paradox Interactive Annual Report 2023

Paradox Interactive’s 2023 fiscal year was defined by a strategic tension between record-breaking revenue growth and significant operational volatility.

  • Paradox Interactive achieved a 34% revenue increase to MSEK 2,642.1 in 2023, driven by core franchises like Crusader Kings III, Stellaris, and Age of Wonders 4.
  • Operating margins contracted significantly from 45% in 2022 to 25% in 2023, largely due to a MSEK 185.4 write-down from The Lamplighters League and technical issues with Cities: Skylines II.
  • The company maintains a strong financial foundation with over one billion SEK in cash and cash equivalents and a 73% equity-to-assets ratio, supporting a proposed dividend increase to 3.00 SEK per share.
Paradox InteractiveApr 2024
Cover of Paradox Interactive Q2 2023 Financial Results
Article

Paradox Interactive Q2 2023 Financial Results

Paradox Interactive’s financial results for the second quarter of 2023 demonstrate significant growth, driven by a strategic focus on core franchises and the successful release of new titles.

  • Paradox Interactive reported Q2 2023 revenue of SEK 737.3 million, a 61% year-over-year increase, with operating profit rising 37% to SEK 292.9 million.
  • The United States is the company's primary market, accounting for 86% of total revenue, while Europe and Sweden contributed 10% and 2.2% respectively.
  • PC gaming remains the dominant platform, generating 79.9% of sales, compared to 14.8% from consoles and 2.2% from mobile.
Game World ObserverJul 2023
Cover of Plus: How Pre-orders Affect Your Launch Splash
Article

Plus: How Pre-orders Affect Your Launch Splash

This analysis explores the relationship between pre-order volume and launch day performance metrics on Steam, specifically focusing on how high pre-release engagement can skew traditional sales estimation models.

  • High pre-order volume front-loads player activity, causing launch day concurrent user (CCU) counts to disproportionately inflate relative to total sales.
  • For games with significant pre-order incentives and hardcore fanbases, the multiplier for estimating week-one sales from peak CCU should be adjusted downward to 7x–10x.
  • Standard game launches without heavy pre-order bias typically follow a 20x–40x multiplier when estimating week-one sales from peak CCU.
GameDiscoverCoMay 2023
Article

Plus: Who's Dominating Steam Debuts in May?

This analysis examines the performance of video game debuts on Steam and other major platforms during May 2023.

  • The Outlast Trials led May 2023 Steam debuts with 500,000 units sold in its first week, while Starship Troopers: Extermination, Darkest Dungeon II, and Age of Wonders 4 each reached approximately 250,000 players.
  • High-profile release The Lord of the Rings: Gollum failed to gain market traction, peaking at only 800 concurrent users due to poor critical reception.
  • Highly engaging titles like Starship Troopers: Extermination can defy standard sales-to-review multipliers because players are more likely to evangelize surprising gameplay.
GameDiscoverCoMay 2023
Article

Jedi Survivor: Performance and Sales Analysis

Star Wars Jedi: Survivor dominated the global gaming market during its late April 2023 launch, securing the top position on PlayStation 5 and the Epic Games Store.

  • Star Wars Jedi: Survivor achieved top-tier commercial status on PlayStation 5 and the Epic Games Store at its April 2023 launch, despite receiving 'Mostly Negative' Steam reviews due to technical optimization issues.
  • The PC version of Jedi: Survivor struggled with stuttering and low framerates on high-end hardware, reaching 44,000 concurrent users (CCU) while highlighting a broader industry trend of instability in next-gen console ports.
  • Indie titles Roots of Pacha and Shadows of Doubt successfully launched in early 2023, both exceeding 3,500 CCU on Steam with 'Very Positive' user reception.
GameDiscoverCoApr 2023