No, I'm Not A Human
GameBy Trioskaz
2 documents in the library are about No, I'm Not A Human, from writers such as Alinea Analytics and GameDev Reports. Each has a summary and key insights with the page they come from.
Connections
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On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $10.2M
- Units sold
- 910K
- Last 12 months
- $6.4M
- 561K units
- Price
- $14.99
- Positive reviews
- 93%
- of 31K reviews
- Peak players
- 0
- at the same time
- Followers
- 79K
- Average playtime
- 6 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2025 | $7.4M | 662K | |
| 2026 so far | $2.8M | 248K |
On Steam since Sep 15, 2025 · Developer Trioskaz · Publisher CRITICAL REFLEX, TrioskazSteam store page
Documents about No, I'm Not A Human
Steam Next Fest's Winners, and Why the Event Might Matter Less Than You Think
Steam Next Fest is increasingly viewed as a diminishing tool for independent developers, serving more as a crowded promotional venue than a reliable engine for long-term commercial success.
- Steam Next Fest primarily amplifies existing demand rather than creating it, benefiting games with strong pre-event momentum and unique concepts, while most of the 4,300 participating demos gain minimal impact.
- Wishlists generated during Steam Next Fest often have low conversion rates; even strong performers like "Dispatch" and "Ball X Pit" converted only about 25-26% of wishlisters into buyers within three months, with many wishlists representing idle curiosity rather than purchase intent.
- Demo playtime and demo-to-wishlist attachment rate are better predictors of launch conversion than raw wishlist counts, indicating whether players genuinely liked a game enough to return.
Games and Numbers: March 12 - March 24, 2026
The bi-weekly industry update covering March 12 to March 24, 2026, provides a snapshot of performance milestones across the PC, console, and mobile gaming sectors.
- Nintendo reduced its Switch 2 production target from 6 million to 4 million units for the current quarter following weaker-than-expected U.S. holiday sales.
- Resident Evil Requiem sold over 6 million copies in under a month, while the Silent Hill 2 remake reached 5 million users through sales and subscriptions.
- Crimson Desert generated $20 million in pre-order revenue and sold 3 million units within its first week of release.