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No, I'm Not A Human

GameBy Trioskaz

2 documents in the library are about No, I'm Not A Human, from writers such as Alinea Analytics and GameDev Reports. Each has a summary and key insights with the page they come from.

Documents
2
newest 23 Jun 2026
Steam revenue
$10.2M
estimate, to date
Sold on Steam
910K
units

Connections

The documents about No, I'm Not A Human on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$10.2M
Units sold
910K
Last 12 months
$6.4M
561K units
Price
$14.99
Positive reviews
93%
of 31K reviews
Peak players
0
at the same time
Followers
79K
Average playtime
6 h
Revenue by year
YearShare of the best yearRevenueUnits
2025$7.4M662K
2026 so far$2.8M248K

On Steam since Sep 15, 2025 · Developer Trioskaz · Publisher CRITICAL REFLEX, TrioskazSteam store page

Documents about No, I'm Not A Human

Cover of Steam Next Fest's Winners, and Why the Event Might Matter Less Than You Think
Article

Steam Next Fest's Winners, and Why the Event Might Matter Less Than You Think

Steam Next Fest is increasingly viewed as a diminishing tool for independent developers, serving more as a crowded promotional venue than a reliable engine for long-term commercial success.

  • Steam Next Fest primarily amplifies existing demand rather than creating it, benefiting games with strong pre-event momentum and unique concepts, while most of the 4,300 participating demos gain minimal impact.
  • Wishlists generated during Steam Next Fest often have low conversion rates; even strong performers like "Dispatch" and "Ball X Pit" converted only about 25-26% of wishlisters into buyers within three months, with many wishlists representing idle curiosity rather than purchase intent.
  • Demo playtime and demo-to-wishlist attachment rate are better predictors of launch conversion than raw wishlist counts, indicating whether players genuinely liked a game enough to return.
Alinea AnalyticsJun 2026
Article

Games and Numbers: March 12 - March 24, 2026

The bi-weekly industry update covering March 12 to March 24, 2026, provides a snapshot of performance milestones across the PC, console, and mobile gaming sectors.

  • Nintendo reduced its Switch 2 production target from 6 million to 4 million units for the current quarter following weaker-than-expected U.S. holiday sales.
  • Resident Evil Requiem sold over 6 million copies in under a month, while the Silent Hill 2 remake reached 5 million users through sales and subscriptions.
  • Crimson Desert generated $20 million in pre-order revenue and sold 3 million units within its first week of release.
GameDev ReportsMar 2026