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Niko Partners
This growth is expected despite a slight decline in 2025 due to global issues. The market experienced a 3.1% year-over-year decline in 2024 to $29.1 billion.
The East Asia games market, specifically Japan and South Korea, remains a critical global hub for the industry despite facing short-term economic headwinds. The primary objective is to provide stakeholders with market intelligence, localization strategies, and demographic insights necessary to navigate these high-value regions. While the market experienced a 3.1% year-over-year decline in 2024 to $29.1 billion, largely due to currency fluctuations and broader economic pressures, it is projected to stabilize and grow to $30.3 billion by 2029.
Key data points indicate that the market is expected to contract by 2.3% in 2025 to $28.5 billion before entering a recovery phase with a five-year compound annual growth rate of 0.8%. The gamer population in the region is projected to reach 98.4 million in 2025, with steady growth expected to hit 101.7 million by 2029. Average revenue per user (ARPU) remains high, with projections of $21.82 for Japan and $30.77 for South Korea, the latter representing the highest ARPU among markets covered by the research.
Methodologically, the findings are derived from a combination of market modeling, five-year forecasting, and a survey of 1,090 gamers. The analysis highlights distinct regional preferences, such as the dominance of single-player RPGs in Japan versus a preference for MMORPGs in South Korea. Furthermore, the research emphasizes that successful market entry requires nuanced localization, as over 40% of hardcore Korean gamers are sensitive to poor translations or inaccurate cultural portrayals. The report concludes that while domestic titles currently hold a competitive advantage, companies that prioritize data-driven planning and culturally authentic localization can effectively capture opportunities in these mature, high-engagement markets.
PocketGamer.biz · 2017