Sharkmob
Company
3 documents in the library are about Sharkmob, from writers such as Gamecity Hamburg, GamesIndustry.biz and Niko Partners. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Sharkmob, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Sharkmob
Nintendo to Discontinue Switch Game Voucher Service
Nintendo is officially discontinuing its Switch Game Voucher service, a long-standing perk available to Nintendo Switch Online subscribers.
- Nintendo will discontinue its Switch Game Voucher service for Nintendo Switch Online subscribers on January 30, 2026.
- Vouchers purchased on or before the January 30, 2026 cutoff date will remain valid for 12 months, resulting in the program's total phase-out by January 30, 2027.
- Nintendo will continue to add new titles to the eligible Game Voucher catalogue throughout the remainder of 2026 despite the cessation of new voucher sales.
Tencent Games Strategy 2019
Tencent’s strategic pivot in 2019 marks a recovery from the previous year’s regulatory freeze on game licenses, which had triggered the company’s first-ever profit decline.
- Tencent successfully recovered from a 2018 regulatory freeze by migrating 150 million monthly active users from PUBG Mobile to the compliant, self-developed title Peacekeeper Elite, resulting in $5.2 billion in quarterly gaming revenue.
- The company is mitigating domestic regulatory risks through aggressive international expansion, including the acquisition of Western studios like Sharkmob and licensing major IP such as Call of Duty and Street Fighter.
- Tencent is diversifying beyond mobile free-to-play models by growing its WeGame platform to 70 million monthly active users and securing an exclusive partnership to distribute the Nintendo Switch in China.
Recap: Nordic Game Conference 2025
The Nordic Game Conference 2025, held from May 20 to 23 in Malmö, Sweden, served as a significant hub for the European gaming industry.
- The Nordic Game Conference 2025 in Malmö hosted over 2,500 participants and 150 program sessions between May 20 and 23.
- Gamecity Hamburg led a delegation of more than 20 members, including 2024 Games Lift Incubator teams and four indie studios.
- Four specific indie titles—Card Buster, Light of Atlantis, NeverLight, and REPLICORE—were showcased at a shared booth organized by Gamecity Hamburg and medianet berlinbrandenburg.