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Saber Interactive

CompanyUnited States

Documents about Saber Interactive

Cover of Embracer Group Acquires Aspyr Media
Presentation11 pages

Embracer Group Acquires Aspyr Media

The acquisition of Aspyr Media by Embracer Group represents a strategic expansion of the latter’s development and publishing capabilities.

  • Embracer Group acquired Aspyr Media for an upfront payment of $100 million in cash and shares, with potential performance-based earn-outs reaching an additional $350 million.
  • Aspyr Media will operate as an independent entity under Embracer’s Saber Interactive division, retaining its Austin headquarters and existing leadership.
  • Aspyr’s proprietary technology, the Aspyr Studio Libraries, is a primary asset that reportedly reduces game porting times by 75 percent across platforms including macOS, Linux, iOS, Android, and consoles.
Embracer GroupFeb 2021
Cover of Interim Report 2: July–September 2020
Financial report30 pages

Interim Report 2: July–September 2020

Embracer Group experienced a period of substantial financial expansion during the second quarter of 2020, characterized by an 89 percent increase in net sales to SEK 2,383.2 million.

  • Embracer Group reported an 89% increase in net sales to SEK 2,383.2 million for the quarter ending September 2020, driven by a 61% organic growth in its core games business.
  • Operational EBIT rose by 171% to SEK 653 million, while EBITDA reached SEK 969 million, reflecting improved profitability and operational scaling.
  • The company executed an aggressive acquisition strategy during the period, purchasing nine entities including 4A Games, Vertigo Games, and DECA Games, while successfully integrating Saber Interactive.
Embracer GroupNov 2020
Cover of Embracer Group Acquires 4A Games
Presentation9 pages

Embracer Group Acquires 4A Games

Embracer Group has acquired 4A Games, the developer behind the critically acclaimed Metro franchise, to integrate the studio into its Saber Interactive operative group.

  • Embracer Group acquired 4A Games for an enterprise value of $36 million, consisting of $20 million in shares, $9 million in cash, and a potential $35 million earnout over five years.
  • 4A Games will operate under the Saber Interactive group, retaining its independence while contributing its proprietary FPS engine to support Embracer’s broader internal development capabilities.
  • The studio is projected to generate €20 million in revenue and €12 million in EBIT for the 2020 calendar year.
Embracer GroupAug 2020
Cover of Embracer Group Acquires New World Interactive
Presentation7 pages

Embracer Group Acquires New World Interactive

Embracer Group has acquired New World Interactive to bolster its portfolio of first-person shooter (FPS) specialists and leverage the studio’s potential for AAA-level market performance.

  • Embracer Group has acquired New World Interactive, integrating the studio into its Saber Interactive operative group to bolster its first-person shooter portfolio.
  • The deal is structured to recoup the total investment within approximately three years, relying on existing proprietary titles and new, undisclosed intellectual properties.
  • New World Interactive brings a portfolio of three titles that have generated over $50 million in collective revenue and a dedicated user base exceeding 10 million players.
Embracer GroupAug 2020
Cover of Embracer Group M&A Update: August 13, 2020
Presentation11 pages

Embracer Group M&A Update: August 13, 2020

Embracer Group’s August 2020 update outlines a strategic expansion through aggressive mergers and acquisitions, formalizing its transition into a diversified conglomerate comprising six distinct operating groups.

  • Embracer Group has transitioned into a conglomerate structure organized into six operating groups: THQ Nordic, Koch Media, Coffee Stain, Amplifier Game Invest, Saber Interactive, and DECA.
  • The company employs a decentralized governance model that allows original founders and management teams to retain operational autonomy while utilizing centralized capital and strategic support.
  • As of August 2020, the portfolio includes 43 internal studios, 55 external studios, and 190 intellectual properties.
Embracer GroupAug 2020
Cover of Embracer Group Q1 FY20/21 Interim Report
Financial report25 pages

Embracer Group Q1 FY20/21 Interim Report

Embracer Group’s Q1 FY20/21 interim report details a period of record-breaking financial performance, characterized by an 81% year-over-year increase in net sales to SEK 2,069 million.

  • Embracer Group reported record Q1 FY20/21 performance with net sales rising 81% year-over-year to SEK 2,069 million and operational EBIT surging 249% to SEK 712 million.
  • The company’s growth was fueled by the acquisition of Saber Interactive, strong back catalog performance, and increased consumer demand during pandemic lockdowns.
  • Management is aggressively scaling development, with projected costs for released games expected to double to between SEK 1.2 billion and 1.4 billion for FY20/21.
Embracer GroupAug 2020
Cover of Interim Report 1: April–June 2020
Financial report26 pages

Interim Report 1: April–June 2020

Embracer Group experienced a period of substantial financial and operational expansion during the first quarter of 2020, ending June 30.

  • Embracer Group reported net sales of SEK 2,069 million for the quarter ending June 30, 2020, marking an 81 percent increase year-over-year.
  • Operational EBIT surged by 249 percent to SEK 712 million, while EBITDA reached SEK 965 million, representing a 47 percent margin.
  • The company’s growth was driven by the integration of Saber Interactive and increased consumer demand during the COVID-19 pandemic.
Embracer GroupAug 2020
Cover of Focus Home Interactive FY 2019-20 Results
Financial report36 pages

Focus Home Interactive FY 2019-20 Results

Focus Home Interactive achieved record financial performance during the 2019-20 fiscal year, signaling a successful transition toward a more integrated and digital-first business model.

  • Focus Home Interactive achieved record FY 2019-20 financial results with €142.8 million in turnover, a 13% year-over-year increase, and a 64% surge in net income to €13 million.
  • The company successfully pivoted to a digital-first model, with digital distribution now accounting for 82% of total sales.
  • Management projects continued revenue growth to between €150 million and €200 million by March 2022.
Pullup EntertainmentJun 2020
Cover of Embracer Group Q4 FY19/20 Full Year Report
Financial report25 pages

Embracer Group Q4 FY19/20 Full Year Report

Embracer Group’s full-year report for fiscal year 2019/2020 details a period of significant operational expansion and financial growth, characterized by a robust pipeline of game development and strategic acquisitions.

  • Embracer Group achieved net sales of SEK 5,249 million for FY19/20, a 3% year-over-year increase, with operational EBIT rising 35% to SEK 1,033 million.
  • The company acquired Saber Interactive to bolster its technical capabilities and portfolio, supported by a SEK 1.6 billion capital raise via a directed share issue in April 2020.
  • Digital sales reached a record high of 78% of total revenue during the final quarter of the fiscal year.
Embracer GroupMay 2020
Cover of Embracer Group 19/20 Full Year Report: April 2019–March 2020
Financial report25 pages

Embracer Group 19/20 Full Year Report: April 2019–March 2020

Embracer Group achieved a period of strategic expansion and financial consolidation during the 2019/2020 fiscal year, characterized by a transition toward digital distribution and an aggressive investment in development capacity.

  • Embracer Group achieved an operational EBIT of SEK 1,033 million, representing a 35% increase over the 2019/2020 fiscal year.
  • Digital sales became the primary revenue driver, accounting for 68% of the company's total income.
  • The company significantly scaled its development capacity to 118 active projects across 84 studios by the end of the fiscal year.
Embracer GroupMay 2020
Cover of Embracer Group Investor Presentation: 6 April 2020
Presentation5 pages

Embracer Group Investor Presentation: 6 April 2020

Embracer Group maintains a resilient operational outlook during the onset of the COVID-19 pandemic, prioritizing employee safety while transitioning the majority of its workforce to remote environments.

  • Embracer Group projects Q1 2020 games revenue between SEK 810 million and 850 million, exceeding internal forecasts due to strong digital sales.
  • Partner publishing revenue for the quarter ending March 31, 2020, is estimated at SEK 450 million to 500 million, falling slightly below expectations due to softening physical retail demand.
  • The company maintains a dual-growth strategy focused on aggressive organic development and inorganic expansion through M&A, following the successful integration of Saber Interactive.
Embracer GroupApr 2020
Cover of Embracer Group Acquires Saber Interactive: Investor Presentation
Presentation18 pages

Embracer Group Acquires Saber Interactive: Investor Presentation

Embracer Group’s acquisition of Saber Interactive, announced in February 2020, serves to expand the parent company’s global development capabilities and intellectual property portfolio.

  • Embracer Group acquired Saber Interactive for a total purchase price of $525 million, consisting of $150 million upfront and a $375 million earn-out structure over six years.
  • Saber Interactive reported strong 2019 financial performance with $105 million in revenue and $62 million in EBIT.
  • The acquisition adds 600 developers, 163 intellectual properties, and 31 internal studios to the Embracer Group portfolio.
Embracer GroupFeb 2020