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Quest

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Documents about Quest

Article

A Heavily Curated Store? Meta Quest Thinks It's a Winner

This analysis examines the strategic rationale behind Meta’s decision to maintain a heavily curated storefront for the Quest VR ecosystem, contrasting it with the open-market trends seen on platforms like Steam or the Nintendo Switch.

  • Meta maintains a heavily curated Quest storefront to ensure high quality standards and prevent user churn, a strategy developed in response to the high abandonment rates seen with unpolished software on the Oculus Go.
  • The Quest platform’s limited catalog of over 400 titles has moved away from a 'lottery ticket' model, resulting in higher average financial returns for approved developers due to reduced supply and increased consumer trust.
  • The gaming industry experienced a massive surge in M&A activity during the first quarter of 2022, with total deal values reaching nearly $99 billion.
GameDiscoverCoMar 2022
Article

The State of VR Games in 2022: Survey Results

The virtual reality gaming market in 2022 is characterized by a significant shift toward Meta Quest dominance, according to survey data collected from approximately 20 VR developers.

  • The Meta Quest store is the dominant revenue driver for VR developers, accounting for a median of 78.5% of monthly gross revenue and 84% of lifetime earnings.
  • Meta Quest store sales correlate to star ratings at a ratio of approximately 108x, a metric now validated by industry survey data.
  • Developer optimism is rising as only 16% of respondents now view the current installed base as a primary concern, suggesting the hardware has reached critical mass.
GameDiscoverCoFeb 2022
Article

Does Xbox Really Intend to Slice up the Platform 'Tax'

Microsoft is signaling a potential shift in the traditional 30% platform fee model for Xbox, positioning itself strategically amid increasing global antitrust scrutiny and the proposed Open Apps Market Act in the United States.

  • Microsoft is exploring a modular fee structure for Xbox that would allow developers to pay adjusted commissions based on specific services used, such as payment processing or cloud streaming, rather than a flat 30% platform tax.
  • Microsoft’s shift is driven by a business model increasingly reliant on recurring revenue from Xbox Game Pass and multiplatform live-service titles, reducing its dependency on traditional one-off platform fees.
  • Current U.S. legislative proposals, such as the Open Apps Market Act, contain specific exemptions for gaming consoles that provide Microsoft with a significant lobbying advantage over mobile platform holders like Apple and Google.
GameDiscoverCoFeb 2022
Article

How 'Hook' Made With You Stand Out as a Free Steam Game

This analysis explores the mechanics of game discovery and "hooks" through the lens of the viral free Steam title With You.

  • Steam’s algorithm-driven discovery allows for significant organic reach, as evidenced by the free title 'With You' achieving 97,000 library additions and 49,000 unique players within two weeks of release.
  • Strategic platform features, such as Steam's 'Remote Play Together,' can be the primary driver for success in non-commercial projects by filling specific voids like accessible, non-violent cooperative play.
  • Mobile game marketing relies heavily on paid user acquisition, with Embracer Group data showing that 57% of mobile net sales are reinvested into marketing, contrasting sharply with Steam’s organic discovery model.
GameDiscoverCoFeb 2022
Cover of Analyst Bulletin: Mobile Game Market Review December 2021
Article

Analyst Bulletin: Mobile Game Market Review December 2021

The mobile gaming landscape in December 2021 was defined by a strategic reliance on seasonal holiday content, high-profile intellectual property collaborations, and the refinement of live-service engagement mechanics.

  • Mobile game developers heavily leveraged seasonal holiday themes in December 2021, with titles like Roblox, Pokémon Go, and Clash Mini integrating Christmas-specific events, tasks, and cosmetic rewards.
  • Major IP collaborations were a primary driver of engagement in December, highlighted by Garena Free Fire’s 'Plan Bermuda' event featuring Netflix’s Money Heist and Project Sekai’s first-ever collaboration with the Aku no Taizai series.
  • New entrants in the Chinese market included the 4X strategy game 'Conquer civilization' (文明与征服), which reached the top 11 in grossing rankings, and the anime-style TBRPG 'Hortensia Saga 2', which saw a brief spike in performance before declining.
GameRefineryJan 2022
Article

Plus Analysis: Teardown's 1.0, Dune: Spice Wars' Debut & More

This analysis examines the performance and market trends of PC, console, and VR games for late April 2022.

  • The 1.0 release of Teardown drove the destruction simulator toward an estimated two million units sold while maintaining a 97% positive user rating on Steam.
  • LEGO Star Wars: The Skywalker Saga and Elden Ring remain the dominant top-charting titles across PlayStation, Xbox, and Switch platforms.
  • Green Hell VR achieved strong market momentum on the Meta Quest platform, with estimated sales between 100,000 and 150,000 units shortly after its launch.
GameDiscoverCoDec 2021
Article

VR Explosion: Examining Quest 2's Top Genres and Games

This analysis examines the commercial landscape of the Meta Quest 2 ecosystem, which reached an estimated install base of 10 million units by late 2021.

  • The Meta Quest 2 ecosystem, which reached an estimated 10 million units by late 2021, exhibits a 'hockey stick' revenue distribution where a small elite group of titles significantly outperforms the median.
  • Multiplayer and cooperative titles generate higher average revenue than single-player games, though this performance is often tied to larger initial development budgets.
  • Shooters and fighting games consistently overperform on the Quest Store, while arcade, casual, and puzzle categories are oversaturated and generally underperform.
GameDiscoverCoDec 2021
Cover of Facebook Going Meta: How It Plans to Build Its Own Metaverse
Article

Facebook Going Meta: How It Plans to Build Its Own Metaverse

In October 2021, Facebook officially rebranded as Meta, signaling a strategic pivot toward the development of a comprehensive metaverse.

  • Facebook has rebranded to Meta to signal a strategic shift toward building a 3D, immersive metaverse, with financial reporting now split into 'Family of Apps' and 'Reality Labs' segments.
  • The company is committing $10 billion in investment toward VR and AR development, alongside a $150 million fund dedicated to supporting creators and new technology in the sector.
  • Meta is phasing out the Oculus brand, renaming its hardware and software ecosystem to 'Meta Quest'.
Game World ObserverOct 2021
Cover of Devs Asked to Remove Sexist and Harassment-Related Content From Resident Evil 4 VR
Article

Devs Asked to Remove Sexist and Harassment-Related Content From Resident Evil 4 VR

The development of the virtual reality adaptation of Resident Evil 4 involved the removal of specific dialogue and scenes deemed to contain sexist content or harassment.

  • Armature Studio removed various lines of dialogue and scenes from the VR version of Resident Evil 4 at the request of Oculus VR and with the approval of Capcom.
  • The removed content includes dialogue characterized as sexist, flirtatious, or related to sexual harassment, such as the 'ballistics' joke regarding character Ashley Graham.
  • Approximately 30% of the original dialogue from the game's ending was removed, including a scene where Leon Kennedy is rejected after asking for a phone number.
Game World ObserverOct 2021
Article

Console Subscription Wars

This analysis explores the shifting landscape of console gaming subscriptions and the performance of the virtual reality (VR) market as of late 2021.

  • Microsoft’s subscription-first strategy is yielding massive scale, evidenced by Forza Horizon 5 reaching 10 million players in its first week of availability.
  • Sony is developing a multi-tiered subscription service, codenamed Spartacus, to compete with Xbox Game Pass while maintaining a traditional retail model for major first-party releases.
  • The VR market shows a significant disparity in commercial reach, with the Oculus Quest 2 reaching 10 million units while niche PC VR titles like Eye of the Temple struggle to exceed 5,000 sales despite high critical acclaim.
GameDiscoverCoOct 2021
Cover of Mobile GameDev Playbook: Deconstructions – Clash Quest
Article

Mobile GameDev Playbook: Deconstructions – Clash Quest

The analysis of Supercell’s Clash Quest serves as an introductory installment in a series focused on deconstructing mobile game design, mechanics, and market positioning.

  • Supercell developed Clash Quest as its third attempt to enter the puzzle RPG genre by balancing quick-fix puzzle mechanics with the deeper progression systems typical of RPGs.
  • The game serves as a case study for integrating casual puzzle gameplay with meaningful, long-term player engagement features.
  • GameRefinery published this deconstruction analysis on September 16, 2021, as the inaugural episode of their Mobile GameDev Playbook video series.
GameRefinerySep 2021
Article

VR Game Discovery, Reddit, Trailers & More

The current landscape of virtual reality (VR) game discovery is undergoing a significant shift driven by the success of standalone hardware.

  • The Oculus Quest Store now generates approximately 70% of revenue for major VR titles, establishing it as the dominant platform for commercial success.
  • The Oculus Quest 2 accounts for over 30% of all headsets used on Steam, signaling a shift toward standalone hardware as the primary VR experience.
  • The global gaming market, including hardware, development tools, and sectors like esports, is valued at $335.5 billion.
GameDiscoverCoSep 2021