Skip to main content

PC Gamer

Company

10 documents in the library are about PC Gamer, from writers such as GameDiscoverCo, Game Discovery Now and Game World Observer. Each has a summary and key insights with the page they come from.

Documents
10
newest 2 Oct 2026

Connections

The documents about PC Gamer on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Documents about PC Gamer

Cover of No More Universal Daily Deals on Steam: Is That Good?
Article

No More Universal Daily Deals on Steam: Is That Good?

Steam is transitioning its storefront promotion strategy by phasing out universal Daily, Midweek, and Weekend Deals in favor of a dynamic, algorithmic recommendation system.

  • Steam is transitioning from curated, universal Daily/Weekend Deals to a dynamic, personalized algorithmic recommendation system for its front-page 'Discounts & Events' section, effective early 2027.
  • Valve reported that testing the new algorithmic system allowed them to show 10 times more games to customers daily, resulting in measurable increases in store page visits, wishlists, and cart additions.
  • The shift aims to reduce administrative friction by eliminating the need for developers to pitch Valve for manual feature placements, allowing them to focus on game and discount creation.
Game Discovery NowOct 2026
Cover of Xbox and PlayStation Go Back To Their Old Ways?
47 min
GameDiscoverCo47 min

Xbox and PlayStation Go Back To Their Old Ways?

The gaming industry is currently navigating a period of strategic retrenchment as hardware costs rise and the limitations of high-budget development models become increasingly apparent.

  • The PC hardware market is facing a shift where rising component costs are challenging the platform's historical value proposition, potentially pushing users toward the secondhand market due to the modular nature of PCs compared to consoles.
  • Console manufacturers are signaling a retreat from multiplatform strategies, with PlayStation prioritizing platform-exclusive titles like 'Wolverine' and 'Until Dawn 2' to incentivize hardware upgrades and prevent users from migrating to PC.
  • Xbox faces a competitive disadvantage due to a lack of 'killer' exclusive franchises, leading to a reliance on multiplatform releases and cloud gaming, which may be cannibalizing traditional console hardware sales.
GameDiscoverCoSep 2026
Cover of What Are the Top New Games of Gamescom 2026?
Article

What Are the Top New Games of Gamescom 2026?

This analysis evaluates the impact of Gamescom 2026 on consumer interest by tracking Steam wishlist growth following major industry showcases.

  • Gamescom 2026 Opening Night Live was the most effective showcase for driving Steam interest, with the top-performing title, Warlock: Dungeons & Dragons, gaining 375,000 wishlists in the seven days following the event.
  • Asian-developed titles showed strong momentum at Gamescom, led by NetEase's open-world RPG Ananta, which secured 350,000 new wishlists, alongside notable interest in Tides of Annihilation and the creature-catcher Aniimo.
  • Valve is planning updates to Steam's infrastructure, including support for cross-platform multiplayer via Steam Networking and a planned rework of the median playtime metric in the game analytics section by the end of 2026.
GameDiscoverCoSep 2026
Cover of Saber Rattling
Article

Saber Rattling

The controversy surrounding Saber Interactive’s upcoming title, Rideshare Stimulator, serves as a case study in the growing friction between game industry leadership and creative labor regarding the integration of generative AI.

  • Saber Interactive CEO Matthew Karch publicly confirmed the use of generative AI in the upcoming title 'Rideshare Stimulator' while admitting the company failed to disclose this usage on Steam as required by platform policy.
  • Former lead writer Stella Sacco alleged that she was replaced by ChatGPT during development, a claim Saber Interactive denied by stating its writing staff has tripled since 2023 and that the game's script was written by humans.
  • Karch issued a controversial statement regarding the dispute, in which he disparaged the former employee, admitted to using AI for game features, and suggested he would have preferred to replace the writer with AI from the start.
Hit PointsAug 2026
Cover of July 2026's Top New PC & Console Games
Article

July 2026's Top New PC & Console Games

This analysis provides a comprehensive overview of the video game industry landscape for July 2026, focusing on market performance, platform trends, and notable new releases across PC and console sectors.

  • The Assassin’s Creed Black Flag remaster was a major July 2026 commercial success, grossing over $200 million with more than 1 million units sold on Steam and over 2 million combined on PlayStation and Xbox.
  • EA Sports FC 26 maintains a massive player base with approximately 10 million daily active users, with over 75% of that traffic on PlayStation consoles and only 5% on Steam.
  • The $10 co-optional title Shift At Midnight emerged as a viral hit in July 2026, reaching 37,000 concurrent users on Steam and selling nearly 1 million units.
Game Discovery NowAug 2026
Cover of Review of PC Gamer March 1997
63 min
How To Market A Game63 min

Review of PC Gamer March 1997

The mid-1990s PC gaming landscape was defined by a pivotal transition toward strategy, simulation, and immersive 3D experiences, signaling a departure from traditional point-and-click adventure games.

  • In the March 1997 PC Gamer Awards, Civilization II was named Game of the Year, beating out high-profile titles like Quake and Tomb Raider.
  • Looking Glass Studios, despite their focus on immersive sims like System Shock, produced a golf simulator during this period to generate revenue and offset the high costs of their innovative projects.
  • PC gaming in 1997 was characterized by a heavy reliance on expensive, specialized peripherals like flight sticks and steering wheels, distinguishing the platform from the console market.
How To Market A GameJul 2026
Cover of Valve Accused of Monopoly in the PC Market: Netherlands
Article

Valve Accused of Monopoly in the PC Market: Netherlands

The Consumer Competition Claims Foundation (CCCF), a Dutch non-profit organization, has initiated legal action against Valve, alleging that the company maintains a monopoly in the PC gaming market that results in inflated prices for consumers in the Netherlands.

  • The Dutch Consumer Competition Claims Foundation (CCCF) is threatening a class-action lawsuit against Valve, alleging that the company’s anti-competitive practices have caused Dutch gamers to overpay by more than €220 million.
  • The CCCF’s legal complaints center on four issues: price parity requirements for developers, restrictions on regional key distribution, Steam’s 30% commission fee, and the mandatory use of the Steam wallet for in-game purchases.
  • Valve plans to transition its "Discounts and Events" section from manual curation to an algorithmic, personalized model in early 2027 to better match individual user preferences.
Game World ObserverJun 2026
Cover of How Poppy Playtime Made 'Free Game, Paid DLC' Work on PC
Article

How Poppy Playtime Made 'Free Game, Paid DLC' Work on PC

The article explains how Poppy Playtime, a horror-puzzle title released on Steam in 2021 as a free base game with subsequent paid “chapters,” has achieved significant commercial success.

  • The Poppy Playtime franchise has generated nearly $100 million in total revenue, with over $30 million in gross sales from four DLC chapters on Steam alone.
  • The model leverages a free-to-play base game that has secured over 2.7 million downloads on Steam and 360,000 on Epic since February 2026.
  • Chapter 5, priced at $20, achieved 408,000 sales on Steam and 19,000 on Epic, demonstrating the commercial viability of premium episodic content.
GameDiscoverCoMay 2026
Cover of Segmenting the PC Gamer for Competitive Advantage
Article

Segmenting the PC Gamer for Competitive Advantage

Effective PC gaming strategy requires moving beyond demographic generalizations to embrace sophisticated audience segmentation.

  • Effective PC game development requires moving beyond demographic data like age and gender to utilize psychographic segmentation based on player motivations, playstyles, and spending habits.
  • Segmentation models should be applied throughout the entire product lifecycle, from guiding feature prioritization during development to managing live-service content and post-launch retention.
  • Marketing campaigns must be tailored to specific segments, as broad messaging often fails to convert; distinct groups require unique value propositions, such as 'competitive dominance' versus 'narrative immersion'.
BryterApr 2024
Cover of Bobby Kotick Reportedly Considered Buying Kotaku and PC Gamer
Article

Bobby Kotick Reportedly Considered Buying Kotaku and PC Gamer

Reports indicate that former Activision Blizzard CEO Bobby Kotick previously explored the acquisition of major gaming media outlets, specifically Kotaku and PC Gamer.

  • Italy's antitrust regulator, AGCM, has launched an investigation into Activision Blizzard over concerns that 'Diablo Immortal' and 'Call of Duty Mobile' utilize 'dark patterns' to manipulate consumer spending.
  • The Italian investigation is examining whether the games' UI design misleads users regarding the actual cost of in-game currency and if notifications urging the purchase of limited-time items are deceptive.
  • Regulators are scrutinizing the default parental control settings in these mobile titles, specifically citing concerns over unrestricted purchasing, unlimited playtime, and unmonitored social interactions for minors.
Game World ObserverJan 2022