PC Gamer
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Documents about PC Gamer
GameDiscoverCo47 min
Xbox and PlayStation Go Back To Their Old Ways?
The gaming industry is currently navigating a period of strategic retrenchment as hardware costs rise and the limitations of high-budget development models become increasingly apparent.
- The PC hardware market is facing a shift where rising component costs are challenging the platform's historical value proposition, potentially pushing users toward the secondhand market due to the modular nature of PCs compared to consoles.
- Console manufacturers are signaling a retreat from multiplatform strategies, with PlayStation prioritizing platform-exclusive titles like 'Wolverine' and 'Until Dawn 2' to incentivize hardware upgrades and prevent users from migrating to PC.
- Xbox faces a competitive disadvantage due to a lack of 'killer' exclusive franchises, leading to a reliance on multiplatform releases and cloud gaming, which may be cannibalizing traditional console hardware sales.
GameDiscoverCoSep 2026
How To Market A Game63 min
Review of PC Gamer March 1997
The mid-1990s PC gaming landscape was defined by a pivotal transition toward strategy, simulation, and immersive 3D experiences, signaling a departure from traditional point-and-click adventure games.
- In the March 1997 PC Gamer Awards, Civilization II was named Game of the Year, beating out high-profile titles like Quake and Tomb Raider.
- Looking Glass Studios, despite their focus on immersive sims like System Shock, produced a golf simulator during this period to generate revenue and offset the high costs of their innovative projects.
- PC gaming in 1997 was characterized by a heavy reliance on expensive, specialized peripherals like flight sticks and steering wheels, distinguishing the platform from the console market.
How To Market A GameJul 2026