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Mojang

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Documents about Mojang

Cover of Mario Kart Tour, Minecraft Blast, Zynga + Supercell deal blocked, games on Instagram(...?), more
21 min
Mobilegamer.biz21 min

Mario Kart Tour, Minecraft Blast, Zynga + Supercell deal blocked, games on Instagram(...?), more

The mobile games industry is currently characterized by significant shifts in platform strategy, studio consolidation, and the sunsetting of long-running titles.

  • Zynga founder Mark Pincus revealed that a 2012 deal to acquire Supercell for $400 million was blocked by the Zynga board, a decision he now cites as a major strategic regret.
  • Nintendo has officially closed Mario Kart Tour after seven years, during which the game generated approximately $270 million in revenue from 276 million downloads, with 39% of revenue originating from the US.
  • Supercell has returned its underperforming title 'Mo co' to beta development, placing it in 'low maintenance mode' with no new content planned until a major update arrives later this year.
Mobilegamer.bizSep 2026
Cover of 🚨📢 BREAKING NEWS: Xbox Layoffs, Niantic rebrand, New Turkish puzzle studio
13 min
Two & a Half Gamers13 min

🚨📢 BREAKING NEWS: Xbox Layoffs, Niantic rebrand, New Turkish puzzle studio

The gaming industry is currently navigating a period of significant structural change, marked by large-scale workforce reductions and shifts in corporate strategy.

  • Microsoft is restructuring its gaming division with 3,200 layoffs and the spin-out of four console studios, including Double Fine and Ninja Theory, to prioritize mobile growth and P&L efficiency.
  • The Chinese mini-game market is projected to reach nearly $10 billion in revenue by 2025, supported by a 34% year-over-year growth rate and 1.2 billion monthly active users.
  • M&A activity in the second quarter of 2026 reached $2.3 billion, marking the highest deal volume recorded since 2022.
Two & a Half GamersJul 2026
Cover of King and the Xbox cuts, Meta's 'TikTok for games', alot of Scopely news, game closures, MTG, more
18 min
Mobilegamer.biz18 min

King and the Xbox cuts, Meta's 'TikTok for games', alot of Scopely news, game closures, MTG, more

The mobile games industry is currently navigating a period of significant structural realignment, marked by major workforce reductions at Xbox and a strategic pivot toward mobile-first engagement.

  • Microsoft is cutting 3,200 jobs across its Xbox division, with 1,600 layoffs announced immediately and the remainder occurring throughout the financial year, primarily impacting PC and console operations.
  • Meta has soft-launched 'Pocket,' an app that utilizes AI prompts to generate a TikTok-style feed of interactive mini-games, marking the company's latest attempt to enter the 'TikTok for games' market.
  • Pokémon Go has generated approximately $6.37 billion in lifetime in-app purchase revenue over its 10-year history, with 39% of revenue originating from the U.S. and 30% from Japan.
Mobilegamer.bizJul 2026
Cover of TWIG #318 Supercell’s Records, Unity’s Chaos & AppLovin’s Fire Sale
50 min
Deconstructor of Fun50 min

TWIG #318 Supercell’s Records, Unity’s Chaos & AppLovin’s Fire Sale

The global gaming industry is currently navigating a period of profound structural adjustment, characterized by market saturation, declining revenue per user, and a strategic pivot away from high-risk, mega-budget projects.

  • AppLovin has exited game development by divesting its studio portfolio for $900 million, a sharp decline from its previous $2.4 billion valuation, to focus exclusively on high-margin, AI-driven ad-tech.
  • Supercell generated a record €2.8 billion in revenue, driven by aggressive live-ops and marketing for titles like Brawl Stars, though the strategy faces concerns regarding rising user acquisition costs and long-term sustainability.
  • The gaming industry is shifting away from high-risk, mega-budget projects toward sustainable, cash-flow-focused models as founders increasingly prioritize long-term ownership over acquisition-led growth.
Deconstructor of FunFeb 2025
Cover of Games Accelerators for the Arts, Not for Monetization
24 min
Game Developers Conference24 min

Games Accelerators for the Arts, Not for Monetization

The Stugan game accelerator, established in Sweden in 2014, serves as a non-profit initiative designed to foster the artistic development of independent games rather than prioritizing commercial monetization.

  • Stugan is a non-profit Swedish game accelerator founded in 2014 that prioritizes artistic innovation over commercial monetization by taking zero equity from participating developers.
  • The program hosts 20 to 23 global developers for an eight-week, distraction-free residency in the Swedish wilderness to focus exclusively on creative project development.
  • Operational costs for the inaugural year totaled approximately $150,000, funded through a mix of private sponsorships, regional grants, the Swedish Innovation Fund, and in-kind facility donations.
Game Developers ConferenceFeb 2017
Cover of Biz Daily: Games industry and mental illness
6 min
PocketGamer.biz6 min

Biz Daily: Games industry and mental illness

The public discourse surrounding Markus Persson, the creator of Minecraft, highlights a significant disconnect in how society perceives mental health when wealth and professional success are involved.

  • The public discourse following Markus Persson’s $2.5 billion sale of Mojang to Microsoft reveals a systemic bias where mental health struggles are invalidated by high socioeconomic status.
  • Media coverage of Persson’s expressions of isolation and lack of purpose frequently dismissed his mental health concerns as superficial or attention-seeking rather than genuine human struggle.
  • Societal perceptions of mental health remain inconsistent, as physical illnesses typically garner empathy regardless of wealth, while emotional distress in the wealthy is often met with cynicism.
PocketGamer.bizSep 2015