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Minecraft Earned $110 Million on Mobile in 2018: Its Best Year Yet

Minecraft achieved its most profitable year on mobile platforms in 2018, generating over $110 million in global revenue.

  • Minecraft generated over $110 million in global mobile revenue during 2018, marking its most profitable year to date.
  • Annual mobile revenue for the title grew 7% year-over-year, increasing from approximately $103 million in 2017.
  • The United States was the largest market for Minecraft mobile spending in 2018, accounting for 48% of total revenue or roughly $52.8 million.
Sensor TowerFeb 2019
Article

Brawl Stars Revenue Shoots Past $100 Million After Two Months

Supercell’s mobile title Brawl Stars achieved significant commercial success within its first two months of global release, surpassing $110 million in worldwide consumer spending.

  • Supercell's Brawl Stars generated approximately $110 million in global consumer spending within 60 days of its December 12, 2018, worldwide launch.
  • The game reached the $100 million revenue milestone just two months after its global release, following a 1.5-year soft launch period.
  • January 2019 was the game's strongest revenue month to date, with $51 million in spending, representing a 24% increase over December 2018 earnings.
Sensor TowerFeb 2019
Article

PUBG Mobile Revenue Shot Past $14 Million Last Week, Its Best Since Launch

PUBG Mobile achieved a significant financial milestone during the week of January 14, 2019, recording its highest weekly revenue since the game’s launch.

  • PUBG Mobile achieved its highest weekly revenue to date, generating $14 million globally for the week of January 14, 2019.
  • The revenue spike was primarily driven by the January 18 launch of the game's fifth Royale Pass season.
  • Weekly revenue more than doubled compared to the previous week's $6.7 million and exceeded the previous record of $12.8 million set in November 2018 by nearly 10 percent.
Sensor TowerJan 2019
Article

Pokémon Quest Catches 10 Million Downloads, $9.5 Million in Player Spending

The mobile game Pokémon Quest achieved a significant performance milestone within its first seven months of global availability, reaching 10 million total installs and generating approximately $9.5 million in player spending across the Apple App Store and Google Play.

  • Pokémon Quest reached 10 million global downloads and $9.5 million in gross revenue within approximately seven months of its June 24, 2018, launch.
  • The title ranks as the fourth highest-grossing Pokémon mobile game, trailing Pokémon GO ($2.27 billion), Pokémon Shuffle Mobile ($21.8 million), and Pokémon Duel ($21.6 million).
  • Japan leads in player spending with $3 million (32% of total revenue), while the United States accounts for the highest volume of downloads at 2.2 million.
Sensor TowerJan 2019
Article

Brawl Stars Surpassed $63 Million Grossed in Its First Month

Supercell’s mobile title, Brawl Stars, achieved a significant commercial milestone by grossing over $63.4 million during its first month of global availability.

  • Supercell's Brawl Stars grossed over $63.4 million globally in its first month following its December 12, 2018, worldwide launch.
  • The game generated an average of nearly $2 million in daily player spending during its first 30 days of global availability.
  • The United States was the top-performing market, contributing approximately $16.5 million, or 26% of the total first-month revenue.
Sensor TowerJan 2019
Article

Candy Crush Players Spent $4.2 Million Per Day Last Year: Pushing the Franchise's 2018 Total Past $1.5 Billion

The Candy Crush franchise demonstrated significant financial resilience and growth throughout 2018, generating over $1.5 billion in global gross revenue.

  • The Candy Crush franchise generated over $1.5 billion in gross revenue in 2018, averaging approximately $4.2 million in daily player spending across the App Store and Google Play.
  • Total franchise revenue grew by 6.5% year-over-year in 2018, supported by a 17% increase in new mobile players, totaling nearly 230 million new installs.
  • The original 2012 Candy Crush Saga remains the primary revenue driver, accounting for 63% of the franchise's total 2018 earnings with $945 million, a 10% increase over 2017.
Sensor TowerJan 2019
Article

Brawl Stars Revenue Shoots Past $10 Million in One Week

Supercell’s multiplayer title, Brawl Stars, achieved significant commercial success following its global release in December 2018.

  • Supercell’s Brawl Stars generated over $10 million in global revenue during its first seven days of worldwide release in December 2018.
  • The game reached approximately 15 million installs within its first week of global availability.
  • The United States was the top-performing market, contributing $3 million (30%) of total revenue, followed by Japan at $1.6 million (16%).
Sensor TowerDec 2018
Article

PUBG Mobile Revenue Hit a New High of Nearly $33 Million: November 2018

PUBG Mobile achieved a significant financial milestone in November 2018, reaching a record-breaking $32.5 million in worldwide player spending.

  • PUBG Mobile generated a record $32.5 million in worldwide revenue during November 2018, marking a 44% increase over October and a 26% increase over its previous peak in August.
  • The game averaged approximately $1.1 million in daily player spending throughout November 2018.
  • The United States was the top-earning market for the game in November, contributing $7.1 million (22% of total revenue), followed closely by Japan with $6.4 million (20%).
Sensor TowerDec 2018
Article

Fortnite Revenue on iOS Reaches $385 Million

Fortnite’s mobile performance on the Apple App Store reached a significant milestone in late 2018, with cumulative life-to-date gross revenue surpassing $385 million.

  • As of December 2018, Fortnite's cumulative gross revenue on the iOS App Store surpassed $385 million.
  • In November 2018, players spent an average of $1.23 million per day on the iOS version of Fortnite, totaling $37.1 million for the month.
  • The United States remains the game's largest market, accounting for 64% of total iOS spending.
Sensor TowerDec 2018
Article

Roblox Revenue Built Past $25 Million in October

Roblox demonstrated significant financial growth in October 2018, with global gross revenue reaching $25.5 million across Apple and Google mobile platforms.

  • Roblox generated $25.5 million in gross worldwide mobile revenue during October 2018, marking a 67% increase compared to the same month in 2017.
  • The United States was the primary revenue driver, contributing approximately $16 million or 62% of the total monthly mobile spend.
  • iOS devices accounted for 73% of total Roblox revenue in October, while Google Play users generated the remaining 27%.
Sensor TowerNov 2018
Article

Candy Crush Revenue for October Was a Sweet $128 Million on Mobile

The Candy Crush franchise demonstrated robust financial performance in October 2018, generating $128 million in worldwide mobile player spending across its four active titles.

  • King's Candy Crush franchise generated $128 million in worldwide mobile gross revenue during October 2018.
  • Monthly revenue for the franchise grew 8 percent in October compared to the $119 million recorded in September.
  • The original Candy Crush Saga remained the primary revenue driver, contributing $81.9 million or 64 percent of the franchise's total monthly earnings.
Sensor TowerNov 2018
Article

One Year In: Game of Thrones: Conquest Revenue Tops $125 Million

Game of Thrones: Conquest, developed by Warner Bros. Interactive Entertainment, achieved significant commercial success during its first year of operation.

  • Warner Bros. Interactive Entertainment's 'Game of Thrones: Conquest' grossed over $125 million worldwide across the App Store and Google Play during its first year of operation.
  • The title achieved consistent financial performance, maintaining a compound monthly growth rate of 14.8% throughout its first 12 months.
  • Monthly revenue grew sixfold from $2.2 million in October 2017 to over $13.2 million in October 2018.
Sensor TowerNov 2018