Skip to main content

Million

Company

Documents about Million

Article

Empires & Puzzles Storms Past $500 Million in Lifetime Revenue

The match-3 RPG Empires & Puzzles, developed by the Finnish studio Small Giant Games, has achieved a significant financial milestone by surpassing $500 million in lifetime gross revenue.

  • Small Giant Games' title Empires & Puzzles has surpassed $500 million in lifetime gross revenue, reaching approximately $507 million from over 41 million downloads.
  • The game has become Zynga's strongest-performing acquisition to date, significantly outpacing other titles like CSR Racing 2 ($311 million) and Merge Dragons ($287 million).
  • Android platforms drive the majority of the game's financial success, accounting for $340 million (67%) of total revenue and 34 million (83%) of total downloads.
Sensor TowerOct 2019
Article

Pokémon Masters Catches $33 Million Globally in Its First Month

Pokémon Masters achieved significant commercial success during its initial month of availability, generating $33.3 million in global player spending following its August 29, 2019, release.

  • Pokémon Masters generated $33.3 million in global player spending during its first month following its August 29, 2019, release.
  • While the title achieved the second-highest grossing launch month for a Pokémon mobile game, it earned significantly less than Pokémon GO, which grossed $302 million in its first month.
  • The game significantly outperformed recent franchise releases, earning roughly 4.4 times more than Pokémon Quest ($7.6 million) and 44 times more than Pokémon Rumble Rush ($760,000) in their respective first months.
Sensor TowerOct 2019
Article

Pokémon Masters Revenue Surpasses $25 Million in Its First Week

Pokémon Masters achieved a strong commercial debut, generating an estimated $26 million in gross revenue during its first week of availability in September 2019.

  • Pokémon Masters grossed approximately $26 million in its first week of release, marking the second-best mobile launch in the franchise's history.
  • Japan was the primary market for the game's launch, accounting for $16 million or 62% of total first-week revenue.
  • The title significantly outperformed other recent franchise entries, such as Pokémon Quest ($3 million), Pokémon: Magikarp Jump ($1 million), and Pokémon Rumble Rush ($300,000).
Sensor TowerSep 2019
Cover of Fortnite Mobile App Gained $40 Million in the US Due to the Fortnite World Cup
Article

Fortnite Mobile App Gained $40 Million in the US Due to the Fortnite World Cup

The Fortnite World Cup, held in July 2019, served as a significant catalyst for the financial performance of the Fortnite mobile application.

  • The Fortnite mobile application generated over $40 million in revenue during July 2019, representing a nearly 50% increase compared to the previous month.
  • The revenue spike in July 2019 was directly attributed to the Fortnite World Cup, a major competitive event hosted by Epic Games with a $30 million prize pool.
  • US-based players are the primary revenue drivers for the mobile app, accounting for more than 80% of the total income.
AppticaAug 2019
Article

Brawl Stars Hits $275 Million Revenue, 100 Million Installs Worldwide in Six Months

Supercell’s mobile title, Brawl Stars, has achieved significant commercial success within its first six months of global availability, generating $275 million in worldwide player spending and surpassing 100 million installs.

  • Supercell's Brawl Stars generated $275 million in global player spending and reached 100 million installs within its first six months following its December 12, 2018, launch.
  • The game currently averages approximately $46 million in monthly revenue and $1.5 million in daily player spending.
  • South Korea is the top-performing market for the title, contributing 22% ($61 million) of total revenue, followed by the United States at 19% ($52 million) and Japan at 9% ($25 million).
Sensor TowerJun 2019
Article

Roblox Revenue Reaches $750 Million on Mobile: Tencent Tie-Up Clears Way for Chinese Launch

Roblox has achieved a significant financial milestone, with global mobile player spending surpassing $750 million.

  • Roblox has surpassed $750 million in lifetime mobile player spending, with the United States accounting for 67% ($503 million) of that total.
  • Roblox Corporation has entered a strategic partnership with Tencent to facilitate the game's official launch in the Chinese market.
  • Mobile revenue is showing strong momentum, with May 2019 spending projected to reach $36 million, a 50% year-over-year increase from $24 million in May 2018.
Sensor TowerMay 2019
Article

Valve's Steam Link App Hits 2 Million Installs

Valve’s Steam Link application has reached a significant milestone, surpassing two million global installs across mobile platforms.

  • Valve's Steam Link app surpassed 2 million total global installs following its recent launch on iOS.
  • The iOS version of Steam Link recorded 330,000 downloads in its first week of availability.
  • China and Japan are the primary markets for the iOS app, accounting for 57% and 14% of downloads respectively, while the U.S. accounts for only 6%.
Sensor TowerMay 2019
Article

Supercell's Brawl Stars: $50 Million Grossed in South Korea

Supercell’s mobile title Brawl Stars has achieved significant commercial success in South Korea, generating $50 million in gross revenue within five months of its December 2018 launch.

  • Supercell’s Brawl Stars has grossed $50 million in South Korea since its December 2018 launch, making it the game's largest market at 21 percent of total global player spending.
  • The game has generated $230 million in total global revenue across all territories during its first five months of availability.
  • South Korea has outperformed the U.S. (20 percent of revenue) and Japan (9.7 percent of revenue) as the primary driver of Brawl Stars' earnings.
Sensor TowerMay 2019
Article

Tencent's Game for Peace Surpasses $14 Million in 72 Hours on China's App Store

The launch of Game for Peace in China represents a highly successful transition for Tencent, as the title generated over $14 million in gross revenue within its first 72 hours on the Chinese App Store.

  • Tencent's 'Game for Peace' generated over $14 million in gross revenue on China's iOS App Store within its first 72 hours of availability.
  • The title averaged approximately $4.7 million in daily player spending during its initial three-day launch period.
  • Game for Peace outperformed Fortnite's global iOS revenue by 3.5x during the same three-day window, earning $14 million compared to Fortnite's $4 million.
Sensor TowerMay 2019
Article

NetEase Battle Royale Title Cyber Hunter Surpasses 5 Million Installs in First Two Weeks

NetEase’s sci-fi battle royale title, Cyber Hunter, achieved significant early momentum following its global release on April 22, 2019.

  • NetEase's sci-fi battle royale title, Cyber Hunter, reached 5 million global downloads across the App Store and Google Play within its first two weeks following its April 22, 2019, launch.
  • In the Japanese market, Cyber Hunter achieved 1.1 million installs during its initial 14 days, outperforming the two-week launch performance of NetEase's own hit title, Knives Out, which saw 980,000 installs in the same period.
  • While Cyber Hunter has shown strong early adoption, its initial global revenue is approximately $350,000, with $154,000 generated from Japan.
Sensor TowerMay 2019
Article

Pokémon GO Revenue Surpassed $65 Million: April 2019

Pokémon GO demonstrated sustained financial momentum in early 2019, driven by successful live operations and seasonal events.

  • Pokémon GO generated over $65 million in worldwide gross revenue during April 2019, representing a 15% increase compared to April 2018.
  • Year-to-date revenue for the first four months of 2019 reached approximately $270 million, a 33% increase over the $203.5 million earned during the same period in 2018.
  • The United States and Japan are the game's top markets, each accounting for approximately 34% of total 2019 revenue, or just under $92 million per market.
Sensor TowerMay 2019
Cover of Playrix Revenue Is Now $20.4 Million Weekly
Article

Playrix Revenue Is Now $20.4 Million Weekly

Playrix has established itself as a dominant force in the mobile gaming industry, driven by the success of four core titles: Homescapes, Gardenscapes, Township, and Fishdom.

  • Playrix generates $20.4 million in weekly revenue across the Apple App Store and Google Play.
  • The company's primary revenue drivers are four major titles: Homescapes, Gardenscapes, Township, and Fishdom.
  • In-app purchases account for over 97% of total revenue, with advertising contributing less than 3%.
AppticaApr 2019