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Cover of Two & a Half Gamers Session #12: Metacore, Niantic, and Industry Conference Guide
Article

Two & a Half Gamers Session #12: Metacore, Niantic, and Industry Conference Guide

This podcast episode provides a candid, informal analysis of current events and strategic trends within the mobile gaming industry as of April 2022.

  • Metacore incurred a $65 million loss despite a $20 million investment in television advertising, highlighting the challenges of scaling user acquisition through traditional media.
  • The Ronin Network bridge exploit resulted in a $600 million loss for Axie Infinity, with investigations linking the heist to North Korean actors.
  • CD Projekt Red reported $207 million in revenue for the 2021 fiscal year, reflecting the financial performance of major industry players during that period.
Brutally HonestApr 2022
Cover of Merge Mansion & the Future of Merge
Article

Merge Mansion & the Future of Merge

The mobile merge subgenre has undergone a significant transformation, shifting from a market dominated by traditional, complex titles like Merge Dragons to a more diverse landscape defined by casual, narrative-driven experiences.

  • Merge Mansion has pioneered a new 'casual merge' subgenre by combining simplified merge-2 mechanics with puzzle-and-decorate narrative progression, effectively distancing itself from the more complex, resource-heavy gameplay of traditional titles like Merge Dragons and Evermerge.
  • The merge market is shifting away from the complex, high-hoarding mechanics popularized by Zynga toward more accessible, casual experiences that appeal to both traditional merge players and the broader puzzle-and-decorate audience.
  • Merge Mansion’s success is driven by a core loop that limits item hoarding through a fixed grid size and ties all merge actions directly to narrative-driven renovation tasks, reducing the time and energy demands typical of the genre.
NaavikApr 2022
Cover of Games Lift 2022: These Are the Five Teams
Article

Games Lift 2022: These Are the Five Teams

The Games Lift Incubator, a program managed by Gamecity Hamburg, announced the five teams selected for its 2022 cohort.

  • The 2022 Games Lift Incubator, managed by Gamecity Hamburg, selected five teams—ACAS, Team Marty, Elin Meinecke, Team Metacore, and Team Godcomplex—from a pool of 21 applicants.
  • Each selected team receives 15,000 euros in funding, access to Hamburg co-working spaces, and a three-month intensive workshop program covering business and development topics.
  • The program provides 12 months of long-term support following the initial three-month phase, including individual coaching and access to a specialized PR agency.
Gamecity Hamburg
Cover of Display 2022: Games Master Showcase
Article

Display 2022: Games Master Showcase

The Display 2022 event served as a showcase for the Games Master program at HAW Hamburg, highlighting the creative output and technical proficiency of students after three semesters of development.

  • The HAW Hamburg Games Master program serves as a primary pipeline for the German games industry, with many student teams transitioning directly into professional studio founders and award-winning developers.
  • The Display 2022 event showcased six diverse student projects, including commercial-ready titles like the co-op shooter Metacore and serious games focused on social issues such as harassment and terminal care.
  • Several student teams from the 2022 showcase successfully transitioned into the Games Lift Incubator 2022, demonstrating the program's effectiveness in bridging the gap between academic training and the professional market.
Gamecity Hamburg
Cover of Games Lift: Team Metacore Is Up for a Challenge
Article

Games Lift: Team Metacore Is Up for a Challenge

The Games Lift incubator program, managed by Gamecity Hamburg, serves as a developmental platform for emerging game studios, providing financial support, mentorship, and professional guidance.

  • The Games Lift incubator, managed by Gamecity Hamburg, provides early-stage studios with financial support, mentorship, and training in marketing, PR, and pitching to improve commercial viability.
  • The student-led team behind the cooperative first-person shooter Metacore used the program to transition from academic prototypes to a refined, market-ready product.
  • Metacore’s development strategy focused on identifying core gameplay mechanics, eliminating extraneous features, and defining a unique value proposition centered on player synergy.
Gamecity Hamburg
Cover of Games Lift Incubator: Grown Together
Article

Games Lift Incubator: Grown Together

The Games Lift Incubator, a program managed by Gamecity Hamburg, concluded its 2022 cycle with a graduation pitch event held at the Virtual Reality Headquarters in Hamburg.

  • The Games Lift Incubator 2022 cycle supported five development teams—About Cannons & Sparrows, Metacore, Godcomplex, Team Marty, and Elin Meinecke—through a three-month intensive training period followed by 12 months of ongoing coaching.
  • The program leverages a network of over 35 industry veterans to provide mentorship, technical guidance, and public relations support to emerging game developers.
  • Participating teams successfully transitioned from conceptual ideas to functional prototypes, including a playable platformer level for About Cannons & Sparrows and tactical mechanics for the co-op shooter Metacore.
Gamecity Hamburg