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LucasArts

CompanyUnited States · Founded 1990

With titles on consoles, PCs, and mobile devices, LucasArts endeavors to deliver experiences — whether it’s piloting a snowspeeder in the Battle of Hoth or slinging Jedi Birds at Sith Pigs — that are not possible in any other medium, and dazzle fans with stunning graphics, engaging storytelling, and fun gameplay.

Documents
4
newest 29 Jul 2026
Steam revenue
$114.5M
estimate, its games

Connections

Each row is a game or company named alongside LucasArts, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the company

Founded
1990
Country
United States

Company data from IGDB.com

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$114.5M
38 games
Revenue as developer
$19.5M
25 games
Units sold
14.0M
as publisher or developer
Headquarters
United States

LucasArts’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Star Wars: Battlefront 2 (Classic, 2005)Publisher2009$17.9M2.7M
STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™Publisher2005$16.6M2.5M
STAR WARS™ Empire at War: Gold PackPublisher2010$15.3M1.1M
LEGO® Star Wars™: The Complete SagaPublisher2009$12.0M937K
STAR WARS™ Knights of the Old Republic™Publisher2009$9.6M1.5M
LEGO® Star Wars™ III: The Clone Wars™Publisher2011$7.1M539K
STAR WARS™: The Force Unleashed™ IIPublisher2010$5.6M427K
STAR WARS™: The Force Unleashed™ Ultimate Sith EditionDeveloper and Publisher2009$5.5M422K
STAR WARS™ Republic CommandoDeveloper and Publisher2009$5.2M794K
STAR WARS™ Jedi Knight: Jedi Academy™Publisher2003$3.8M582K

Documents about LucasArts

Cover of Review of PC Gamer March 1997
63 min
How To Market A Game63 min

Review of PC Gamer March 1997

The mid-1990s PC gaming landscape was defined by a pivotal transition toward strategy, simulation, and immersive 3D experiences, signaling a departure from traditional point-and-click adventure games.

  • In the March 1997 PC Gamer Awards, Civilization II was named Game of the Year, beating out high-profile titles like Quake and Tomb Raider.
  • Looking Glass Studios, despite their focus on immersive sims like System Shock, produced a golf simulator during this period to generate revenue and offset the high costs of their innovative projects.
  • PC gaming in 1997 was characterized by a heavy reliance on expensive, specialized peripherals like flight sticks and steering wheels, distinguishing the platform from the console market.
How To Market A GameJul 2026
Cover of Why Healthcare Is Gaming’s Next Trillion-Dollar Market
63 min
Naavik63 min

Why Healthcare Is Gaming’s Next Trillion-Dollar Market

The integration of professional game design into the healthcare sector represents a transformative shift in medical education and patient care, moving beyond superficial gamification toward immersive, high-stakes simulation.

  • The integration of game design into healthcare creates a new, multi-billion-dollar market opportunity for developers facing saturation in traditional gaming sectors.
  • Gaming-based medical simulations replace static, expensive training tools with high-fidelity, interactive platforms that demonstrably improve physician decision-making and diagnostic accuracy.
  • Developers can move beyond consumer advertising models by partnering with life science and medical device companies to create high-value clinical education tools.
NaavikFeb 2026
Cover of Talon Esports Partners With Planet Mojo
Article

Talon Esports Partners With Planet Mojo

Talon Esports, a prominent Hong Kong-based organization, has entered into a strategic partnership with the Web3 gaming ecosystem Planet Mojo.

  • Hong Kong-based esports organization Talon Esports has entered into a strategic partnership with the Web3 gaming ecosystem Planet Mojo.
  • Talon Esports will provide professional player feedback and regional market expertise to assist in the development and balancing of Planet Mojo's upcoming mobile autochess game, Mojo Melee.
  • The collaboration includes plans for Talon Esports to help design and facilitate future tournaments and competitive events for the game.
The Esports AdvocateApr 2024
Cover of GDC Plays Jedi Knight II: Jedi Outcast with Raven Software
67 min
Game Developers Conference67 min

GDC Plays Jedi Knight II: Jedi Outcast with Raven Software

The development of Jedi Knight II: Jedi Outcast represents a pivotal moment in early 2000s action gaming, characterized by a transition from traditional first-person shooters to hybrid combat experiences.

  • Raven Software developed Jedi Knight II: Jedi Outcast by hybridizing first-person shooter mechanics with third-person combat systems inspired by Heretic II and Bushido Blade.
  • The development team utilized the technical foundation of Star Trek: Voyager – Elite Force to build the game, leveraging proprietary tools like GTK Radiant to manage hardware limitations.
  • To ensure performance on early 2000s hardware, the team implemented rigorous asset optimization, level segmentation, and memory-efficient solutions like procedural facial animations driven by audio volume.
Game Developers ConferenceSep 2019