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LucasArts

CompanyUnited States · Founded 1990

Documents about LucasArts

Cover of Review of PC Gamer March 1997
63 min
How To Market A Game63 min

Review of PC Gamer March 1997

The mid-1990s PC gaming landscape was defined by a pivotal transition toward strategy, simulation, and immersive 3D experiences, signaling a departure from traditional point-and-click adventure games.

  • In the March 1997 PC Gamer Awards, Civilization II was named Game of the Year, beating out high-profile titles like Quake and Tomb Raider.
  • Looking Glass Studios, despite their focus on immersive sims like System Shock, produced a golf simulator during this period to generate revenue and offset the high costs of their innovative projects.
  • PC gaming in 1997 was characterized by a heavy reliance on expensive, specialized peripherals like flight sticks and steering wheels, distinguishing the platform from the console market.
How To Market A GameJul 2026
Cover of Why Healthcare Is Gaming’s Next Trillion-Dollar Market
63 min
Naavik63 min

Why Healthcare Is Gaming’s Next Trillion-Dollar Market

The integration of professional game design into the healthcare sector represents a transformative shift in medical education and patient care, moving beyond superficial gamification toward immersive, high-stakes simulation.

  • The integration of game design into healthcare creates a new, multi-billion-dollar market opportunity for developers facing saturation in traditional gaming sectors.
  • Gaming-based medical simulations replace static, expensive training tools with high-fidelity, interactive platforms that demonstrably improve physician decision-making and diagnostic accuracy.
  • Developers can move beyond consumer advertising models by partnering with life science and medical device companies to create high-value clinical education tools.
NaavikFeb 2026
Cover of GDC Plays Jedi Knight II: Jedi Outcast with Raven Software
67 min
Game Developers Conference67 min

GDC Plays Jedi Knight II: Jedi Outcast with Raven Software

The development of Jedi Knight II: Jedi Outcast represents a pivotal moment in early 2000s action gaming, characterized by a transition from traditional first-person shooters to hybrid combat experiences.

  • Raven Software developed Jedi Knight II: Jedi Outcast by hybridizing first-person shooter mechanics with third-person combat systems inspired by Heretic II and Bushido Blade.
  • The development team utilized the technical foundation of Star Trek: Voyager – Elite Force to build the game, leveraging proprietary tools like GTK Radiant to manage hardware limitations.
  • To ensure performance on early 2000s hardware, the team implemented rigorous asset optimization, level segmentation, and memory-efficient solutions like procedural facial animations driven by audio volume.
Game Developers ConferenceSep 2019