
LucasArts
CompanyUnited States · Founded 1990
Documents about LucasArts
How To Market A Game63 min
Review of PC Gamer March 1997
The mid-1990s PC gaming landscape was defined by a pivotal transition toward strategy, simulation, and immersive 3D experiences, signaling a departure from traditional point-and-click adventure games.
- In the March 1997 PC Gamer Awards, Civilization II was named Game of the Year, beating out high-profile titles like Quake and Tomb Raider.
- Looking Glass Studios, despite their focus on immersive sims like System Shock, produced a golf simulator during this period to generate revenue and offset the high costs of their innovative projects.
- PC gaming in 1997 was characterized by a heavy reliance on expensive, specialized peripherals like flight sticks and steering wheels, distinguishing the platform from the console market.
How To Market A GameJul 2026
Naavik63 min
Why Healthcare Is Gaming’s Next Trillion-Dollar Market
The integration of professional game design into the healthcare sector represents a transformative shift in medical education and patient care, moving beyond superficial gamification toward immersive, high-stakes simulation.
- The integration of game design into healthcare creates a new, multi-billion-dollar market opportunity for developers facing saturation in traditional gaming sectors.
- Gaming-based medical simulations replace static, expensive training tools with high-fidelity, interactive platforms that demonstrably improve physician decision-making and diagnostic accuracy.
- Developers can move beyond consumer advertising models by partnering with life science and medical device companies to create high-value clinical education tools.
NaavikFeb 2026
Game Developers Conference67 min
GDC Plays Jedi Knight II: Jedi Outcast with Raven Software
The development of Jedi Knight II: Jedi Outcast represents a pivotal moment in early 2000s action gaming, characterized by a transition from traditional first-person shooters to hybrid combat experiences.
- Raven Software developed Jedi Knight II: Jedi Outcast by hybridizing first-person shooter mechanics with third-person combat systems inspired by Heretic II and Bushido Blade.
- The development team utilized the technical foundation of Star Trek: Voyager – Elite Force to build the game, leveraging proprietary tools like GTK Radiant to manage hardware limitations.
- To ensure performance on early 2000s hardware, the team implemented rigorous asset optimization, level segmentation, and memory-efficient solutions like procedural facial animations driven by audio volume.
Game Developers ConferenceSep 2019




