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Grim Fandango

Game2 documents

2 documents in the library are about Grim Fandango, from writers such as Game Developers Conference, the newest from 2024. Each has a summary and key insights with the page they come from.

Grim Fandango cover

A neo-noir adventure to the Land of the Dead. Something's rotten in the land of the dead, and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.

Released
Oct 28, 1998
Developer
LucasArts
Genres
Point-and-click, Puzzle, Adventure
Platforms
PC (Microsoft Windows)

Game data from IGDB.com

Documents about Grim Fandango

Cover of 2024 GDC Main Stage: A Developer's Concert (feat. Austin Wintory and Troy Baker)
66 min
Game Developers Conference66 min

2024 GDC Main Stage: A Developer's Concert (feat. Austin Wintory and Troy Baker)

The 2024 GDC Main Stage performance serves as a testament to the artistic maturation of video game music, positioning it as a vital pillar of interactive storytelling.

  • Yoko Shimamura became the first composer to receive the GDC Lifetime Achievement Award, signaling a formal industry shift toward recognizing the foundational legacy of game audio professionals.
  • Modern game music has evolved from simple background accompaniment into a sophisticated tool that directly influences player agency, narrative depth, and emotional resonance.
  • The 2024 GDC Main Stage performance highlighted the artistic maturation of the medium by featuring scores from titles including Hades, Celeste, God of War, and Baldur’s Gate 3.
Game Developers ConferenceMar 2024
Cover of Remastering Day of the Tentacle and Grim Fandango
62 min
Game Developers Conference62 min

Remastering Day of the Tentacle and Grim Fandango

The remastering of classic titles like Day of the Tentacle and Grim Fandango demonstrates a successful strategy for revitalizing legacy software by balancing technical modernization with strict adherence to original artistic intent.

  • The remastering strategy of balancing technical modernization with original artistic intent for Day of the Tentacle and Grim Fandango generated over five million units in collective sales.
  • Developers maintained core gameplay logic by utilizing original source code and scripts within a sandbox environment, allowing players to toggle between classic and updated assets in real-time.
  • Technical modernization for Day of the Tentacle involved using Flash to manage thousands of animation sprites and bytecode patching to adapt hardcoded logic for widescreen aspect ratios.
Game Developers ConferenceOct 2017

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