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GREE Annual Securities Report: 20th Fiscal Term
The 20th fiscal year report for GREE, Inc. (July 2023–June 2024) details a period of significant financial contraction and strategic organizational restructuring.
- GREE's consolidated net sales fell 18.7% to 61,309 million yen in the fiscal year July 2023–June 2024, and operating profit dropped 52.1%.
- GREE retains a strong balance sheet with an equity ratio of 73.7% and cash equivalents of 77,288 million yen, providing liquidity for its restructuring.
- GREE is transitioning into a holding company, rebranded as GREE Holdings, Inc. effective January 2025, alongside consolidation of its Commerce and DX business segments.
GREE Holdings, Inc. Annual Securities Report: 21st Fiscal Term
GREE Holdings, Inc.’s 21st fiscal term report outlines the company’s strategic transition into a holding company structure, effective January 2025, to oversee a diversified portfolio spanning the Game, Metaverse, IP, DX, and Investment sectors.
- GREE Holdings' consolidated net sales for the fiscal year ended June 30, 2025 fell 6.8% to 57,111 million yen, while profit attributable to shareholders dropped 74.2% to 1,194 million yen.
- The core Game and IP businesses underperformed and drove the decline, while the Metaverse and Investment segments grew.
- Effective January 2025, GREE moved to a holding company structure overseeing five sectors: Game, Metaverse, IP, DX, and Investment.
GREE Holdings Annual Securities Report: 22nd Fiscal Term
The GREE Holdings Annual Securities Report for the 22nd fiscal term, ending June 30, 2026, details the company’s strategic transition into a holding company structure and its ongoing efforts to diversify revenue streams.
- GREE Holdings reported a 10.1% decline in consolidated net sales to ¥51,324 million for the fiscal year ending June 30, 2026, driven largely by a 20.3% revenue drop in the core Game Business.
- Despite lower top-line revenue, consolidated profit attributable to shareholders increased to ¥4,088 million, supported by internal restructuring and strategic asset management.
- The company maintains a strong financial position with ¥74,194 million in cash and equivalents and an equity ratio of 75.8%.
COLOPL Annual Securities Report: 2021
COLOPL, Inc. navigated a challenging fiscal year ending September 30, 2021, characterized by a significant contraction in financial performance and the resolution of long-standing legal disputes.
- COLOPL experienced a significant financial contraction in fiscal year 2021, with net sales falling 17.7% to 37,125 million yen and profit attributable to owners of the parent dropping 61.8% to 3,047 million yen.
- The company incurred a 3,300 million yen extraordinary loss resulting from a patent infringement settlement with Nintendo concerning the 'White Cat Project'.
- Despite the downturn, the company maintains a strong financial position with a 93.7% equity ratio and 49,052 million yen in cash and equivalents.
Koei Tecmo Holdings Annual Report 2013
Koei Tecmo Holdings achieved significant financial success during the fiscal year ending March 31, 2013, marking its third consecutive year of record-high profits.
- Koei Tecmo Holdings achieved its third consecutive year of record-high profits for the fiscal year ending March 31, 2013, reporting a net income of 5.6 billion yen.
- Consolidated net sales reached 34.6 billion yen, with the Game Software segment serving as the primary driver by contributing 23.3 billion yen in revenue.
- The company maintains a stable financial position with a total asset fair value of 54,917 million yen, supported by an unqualified audit opinion from KPMG AZSA LLC.
Koei Tecmo Holdings Annual Report 2016
Koei Tecmo Holdings achieved record-breaking financial performance during the 2016 fiscal year, marking a sustained period of growth characterized by three consecutive years of rising sales and six consecutive years of profit expansion.
- Koei Tecmo achieved record financial performance in fiscal year 2016, marking three consecutive years of sales growth and six consecutive years of profit expansion.
- Consolidated net sales reached ¥38.3 billion, supported by a strong asset base that includes ¥59.8 billion in marketable securities.
- Growth was primarily driven by the Game Software segment, with a strategic focus on mobile and online platforms and the development of high-profile titles like Nioh.
Koei Tecmo Holdings Annual Report 2017
Koei Tecmo Holdings navigated a transitional fiscal year in 2017, characterized by a strategic shift toward a brand-based organizational structure and a reorganization of its business segments into Entertainment, SP, Amusement Facilities, and Real Estate.
- Koei Tecmo achieved its seventh consecutive year of net income growth, reaching ¥11,624 million despite a decline in net sales to ¥37,034 million.
- The company maintains a strong financial foundation with total assets of ¥83,941 million, including a substantial marketable securities portfolio valued at ¥63.9 billion.
- Comprehensive income improved significantly, shifting from a loss of ¥8,181 million in the previous fiscal year to a gain of ¥1,146 million in 2017.
Koei Tecmo Holdings Annual Report 2018
Koei Tecmo Holdings achieved record financial performance during the fiscal year ending March 31, 2018, marking eight consecutive years of net income growth.
- Koei Tecmo achieved eight consecutive years of net income growth, with the Entertainment division generating ¥35,180 million in net sales for the fiscal year ending March 31, 2018.
- The company’s 2018–2020 medium-term management plan targets 5 million console unit sales and ¥1 billion in monthly smartphone revenue by the end of the period.
- The Board of Directors approved a 1:1.2 stock split effective September 2018 to enhance shareholder value and improve market liquidity.
Koei Tecmo Holdings Annual Report 2019
Koei Tecmo Holdings achieved record-breaking financial performance in fiscal year 2018, marking nine consecutive years of net income growth.
- Koei Tecmo achieved record-breaking financial performance in fiscal year 2018, marking nine consecutive years of net income growth.
- The Entertainment segment is the primary revenue driver, accounting for nearly 90 percent of the company's ¥38,968 million in total net sales.
- The company is executing a three-year medium-term management plan aiming to reach ¥51 billion in sales by 2020 through global IP expansion.
Motorsport Games: Q1 2026 Results
Motorsport Games reported significant financial growth for the first quarter of 2026, driven by a substantial increase in revenue and improved operational efficiency.
- Motorsport Games reported Q1 2026 revenue of $4.0 million, a 129.3% increase over the $1.8 million generated in Q1 2025.
- Adjusted EBITDA grew to $1.5 million in Q1 2026, up from $0.6 million in the same period of the previous year.
- The company strengthened its capital structure in April 2026 by repurchasing over 900,000 shares of Class A common stock and cancelling all outstanding Class B shares.
Interim Report Q1 2026
5th Planet Games achieved a net profit of DKK 669,000 during the first quarter of 2026, marking a significant recovery from the restated net loss of DKK 2,309,000 recorded in the same period of 2025.
- 5th Planet Games achieved a net profit of DKK 669,000 in Q1 2026, a significant turnaround from the restated net loss of DKK 2,309,000 in Q1 2025.
- The company maintains its full-year 2026 guidance of DKK 28–32 million in revenue and DKK 20–23 million in EBITDA, supported by the success of the title Invincible VS, which reached one million players.
- Despite achieving net profitability, the company recorded an operating loss of DKK 1.4 million for the first quarter of 2026.
Notice Regarding Capital and Business Alliance with Sony Music Entertainment (Japan) Inc.
GungHo Online Entertainment, Inc. has entered into a strategic capital and business alliance with Sony Music Entertainment (Japan) Inc. (SME).
- Sony Music Entertainment (Japan) Inc. (SME) will acquire a 22.93% stake in GungHo Online Entertainment, representing 23.29% of total voting rights, through an off-market transaction with SON Financial LLC.
- The share transfer is scheduled for completion on December 30, 2026, making SME and Sony Group Corporation major shareholders and affiliated companies of GungHo.
- The partnership focuses on the joint development and operation of smartphone, console, and PC games, alongside the integration of the SME Group’s content portfolio into new projects.