Landfall Games
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Documents about Landfall Games
Article
Why Cloud Gaming Isn't a Market
The primary thesis of this analysis is that cloud gaming should not be viewed as a monolithic, distinct market, but rather as a collection of diverse business models and delivery mechanisms.
- Cloud gaming is not a standalone market but a collection of four distinct business models: cloud as a feature, platform, complement, and B2B input.
- Regulatory concerns regarding a 'cloud gaming market' are largely speculative, as the technology functions primarily as a delivery mechanism or feature rather than a distinct product category.
- Consumer demand for standalone cloud gaming services remains low, while 'cloud as a feature' models—such as Xbox Game Pass—show the highest growth potential by eliminating download and storage barriers.
GameDiscoverCoMar 2024
Article
How TABS Creator Landfall Got Discovery Right!
Landfall Games, the Swedish developer behind Totally Accurate Battle Simulator (TABS), achieves significant market discovery by prioritizing visual legibility, user-generated content, and unconventional release strategies.
- Landfall Games successfully kickstarts multiplayer player bases by offering titles for free during the first 24 to 100 hours, resulting in three million downloads for Totally Accurate Battlegrounds and one million for Knightfall.
- Visual legibility and physics-based interactions are critical for market discovery, as they allow games to go viral easily through short-form video content like GIFs and YouTube clips.
- Sandbox and survival genres provide smaller development teams more flexibility than AAA genres because players prioritize creative experimentation over the high-polish standards required for competitive shooters or MOBAs.
GameDiscoverCoMay 2022
Article
The Best and Worst Ways to Pitch Media for Game Discovery
Effective game discovery in the modern market requires a strategic approach to media relations and social media engagement.
- Consistent TikTok posting, ranging from daily to several times a week, can drive significant growth in Steam wishlists, with one developer reporting an increase from seven to thirty-two daily wishlists.
- Successful media pitches require concise, functional communication, including short subject lines and layered key art without logos to facilitate editorial use.
- Developers should avoid generic pitches, disingenuous claims of familiarity with a journalist's work, and pitching non-newsworthy updates like standard sales or Kickstarter launches.
GameDiscoverCoApr 2022
Article
Games Lift Incubator: Hamburg
The Games Lift Incubator, an initiative managed by Gamecity Hamburg, serves as a professional development program designed to accelerate the growth of early-stage game developer teams.
- The Games Lift Incubator provides selected early-stage developer teams with up to 15,000 euros in funding to support project development and company formation.
- The program operates as a competitive three-month curriculum that selects five teams per batch to receive intensive workshops, individual mentoring, and co-working space.
- Participants receive professional guidance from industry experts representing established organizations including Landfall Games, Rocket Beans Entertainment, Thunderful Publishing, and Niantic.
Gamecity Hamburg
