Totally Accurate Battlegrounds
GameBy Landfall
2 documents in the library are about Totally Accurate Battlegrounds, from writers such as GameDiscoverCo and GamesIndustry.biz. Each has a summary and key insights with the page they come from.
- How has Totally Accurate Battlegrounds sold on Steam since launch?
- How many players does Totally Accurate Battlegrounds have, and how is that changing?
- What do industry reports say about Totally Accurate Battlegrounds's performance?
- Which games compete with Totally Accurate Battlegrounds, and how do they compare?
Connections
The documents about Totally Accurate Battlegrounds on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC, and without in-game spending in a free game.
- Revenue to date
- $5.6M
- Units sold
- 2.1M
- Price
- Free
- Positive reviews
- 88%
- of 88K reviews
- Peak players
- 29K
- at the same time
- Followers
- 87K
- Average playtime
- 6 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2019 | $467K | 117K | |
| 2020 | $466K | 122K | |
| 2021 | $1.2M | 570K | |
| 2022 | $0 | 161K | |
| 2023 | $0 | 117K | |
| 2024 | $0 | 61K | |
| 2025 | $0 | 21K | |
| 2026 so far | $0 | 5,379 |
On Steam since Jun 5, 2018 · Developer LandfallSteam store page
Documents about Totally Accurate Battlegrounds
GI Podcast | Landfall's Rebecca Lautner on Peak's 23 million sales and looking past friendslop
Landfall Games has established a highly successful development model centered on rapid experimentation and creative autonomy, underscored by the 23 million units sold of its flagship title, Peak.
- Landfall Games has achieved 23 million units in total sales for its flagship title, Peak, providing the financial stability necessary to pursue a project-focused business model.
- The studio prioritizes rapid experimentation and short development cycles, exemplified by the creation of Content Warning in only one month.
- Landfall rejects the industry-standard live service model and sequel-heavy development, instead focusing on a diverse portfolio of mechanic-driven, original projects.
How TABS Creator Landfall Got Discovery Right!
Landfall Games, the Swedish developer behind Totally Accurate Battle Simulator (TABS), achieves significant market discovery by prioritizing visual legibility, user-generated content, and unconventional release strategies.
- Landfall Games successfully kickstarts multiplayer player bases by offering titles for free during the first 24 to 100 hours, resulting in three million downloads for Totally Accurate Battlegrounds and one million for Knightfall.
- Visual legibility and physics-based interactions are critical for market discovery, as they allow games to go viral easily through short-form video content like GIFs and YouTube clips.
- Sandbox and survival genres provide smaller development teams more flexibility than AAA genres because players prioritize creative experimentation over the high-polish standards required for competitive shooters or MOBAs.
Companies behind it
As the documents state it.