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Totally Accurate Battlegrounds

GameBy Landfall

2 documents in the library are about Totally Accurate Battlegrounds, from writers such as GameDiscoverCo and GamesIndustry.biz. Each has a summary and key insights with the page they come from.

Documents
2
newest 23 Oct 2026
Steam revenue
$5.6M
estimate, to date
Sold on Steam
2.1M
units

Connections

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On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC, and without in-game spending in a free game.

Revenue to date
$5.6M
Units sold
2.1M
Price
Free
Positive reviews
88%
of 88K reviews
Peak players
29K
at the same time
Followers
87K
Average playtime
6 h
Revenue by year
YearShare of the best yearRevenueUnits
2019$467K117K
2020$466K122K
2021$1.2M570K
2022$0161K
2023$0117K
2024$061K
2025$021K
2026 so far$05,379

On Steam since Jun 5, 2018 · Developer LandfallSteam store page

Documents about Totally Accurate Battlegrounds

Cover of GI Podcast | Landfall's Rebecca Lautner on Peak's 23 million sales and looking past friendslop
41 min
GamesIndustry.biz41 min

GI Podcast | Landfall's Rebecca Lautner on Peak's 23 million sales and looking past friendslop

Landfall Games has established a highly successful development model centered on rapid experimentation and creative autonomy, underscored by the 23 million units sold of its flagship title, Peak.

  • Landfall Games has achieved 23 million units in total sales for its flagship title, Peak, providing the financial stability necessary to pursue a project-focused business model.
  • The studio prioritizes rapid experimentation and short development cycles, exemplified by the creation of Content Warning in only one month.
  • Landfall rejects the industry-standard live service model and sequel-heavy development, instead focusing on a diverse portfolio of mechanic-driven, original projects.
GamesIndustry.bizOct 2026
Article

How TABS Creator Landfall Got Discovery Right!

Landfall Games, the Swedish developer behind Totally Accurate Battle Simulator (TABS), achieves significant market discovery by prioritizing visual legibility, user-generated content, and unconventional release strategies.

  • Landfall Games successfully kickstarts multiplayer player bases by offering titles for free during the first 24 to 100 hours, resulting in three million downloads for Totally Accurate Battlegrounds and one million for Knightfall.
  • Visual legibility and physics-based interactions are critical for market discovery, as they allow games to go viral easily through short-form video content like GIFs and YouTube clips.
  • Sandbox and survival genres provide smaller development teams more flexibility than AAA genres because players prioritize creative experimentation over the high-polish standards required for competitive shooters or MOBAs.
GameDiscoverCoMay 2022