Skip to main content

Totally Accurate Battle Simulator

GameBy Landfall

4 documents in the library are about Totally Accurate Battle Simulator, from writers such as GameDiscoverCo, GamesIndustry.biz and Thomas Brush. Each has a summary and key insights with the page they come from.

Documents
4
newest 23 Oct 2026
Steam revenue
$53.4M
estimate, to date
Sold on Steam
4.6M
units

Connections

The documents about Totally Accurate Battle Simulator on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$53.4M
Units sold
4.6M
Last 12 months
$4.6M
452K units
Price
$19.99
Positive reviews
98%
of 155K reviews
Peak players
14K
at the same time
Followers
361K
Average playtime
19 h
Revenue by year
YearShare of the best yearRevenueUnits
2019$6.3M576K
2020$10.4M902K
2021$9.5M868K
2022$8.1M633K
2023$6.2M512K
2024$5.1M444K
2025$3.9M330K
2026 so far$3.9M375K

On Steam since Apr 1, 2019 · Developer LandfallSteam store page

Documents about Totally Accurate Battle Simulator

Cover of GI Podcast | Landfall's Rebecca Lautner on Peak's 23 million sales and looking past friendslop
41 min
GamesIndustry.biz41 min

GI Podcast | Landfall's Rebecca Lautner on Peak's 23 million sales and looking past friendslop

Landfall Games has established a highly successful development model centered on rapid experimentation and creative autonomy, underscored by the 23 million units sold of its flagship title, Peak.

  • Landfall Games has achieved 23 million units in total sales for its flagship title, Peak, providing the financial stability necessary to pursue a project-focused business model.
  • The studio prioritizes rapid experimentation and short development cycles, exemplified by the creation of Content Warning in only one month.
  • Landfall rejects the industry-standard live service model and sequel-heavy development, instead focusing on a diverse portfolio of mechanic-driven, original projects.
GamesIndustry.bizOct 2026
Article

How TABS Creator Landfall Got Discovery Right!

Landfall Games, the Swedish developer behind Totally Accurate Battle Simulator (TABS), achieves significant market discovery by prioritizing visual legibility, user-generated content, and unconventional release strategies.

  • Landfall Games successfully kickstarts multiplayer player bases by offering titles for free during the first 24 to 100 hours, resulting in three million downloads for Totally Accurate Battlegrounds and one million for Knightfall.
  • Visual legibility and physics-based interactions are critical for market discovery, as they allow games to go viral easily through short-form video content like GIFs and YouTube clips.
  • Sandbox and survival genres provide smaller development teams more flexibility than AAA genres because players prioritize creative experimentation over the high-polish standards required for competitive shooters or MOBAs.
GameDiscoverCoMay 2022
Cover of Hidden Discovery Insight: Analyzing Player Review Word Length
Article

Hidden Discovery Insight: Analyzing Player Review Word Length

Analysis of Steam player behavior suggests a strong correlation between review word length and player "casualness."

  • Review word length serves as a reliable metric for player persona, as casual games generate a higher frequency of one-word reviews compared to complex, niche titles.
  • Long-form reviews are strongly correlated with 'core' player behavior, characterized by larger Steam library sizes and higher average in-game playtimes.
  • Tencent’s global gaming investment strategy reached a massive scale of $32.4 billion in 2021.
GameDiscoverCoMar 2022
Cover of Game dev reacts to INSANE PHYSICS game | Totally Accurate Battle Simulator
20 min
Thomas Brush20 min

Game dev reacts to INSANE PHYSICS game | Totally Accurate Battle Simulator

Totally Accurate Battle Simulator (TABS) serves as a case study for successful indie game development, emphasizing the importance of physics-based mechanics, strategic art direction, and high streamability.

  • Landfall prioritized long-term product viability over rapid release cycles by choosing to scrap and rebuild core game components to ensure evergreen engagement.
  • The game’s high streamability and sandbox design facilitate organic, free marketing on platforms like Twitch, serving as a primary driver for profitability.
  • Developers achieved an economical, trendy aesthetic by using stylized polygon art and a warm, yellow-tinted pastel palette, which avoids the need for high-end graphical assets.
Thomas BrushApr 2019