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id Software

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Documents about id Software

Cover of Xbox's big reset | Week in Mobile Games podcast
40 min
PocketGamer.biz40 min

Xbox's big reset | Week in Mobile Games podcast

Xbox is currently executing a fundamental strategic pivot, moving away from an aggressive focus on scaling the Game Pass subscription service toward a broader objective of engaging one billion players.

  • Microsoft is undergoing a major restructuring involving 3,200 staff layoffs and the divestment of five studios, including management buyouts for Compulsion Games and Double Fine and the sale of Ninja Theory and Undead Labs.
  • Microsoft has set an ambitious goal to engage one billion daily active users, a target that industry analysts view as highly challenging given that current console markets are largely flat and the company's total monthly active user base across its gaming division was reported at 500 million in 2024.
  • Pokémon Go has generated over $9 billion in lifetime revenue across the Google Play Store and Apple App Store during its 10-year history, with player spending peaking during the pandemic.
PocketGamer.bizJul 2026
Cover of The Cruelest Part Of Xbox's Layoffs
19 min
Jason Schreier19 min

The Cruelest Part Of Xbox's Layoffs

The recent restructuring at Xbox, characterized by a massive reduction in workforce and the divestment of five studios, has created a climate of profound instability and anxiety for remaining employees.

  • Microsoft has announced a major restructuring of its Xbox division, involving the layoff of 3,200 employees and the divestment of five game studios.
  • Beyond the primary layoffs, Xbox is cutting its vendor spend by 50%, which will result in significant job losses for contract workers who are not included in the official 3,200-person headcount.
  • Employees across Xbox, Blizzard, and ZeniMax are facing prolonged uncertainty, as a second wave of approximately 1,250 layoffs remains pending with no clear timeline for implementation.
Jason SchreierJul 2026
Cover of Defining "Indie" in 2026 | Extra Credits Gaming
17 min
Extra Credits17 min

Defining "Indie" in 2026 | Extra Credits Gaming

The term indie in the video game industry has evolved from a clear descriptor of independent production into a complex, contested, and often contradictory label.

  • The term 'indie' has evolved from a descriptor of self-funded, hobbyist-led development in the 1980s to a nebulous marketing label that no longer reliably distinguishes between studio size, funding models, or creative independence.
  • Modern industry giants like Epic Games, which was founded in 1991 and maintains self-publishing status for Fortnite despite a 40% ownership stake by Tencent, demonstrate that self-publishing does not inherently equate to the 'indie' identity.
  • The historical distinction between AAA and indie games—defined by 3D hyperrealism versus unique art styles and corporate versus 'punk rock' culture—has blurred as AAA studios increasingly adopt stylized aesthetics and indie developers rely on external publishers like Devolver Digital or Humble Bundle.
Extra CreditsMay 2026
Cover of Games That Made Us
10 min
Deconstructor of Fun10 min

Games That Made Us

The recent induction of four titles into the World Video Game Hall of Fame—Williams Electronics’ Defender, Rare’s GoldenEye 007, id Software’s Quake, and Bandai’s Tamagotchi—highlights the industry’s ongoing effort to codify historical significance through metrics of icon status, longevity, geographical reach, and influence.

  • Triple Dot has acquired AppLovin’s mobile gaming portfolio for $800 million, a deal encompassing 10 global studios and 2,500 employees across 23 cities.
  • The acquisition is valued at a low multiple of 0.6 times revenue and 3.5 times EBITDA, reflecting a high-risk strategy for the buyer.
  • AppLovin is divesting these assets to prioritize its high-growth advertising business, while Triple Dot faces the operational challenge of managing live-service games and in-app purchases without prior experience in those areas.
Deconstructor of FunMay 2025
Cover of Legends of Game Design
79 min
Game Developers Conference79 min

Legends of Game Design

The evolution of the video game industry from its inception in the late 1970s through the late 1990s reflects a transition from experimental, individual-driven development to a sophisticated, large-scale commercial enterprise.

  • The video game industry evolved from an experimental, individual-driven field in the late 1970s into a large-scale commercial enterprise by the late 1990s.
  • The transition from coin-operated arcade machines to home console and PC platforms allowed developers to move beyond hardware constraints and prioritize immersive, high-quality player experiences.
  • Independent studios like id Software were instrumental in this era, pioneering 3D gaming technology and establishing rapid development cycles.
Game Developers ConferenceJul 2017
Cover of The Early Days of id Software
56 min
Game Developers Conference56 min

The Early Days of id Software

The founding of id Software marked a pivotal shift in PC gaming, driven by a breakthrough in smooth, pixel-by-pixel scrolling that enabled the creation of the Commander Keen trilogy.

  • Between the early 1990s and mid-1990s, id Software produced 28 games in five and a half years, including industry-defining titles like Wolfenstein 3D, Doom, and Quake.
  • The studio pioneered the modern game engine licensing model, which was catalyzed by a technical breakthrough in smooth, pixel-by-pixel scrolling used in the Commander Keen trilogy.
  • Development efficiency was maintained by a strict policy of not reusing code between major projects, ensuring every title was built on a fresh, optimized foundation.
Game Developers ConferenceOct 2016