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Cover of Size DOS Matter: Mattis Delerud of Team DOS talks to Biz during Dare to be Digital
6 min
PocketGamer.biz6 min

Size DOS Matter: Mattis Delerud of Team DOS talks to Biz during Dare to be Digital

Size Does Matter is a rhythm-action game developed by Team DOS that blends mechanics from titles like Tetris, Super Hexagon, and Guitar Hero.

  • Size Does Matter is a rhythm-action game developed in Unity that combines mechanics from Tetris, Super Hexagon, and Guitar Hero for touchscreen devices.
  • To circumvent the high costs of licensing mainstream music, the developers source royalty-free soundtracks from emerging electronic artists on platforms like Newgrounds.
  • The game utilizes a free-to-play model that includes a base package of eight to ten songs, with additional revenue generated through the sale of artist-specific song packs.
PocketGamer.bizAug 2013
Cover of Spec Ops: The Line - II: What Does It Mean to be a Hero? - Extra Credits
9 min
Extra Credits9 min

Spec Ops: The Line - II: What Does It Mean to be a Hero? - Extra Credits

Spec Ops: The Line serves as a critical examination of the modern military shooter genre, specifically challenging the player’s desire for a hero fantasy.

  • Spec Ops: The Line critiques the military shooter genre by intentionally using repetitive, dated gameplay mechanics to induce player discomfort and mirror the protagonist's PTSD.
  • The game challenges the traditional hero fantasy by using fourth-wall-breaking loading screens and dialogue to directly question the player's motivations for engaging in virtual violence.
  • Designers utilized a holistic approach where visual cues, such as fading to white for hallucinations versus black for reality, effectively map the protagonist's psychological deterioration.
Extra CreditsSep 2012
Cover of The Hero's Journey - II: Analyzing Journey's Mechanics as Metaphors - Extra Credits
8 min
Extra Credits8 min

The Hero's Journey - II: Analyzing Journey's Mechanics as Metaphors - Extra Credits

The hero’s journey serves as a foundational narrative framework for game design, functioning not merely as a structural checklist but as a metaphorical tool to imbue games with deeper meaning.

  • Game mechanics should function as metaphors for character growth and thematic development rather than serving as simple plot devices.
  • The hero's journey framework is most effective when developers prioritize the underlying meaning of narrative beats over a formulaic, structural application.
  • Mechanical progression must align with thematic resonance, ensuring that actions like acquiring items or changing environments mirror human struggles.
Extra CreditsJul 2012
Cover of The Hero's Journey - I: How Journey Crafts a Compelling Narrative - Extra Credits
6 min
Extra Credits6 min

The Hero's Journey - I: How Journey Crafts a Compelling Narrative - Extra Credits

The hero’s journey, a narrative framework popularized by Joseph Campbell in 1949, serves as a foundational archetype in modern storytelling.

  • The hero's journey framework is most effective when used as a diagnostic tool for character development rather than a rigid, prescriptive template for plot.
  • Interactive media can elevate the hero's journey by forcing players to physically experience emotional narrative beats through gameplay mechanics.
  • In 'Journey', the 'Refusal of the Call' is represented by environmental constraints like winds that push players back toward the objective, turning technical limitations into meaningful narrative moments.
Extra CreditsJul 2012