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Monkey King Defies Heavens: Blockbuster Success Based on Chinese Mythology Signals New Era

The release of Black Myth: Wukong marks a transformative moment for the global video game industry, signaling the emergence of Chinese studios as major players in the AAA development space.

  • Black Myth: Wukong reached 2.4 million concurrent players on Steam, becoming the most-played single-player narrative title in the platform's history.
  • Game Science developed the title for $60 to $80 million, demonstrating that Chinese studios can produce AAA-quality games at a significantly lower cost than Western counterparts.
  • The success of this title challenges the industry trend toward multiplayer-only games, proving that culturally specific, narrative-driven experiences have massive global appeal.
SuperJoostFeb 2025
Cover of Project R.I.S.E Alpha Test First Look: Gameplay & impressions! What's next for @supercell?
49 min
Two & a Half Gamers49 min

Project R.I.S.E Alpha Test First Look: Gameplay & impressions! What's next for @supercell?

Project R.I.S.E. represents a strategic shift for Supercell as it explores the cooperative PVE roguelite genre.

  • Supercell is diversifying its portfolio by developing Project R.I.S.E., a cooperative PVE roguelite built on Unreal Engine that marks a strategic departure from the company's traditional PVP-focused titles.
  • The game features a complex meta-progression system centered on the 'Tower Forge,' which utilizes a currency-based economy and gacha-style mechanics for skill upgrades.
  • Technical performance is a critical barrier, with alpha testers reporting severe hardware issues including rapid battery depletion and device overheating.
Two & a Half GamersJan 2025
Cover of Why His Game Has Taken 10 Years To Make (Ken Levine) — Full Time Game Dev Podcast Ep. 034
85 min
Thomas Brush85 min

Why His Game Has Taken 10 Years To Make (Ken Levine) — Full Time Game Dev Podcast Ep. 034

The decade-long development of the title Judas represents a fundamental shift in creative methodology, moving away from traditional production cycles toward a research-heavy, iterative process.

  • Ken Levine’s upcoming game, Judas, has been in development for 10 years, reflecting the extreme time and resource investment required for modern high-end game production.
  • The 'Narrative Lego' system is a modular design approach that allows developers to create highly personalized, non-linear player experiences by rearranging story elements rather than relying on a strictly linear script.
  • Effective game development requires a willingness to kill features that do not serve the core identity of the project, even if the developer initially believes they are essential.
Thomas BrushJan 2025
Cover of Let's Review Your Games — Ep. 002
104 min
Thomas Brush104 min

Let's Review Your Games — Ep. 002

The evaluation of independent game titles reveals that success in the current market relies heavily on the synergy between responsive mechanics, cohesive aesthetic presentation, and intuitive user interface design.

  • The game 'Constance' was rated the highest among the five titles reviewed, receiving a 9.8 score from the host.
  • The review session covered five specific games: Blood Rush, Constance, Crimson Tide, Dragon Paw, and Legends of Mythology.
  • Effective UI design, such as centering text for a 'kubrickian' aesthetic, can provide a sense of authority and visual impact in game menus.
Thomas BrushJan 2025
Article

The Big Game Engines Report 2025

The game engine landscape is undergoing a significant transformation as the traditional dominance of in-house, custom-built engines among AAA studios gives way to third-party solutions.

  • Unreal Engine is rapidly capturing market share from custom-built engines, establishing itself as the preferred choice for AAA studio development.
  • Unity maintains its position as the dominant engine for games released on Steam, accounting for over 50% of all titles.
  • Unity is facing a two-front competitive challenge, with Unreal Engine pressuring its position in high-end development and Godot gaining traction at the lower end of the market.
Sensor TowerJan 2025
Cover of PC & Console Year in Review: 2025
Report23 pages

PC & Console Year in Review: 2025

The 2025 PC and Console Year in Review provides a comprehensive analysis of the global gaming landscape, focusing on market performance, consumer behavior, and development trends.

  • Premium games dominate the market, accounting for 78% of Steam’s $16.8 billion total revenue in 2025.
  • Cooperative gameplay is a primary driver of commercial success, with 11 of the top 20 highest-grossing titles featuring co-op mechanics.
  • Indie developers contribute over 25% of Steam’s total revenue, with 'Triple-I' titles delivering exceptional return on investment.
Alinea AnalyticsJan 2025
Cover of How UGC, AI, & Cloud Are Transforming Gaming Report
Report66 pages

How UGC, AI, & Cloud Are Transforming Gaming Report

The report argues that user-generated content (UGC), artificial intelligence (AI) and cloud gaming are reshaping the industry by lowering entry barriers, democratizing creation and expanding cross-platform reach.

  • Cloud gaming revenue grew from $1.1 billion in 2020 to $6.9 billion in 2024, with projections reaching $18.7 billion by 2027 and a trajectory to become the dominant play model within a decade.
  • Cloud gaming subscribers have surged from 62.5 million to nearly 396 million over the last four years, while AI-driven development tools are projected to generate $4.2 billion by 2029.
  • Indie developers are increasingly competitive, with indie releases on Steam generating $4 billion in 2024, a figure that now matches AAA revenue streams.
Room 8 GroupJan 2025
Cover of The Big Game Engine Report of 2025
Report25 pages

The Big Game Engine Report of 2025

The Big Game Engine Report 2025 examines the shifting landscape of game development technology, focusing on the transition from proprietary in-house tools to third-party public engines.

  • The share of Steam releases powered by custom in-house engines plummeted from over 70% in 2012 to 13% in 2024.
  • Custom engines have fallen below 50% of total unit sales for the first time, currently accounting for 42% of the market.
  • Unity remains the volume leader, powering 51% of all Steam releases in 2024, primarily dominating the 'Tiny' and 'Small' categories under 100k units.
Video Game InsightsJan 2025
Cover of TWIG Bonus Episode: Holiday Special (UEFN, Royal Kingdom, and the Steam race)
57 min
Deconstructor of Fun57 min

TWIG Bonus Episode: Holiday Special (UEFN, Royal Kingdom, and the Steam race)

The Unreal Editor for Fortnite (UEFN) serves primarily as a foundational training ground for Unreal Engine development rather than a viable ecosystem for venture-scale independent studios.

  • UEFN is currently better suited as a training ground for Unreal Engine development than as a viable platform for venture-scale independent studios due to limited monetization and restrictive analytics.
  • Independent developers on UEFN face an uneven playing field against Epic Games, including a 15% revenue share penalty for projects utilizing licensed intellectual property.
  • The mobile puzzle market is closely watching the maturation of Royal Kingdom to determine if it will cannibalize the player base and revenue of established hits like Royal Match.
Deconstructor of FunDec 2024
Cover of Why Do Unreal Games All Look This Way — PontyPants
11 min
Thomas Brush11 min

Why Do Unreal Games All Look This Way — PontyPants

The discussion centers on the growing trend of asset-flipping in the indie game industry and the resulting homogenization of visual aesthetics, particularly among games developed in Unreal Engine.

  • Creating custom assets instead of using store-bought ones ensures visual cohesion and prevents the 'generic' look often associated with Unreal Engine 5 titles.
  • Relying on third-party assets carries legal risks, as demonstrated by the removal of the game 'Only Up' from Steam due to copyright issues regarding asset ownership.
  • Players possess a subconscious ability to distinguish between 'asset-flipped' games and those with custom, intentional design, which can negatively impact the perceived quality of a title.
Thomas BrushDec 2024
Cover of Condensed Interim Consolidated Financial Statement of the CD PROJEKT Group for Q3 2024
Financial report116 pages

Condensed Interim Consolidated Financial Statement of the CD PROJEKT Group for Q3 2024

The CD PROJEKT Group’s financial results for the first nine months of 2024 reflect a period of transition characterized by a year-over-year decline in net profit and revenue.

  • CD PROJEKT reported a Q3 2024 net profit of 78.1 million PLN, a decline driven by the lack of a major product launch comparable to the previous year's Phantom Liberty expansion.
  • The company maintains a strong financial position with 2.76 billion PLN in total assets and 1.4 billion PLN in liquid reserves, including cash, bank deposits, and government bonds.
  • Digital distribution remains the primary revenue driver, accounting for over 95% of total sales, with North America serving as the dominant market at approximately 74% of revenue.
CD ProjektNov 2024
Cover of Inside Timi Studio: How Call of Duty Mobile Set the Stage for Delta Force
40 min
Deconstructor of Fun40 min

Inside Timi Studio: How Call of Duty Mobile Set the Stage for Delta Force

TiMi Studio Group’s evolution from a mobile-centric developer to a global powerhouse is defined by a strategic shift in platform priority and genre focus.

  • TiMi Studio Group is shifting from a mobile-first strategy to a PC-first development model with the upcoming Delta Force title to capture Western audiences accustomed to higher production values.
  • The studio has scaled its development team from under 200 people for Call of Duty: Mobile to 400 people for Delta Force to support a more rigorous content cadence.
  • Delta Force utilizes Unreal Engine 4 to enable cross-progression across PC, console, and mobile while explicitly excluding cross-play to maintain competitive integrity.
Deconstructor of FunNov 2024