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Crystal Dynamics

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Cover of Amazon Abandons Its Open World Driving Game with Maverick Games
Article

Amazon Abandons Its Open World Driving Game with Maverick Games

Amazon has officially terminated its publishing agreement with UK-based developer Maverick Games for an unannounced open-world driving title.

  • Amazon has terminated its publishing agreement with UK-based developer Maverick Games for their upcoming AAA narrative-led open world driving game.
  • Maverick Games, founded in 2022 by former Forza Horizon creative director Mike Brown, confirmed that development of the title remains ongoing as they seek a new publishing partner.
  • This move is part of a broader strategic contraction at Amazon Game Studios, which has recently cut MMO development staff, ceased operations on the title 'King of Meat,' and sold the MOBA 'March of Giants' to Ubisoft.
The Game BusinessFeb 2026
Cover of Caught in Silksong’s Web
Article

Caught in Silksong’s Web

The surprise release of Team Cherry’s Hollow Knight: Silksong on September 4, 2025, serves as a focal point for analyzing current industry dynamics, specifically regarding development autonomy, market saturation, and the evolving relationship between developers and media.

  • The surprise September 4, 2025, launch of Hollow Knight: Silksong triggered a market reaction where at least 18 independent titles delayed their releases to avoid direct competition.
  • Team Cherry’s decision to bypass pre-release review codes for Silksong has intensified industry debates regarding the role and future viability of professional game criticism.
  • The 11-year development cycle of Silksong demonstrates that self-funded studios can successfully bypass traditional industry pressures, such as external release-date mandates and rigid project management.
Video Games Industry MemoSep 2025
Cover of Our Industry News (13/05/24 - 19/05/24)
Article

Our Industry News (13/05/24 - 19/05/24)

The weekly industry bulletin covers a mix of corporate developments, market performance highlights, and new game releases for the week of 13–19 May 2024.

  • Sony has restructured PlayStation leadership, appointing Hermen Hulst and Hideaki Nishino to replace Hiroki Totoki as acting CEO.
  • Sony reported a 17% increase in fiscal year revenue to $28 billion, bolstered by the success of Helldivers 2, which sold 12 million units in its first 12 weeks.
  • The record-breaking performance of Helldivers 2 may signal a strategic pivot for Sony toward live-service titles over traditional single-player narrative games.
SparkersMay 2024
Cover of After the Unboxing
Article

After the Unboxing

The accidental public release of internal Microsoft documents during the FTC v. Microsoft legal proceedings in September 2023 serves as the primary focus of this analysis.

  • The accidental leak of internal Microsoft documents during the FTC case revealed sensitive long-term strategy, including hardware plans through 2030, unannounced games, and internal assessments of competitors.
  • Leaked internal communications disclosed specific Game Pass acquisition costs, such as $5 million for indie titles, $50 million for Dying Light 2, and a $300 million valuation for Star Wars Jedi: Survivor.
  • Microsoft’s internal documents revealed a lack of industry awareness, including an underestimation of Baldur’s Gate 3's potential and a $250 million valuation for Suicide Squad that the author characterizes as unrealistic.
Hit PointsSep 2023
Cover of Embracer Group Q3 Financial Report: 2022
Article

Embracer Group Q3 Financial Report: 2022

Embracer Group’s third-quarter financial report for the period ending December 31, 2022, highlights a period of significant expansion driven by acquisitions, alongside a strategic shift toward long-term organic growth through a robust development pipeline.

  • Embracer Group reported Q3 net sales of SEK 11.6 billion ($1.12 billion), a 128% year-over-year increase, though organic growth remained negative at -3%.
  • The PC/Console segment experienced a 1,554% year-over-year profit decline, driven by a lack of major releases and the poor performance of titles like the Saints Row reboot.
  • The company is pivoting toward long-term organic growth by investing SEK 1.6 billion into its internal development pipeline during the quarter.
Game World ObserverFeb 2023
Cover of Embracer Group Annual Financial Report 2022
Article

Embracer Group Annual Financial Report 2022

The Embracer Group fiscal year 2022 financial report highlights a period of significant expansion and robust revenue growth for the Swedish holding company.

  • Embracer Group reported SEK 17 billion ($1.7 billion) in net sales for fiscal year 2022, an 89% year-over-year increase driven primarily by a 116% surge in video game operations.
  • EBITDA grew by 53.9% year-over-year to reach SEK 6.13 billion ($613 million).
  • The company maintains a development pipeline of 223 titles, including a strategic commitment to release over 25 AAA games by March 2026.
Embracer GroupMay 2022
Cover of Embracing the Future
Article

Embracing the Future

The acquisition of Square Enix’s Western studio network by Embracer Group represents a significant strategic realignment for both entities.

  • Embracer Group acquired Square Enix’s Western studio network—including Crystal Dynamics, Eidos Montreal, and Square Enix Montreal—along with IPs like Tomb Raider and Deus Ex for $300 million.
  • The acquisition adds over 1,000 development staff to Embracer Group, bringing its total headcount to more than 14,000 employees across 124 studios in over 40 countries.
  • Square Enix offloaded these studios to reduce costs, viewing the Western division as a high-expenditure operation that consistently underperformed relative to expectations.
Hit PointsMay 2022
Cover of Half of Perfect Dark Core Developers Reportedly Left The Initiative During 2021
Article

Half of Perfect Dark Core Developers Reportedly Left The Initiative During 2021

The development of the Perfect Dark reboot at The Initiative faced significant internal instability throughout 2021.

  • During 2021, approximately 34 core developers—nearly half of the studio's staff—departed from The Initiative, leaving fewer than 50 employees remaining.
  • Key leadership departures from The Initiative included the game director, technical director, lead animator, lead gameplay engineer, lead level designer, and most of the senior design team.
  • Departing staff cited concerns regarding slow development progress and a lack of creative freedom as primary reasons for leaving the studio.
Game World ObserverMar 2022