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Cover of Senator's Roundtable: Hamburg
Article

Senator's Roundtable: Hamburg

The Senator's Roundtable 2026 is an annual exchange format that brings Hamburg's games industry into direct contact with local politics.

  • Hamburg’s government and industry leaders met on February 5, 2026, to align regional policy with the operational needs of local game companies.
  • Industry stakeholders identified the implementation of the EU’s Digital Fairness Act and the establishment of competitive tax credits as critical priorities for maintaining the region's market position.
  • Gamecity Hamburg will launch a new CEO Meetup format in 2026 to expand networking and strengthen the local development ecosystem.
Gamecity HamburgFeb 2026
Cover of Recap: Gamecity Hamburg Celebrates Two Years of FLINTA Games Meetup
Article

Recap: Gamecity Hamburg Celebrates Two Years of FLINTA Games Meetup

Gamecity Hamburg marked the second anniversary of its FLINTA Games Meetup on September 23, 2025, by launching the first FLINTA Games Mentoring Dinner.

  • Gamecity Hamburg evolved its FLINTA Games Meetup, established in summer 2023, into a structured Mentoring Dinner format on September 23, 2025.
  • The inaugural mentoring event featured eight professional mentors from major companies including Capcom, Bigpoint, InnoGames, and Daedalic Entertainment.
  • Mentoring sessions covered diverse industry disciplines, specifically indie studio management, programming, art direction, PR, marketing, product management, and localization.
Gamecity HamburgSep 2025
Cover of Gamecity Hamburg at Gamescom 2025: All You Need to Know
Article

Gamecity Hamburg at Gamescom 2025: All You Need to Know

Gamecity Hamburg announces its delegation to gamescom 2025, held in Cologne from August 20 to 24, positioning the event as a showcase and networking opportunity for Hamburg's games sector.

  • Gamecity Hamburg is hosting a delegation of four indie studios at the Indie Arena Booth (Hall 10.2) during Gamescom 2025, held August 20–24 in Cologne.
  • The four featured indie studios are Mooneye Studios (IKUMA: The Frozen Compass), Tiny Roar (Lou's Lagoon), Wetterfest (Frisia – Tales & Tides), and solo developer ThinMatrix (HomeGrown).
  • Major established companies from the Hamburg region, including Bigpoint, InnoGames, Daedalic Entertainment, Exit Games/Photon, Gamigo, and Toneworx, are confirmed to attend for B2B engagement.
Gamecity HamburgAug 2025
Cover of Gamecity Hamburg and Hamburg Game Studios at Gamescom 2024
Article

Gamecity Hamburg and Hamburg Game Studios at Gamescom 2024

Gamecity Hamburg will facilitate the presence of five indie studios at Gamescom 2024, held from August 21 to 25 in Cologne, through its "Road to gamescom" program.

  • Gamecity Hamburg supported five local indie studios at Gamescom 2024, held in Cologne from August 21 to 25, by providing exhibition space at the Indie Arena Booth.
  • The initiative is part of a 'Road to' program that provides delegation packages and professional workshops to help Hamburg-based developers secure networking and business opportunities.
  • The five featured indie projects include Godcomplex Games (Stack 'Em Up), Markus Koepke (Journey Beyond the Edge of the World), Pipapo Games (Map Map - A Game About Maps), Slime King Games (Under the Island), and Sven Ahlgrimm and Mathilde Hoffmann (ODDADA).
Gamecity HamburgJul 2024
Cover of Senators Roundtable 2024: Industry Decision Makers and Politics
Article

Senators Roundtable 2024: Industry Decision Makers and Politics

The Senator's Roundtable 2024 is an annual gathering in which Hamburg's Senator for Culture and Media, Dr. Carsten Brosda, and the promotion initiative Gamecity Hamburg bring together games industry executives to discuss current sector challenges and present Gamecity's activities.

  • The 2024 Senators Roundtable in Hamburg served as a strategic forum to align local government policy with the needs of the regional gaming industry.
  • Key industry stakeholders including Bigpoint, InnoGames, Goodgame Studios, and Daedalic Entertainment participated in the dialogue to address operational challenges.
  • Discussions centered on optimizing the professional environment to maintain Hamburg’s competitiveness as a hub for established studios and emerging developers.
Gamecity HamburgFeb 2024
Cover of 20 Years Bigpoint in Hamburg
Article

20 Years Bigpoint in Hamburg

Bigpoint, the Hamburg-based free-to-play studio founded in 2002, marked its 20-year anniversary in July 2023 with an interview of Managing Director Michelle Zou published by Gamecity Hamburg.

  • Founded in 2002, Bigpoint has reached over 410 million players across its portfolio, which includes titles such as Farmerama, Seafight, and DarkOrbit Reloaded.
  • Bigpoint’s current strategy focuses on maintaining its live-service games through content expansions while developing new projects featuring advanced gameplay and immersive storytelling.
  • The company identifies cloud gaming, artificial intelligence, and augmented reality as the primary emerging technologies expected to drive future industry growth.
Gamecity HamburgJul 2023
Cover of Gamecity Treff: The 20th Anniversary in Review
Article

Gamecity Treff: The 20th Anniversary in Review

Gamecity Hamburg marked its 20th anniversary with a special edition of the Gamecity Treff, its recurring networking event for Hamburg's games industry.

  • Gamecity Hamburg celebrated its 20th anniversary on May 24, 2023, with a networking event held at the Jupiter venue in Hamburg.
  • The event drew approximately 250 attendees, representing a broad cross-section of the local games industry ecosystem.
  • Key industry sponsors supporting the anniversary celebration included Bigpoint, Bytro, and The Sandbox.
Gamecity HamburgMay 2023
Cover of Senator's Roundtable 2023: Hamburg
Article

Senator's Roundtable 2023: Hamburg

Hamburg's Senator's Roundtable 2023 is a yearly networking and policy event in which the city's Minister for Culture and Media, Dr. Carsten Brosda, and Gamecity Hamburg invite games industry representatives to meet with city officials.

  • The Senator’s Roundtable 2023, held on February 3 in Hamburg, serves as a formal mechanism for aligning municipal policy with the operational needs of the local games industry.
  • The event convened key industry stakeholders including InnoGames, Bigpoint, Fishlabs, Square Enix, Rocket Beans Entertainment, Twitch, and Razer to facilitate public-private dialogue.
  • Hamburg’s government utilizes this forum to refine support structures, such as dedicated funding programs and incubator initiatives, to maintain the city's competitive status as a gaming hub.
Gamecity HamburgFeb 2023
Cover of Games Funding in Hamburg: The Perfect Place to Advance Your Game Projects
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Games Funding in Hamburg: The Perfect Place to Advance Your Game Projects

Hamburg's Gamecity initiative presents the city as a supportive base for game developers, founders, and studios, outlining two main funding and development programs alongside the wider local ecosystem.

  • Gamecity Hamburg provides non-repayable Prototype Funding grants of up to 80,000 euros, covering 80 percent of eligible project costs, with over 2 million euros distributed to 37 projects as of 2025.
  • The Games Lift Incubator offers selected teams 15,000 euros in financing plus a year-long program of expert mentoring, workshops, and office space, having supported 25 teams since 2020.
  • Hamburg’s gaming ecosystem is supported by more than 12 academic institutions providing specialized gaming education to ensure a steady talent pipeline.
Gamecity HamburgSep 2022
Cover of Recap: Portfolio Slam #4: Game Art
Article

Recap: Portfolio Slam #4: Game Art

Gamecity Hamburg's recap of Portfolio Slam #4: Game Art covers an event held on March 29, 2022, in Hamburg, aimed at helping emerging game artists present their work and understand what makes a strong portfolio.

  • Portfolio Slam #4 held on March 29, 2022, in Hamburg, provided direct professional critique from industry experts at InnoGames, Bigpoint, and independent art direction to bridge the gap between emerging artists and hiring expectations.
  • Three emerging artists—Anna Folz, Maik Fraisler, and Hasbi Adenan—received 10-minute personalized evaluations covering technical execution, presentation style, and content selection.
  • Audience voting ranked Anna Folz first, followed by Maik Fraisler and Hasbi Adenan, based on their presented portfolio work.
Gamecity HamburgMar 2022
Cover of Goodgame Studios Opens a Publishing Division
Article

Goodgame Studios Opens a Publishing Division

Hamburg-based Goodgame Studios announced on October 26, 2021 that it is establishing a publishing division, marking a strategic expansion beyond developing its own titles.

  • Hamburg-based Goodgame Studios launched a dedicated publishing division in October 2021 to support external developers.
  • The studio is leveraging its existing infrastructure and a player base of over 500 million registered users to facilitate the market entry of third-party titles.
  • Nina Müller, a veteran with management experience at Goodgame Studios and Bigpoint, was appointed to lead the new publishing business unit.
Gamecity HamburgOct 2021
Cover of Hamburg Prototype Funding: Presentation of the Awarding Committee
Article

Hamburg Prototype Funding: Presentation of the Awarding Committee

Gamecity Hamburg announced in April 2020 the five-person awarding committee that will, for the first time, decide on grants under the city's new Hamburg prototype funding scheme.

  • The Hamburg prototype funding initiative provides financial support for early-stage game projects to drive innovation and regional industry growth.
  • A five-member awarding committee evaluates applications, featuring experts from Studio Fizbin, Rockfish Games, Goodgame Studios, the Ministry of Culture and Media, and Gamecity Hamburg.
  • Funding decisions are based on four primary criteria: promotion of young talent, project feasibility, market potential, and impact on the Hamburg games ecosystem.
Gamecity HamburgApr 2020