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Gamecity Hamburg
The event was held on March 29, 2022, in Hamburg. It was designed to bridge the gap between aspiring game artists and industry veterans.
Gamecity Hamburg's recap of Portfolio Slam #4: Game Art covers an event held on March 29, 2022, in Hamburg, aimed at helping emerging game artists present their work and understand what makes a strong portfolio. The event was organized with Design Zentrum Hamburg and PAGE Online as cooperation partners and sponsored by InnoGames, reflecting the city's effort to connect local talent with studios.
The evening opened with a keynote by Reiko Groß, Art Director at InnoGames, titled "How to land a job in the games industry? Do what you love." He offered practical guidance on assembling a portfolio, selecting pieces, presenting them in job applications, and finding a role that fits one's skills and interests. Three young artists then presented on stage. Hasbi Adenan, a student at HAW Hamburg, showed stylized environment art including technical 3D pieces and sculpts. Anna Folz, a freelance illustrator, storyboard artist and concept artist, presented work ranging from a visual concept for a H.P. Lovecraft interpretation to concepts for the game "Walk the Frog" and scenes from an illustrated campaign video. Maik Fraisler, Junior Concept Artist at Goodgame Studios, discussed his work on several games and his personal project "Clay Heart."
Each presenter received ten minutes of feedback from a jury of experienced artists: Groß, Marcela Versiani (Lead Artist at Bigpoint) and Trevor Claxton (freelance Art Director). The jury then took audience questions about entering the industry. In the audience vote, Folz placed first, Fraisler second and Adenan third. All three portfolios were to be published on PAGE Online, which also ran a German-language article on the event.
After the formal program, attendees networked over drinks and snacks, and audience members could receive individual portfolio feedback from Frank Härtenhoff, a Game Artist at InnoGames. The event combined mentorship, peer exposure and direct industry contact, with a strong emphasis on practical career advice for entry-level artists in Hamburg's games ecosystem.
Gamecity Hamburg · 2026
game.de · 2019