Skip to main content

Azure

Company

Documents about Azure

Cover of Unity Backpedals / Playtika Acquires / Next-Gen Console Leaks
72 min
Naavik72 min

Unity Backpedals / Playtika Acquires / Next-Gen Console Leaks

Unity’s recent attempt to implement a controversial runtime fee policy has triggered a profound crisis of confidence within the game development community.

  • Unity's attempt to impose retroactive runtime fees has damaged its reputation, prompting developers to explore alternatives like Godot to prioritize platform stability over Unity's mobile ecosystem.
  • Unity has attempted to mitigate developer backlash by capping its new runtime fees at 4% of revenue and limiting the policy to high-earning developers.
  • Microsoft is shifting its strategy toward a hybrid ecosystem that integrates local hardware with Azure cloud infrastructure to centralize user data and services via Game Pass.
NaavikSep 2023
Cover of Unity’s Love Triangle & Blizzard’s Breakup - The Metacast by Naavik
62 min
Naavik62 min

Unity’s Love Triangle & Blizzard’s Breakup - The Metacast by Naavik

The global gaming industry is currently defined by a strategic pivot toward platform-based infrastructure and the consolidation of development tools.

  • The gaming industry is shifting from proprietary, siloed development toward platform-agnostic, third-party infrastructure that serves both gaming and non-gaming sectors.
  • Unity rejected an acquisition bid from AppLovin to pursue a merger with IronSource, prioritizing operational autonomy and cloud infrastructure integration with Microsoft Azure.
  • Major publishers are increasingly canceling high-cost, cross-cultural co-development projects, such as Blizzard’s terminated mobile collaboration with NetEase, to favor leaner, faster-to-market mobile titles.
NaavikAug 2022
Cover of PocketGamer.biz Mobile Games Awards 2021
68 min
PocketGamer.biz68 min

PocketGamer.biz Mobile Games Awards 2021

The mobile gaming sector reached a pivotal maturation point in 2021, solidifying its position as the dominant force in the global interactive entertainment market.

  • The mobile gaming sector reached a valuation between $91 billion and $120 billion in 2021, accounting for approximately 50% of the total global games market.
  • The industry experienced significant financial consolidation and investment, characterized by over $60 billion in mergers and acquisitions alongside increased venture capital funding for studios and service providers.
  • Growth is increasingly driven by high-fidelity experiences and sophisticated live operations, with industry leaders like TiMi Studio Group, Tencent, and Supercell setting the standard for development.
PocketGamer.bizJul 2021
Cover of Superstar Session: Azure PlayFab Party Showcase
20 min
PocketGamer.biz20 min

Superstar Session: Azure PlayFab Party Showcase

Azure PlayFab Party serves as a comprehensive networking and communication solution designed to enhance multiplayer gaming experiences by fostering social connectivity, inclusivity, and cross-platform interaction.

  • Azure PlayFab Party provides a cross-platform networking and communication solution for Windows, Xbox, PlayStation, Nintendo Switch, iOS, Android, and Google Stadia.
  • The service secures multiplayer traffic against DDoS attacks by routing data through geo-distributed cloud relays instead of peer-to-peer connections.
  • Integration includes built-in accessibility and communication features such as real-time voice-to-text and translation across more than 70 languages via Azure Cognitive Services.
PocketGamer.bizNov 2020
Cover of AWS vs Azure vs Google. Does it Even Matter? Which to Use and Why
19 min
PocketGamer.biz19 min

AWS vs Azure vs Google. Does it Even Matter? Which to Use and Why

The primary objective of this analysis is to provide a comparative framework for game developers and startups selecting between the three dominant cloud service providers: Amazon Web Services (AWS), Microsoft Azure, and Google Cloud Platform (GCP).

  • AWS offers the most extensive infrastructure reach and service catalog, making it the optimal choice for developers prioritizing maximum customization and technical capability.
  • GCP provides a competitive advantage for game studios through specialized services like BigQuery for analytics and Firebase for database management.
  • Microsoft Azure is the most efficient choice for organizations already embedded in the Microsoft ecosystem, leveraging existing licensing credits to reduce overall costs.
PocketGamer.bizFeb 2020
Cover of Making "Big Data" Work for Halo: A Case Study
61 min
Game Developers Conference61 min

Making "Big Data" Work for Halo: A Case Study

The modernization of telemetry systems for the Halo franchise represents a critical shift from legacy batch-processing methods to a high-performance, real-time architecture capable of handling over 800,000 events per second.

  • The Halo telemetry system was modernized to handle over 800,000 events per second by shifting from legacy batch processing to a high-performance, real-time architecture.
  • Developers implemented a dual-stream approach using the Common Event Logging Library to separate critical data from non-essential events, keeping CPU overhead within a 1-millisecond-per-frame budget.
  • System efficiency is maintained through optimized C++ macros and the Bond serialization protocol, resulting in a lean average event size of 120 bytes.
Game Developers ConferenceFeb 2018