Azure
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Report33 pages
Perforce 2024 State of Game Technology Report
The report demonstrates that real-time 3D engines and advanced asset pipelines are now integral to more than half of organizations beyond traditional game development, spanning media, automotive, education and healthcare.
- Real-time 3D engines have expanded beyond gaming, with over 50% of organizations in media, automotive, education, and healthcare now integrating these technologies into their workflows.
- Unreal Engine leads the market with 63% usage, followed by Unity at 47%, while Perforce Helix Core remains the primary version-control solution for 51% of firms.
- Generative AI adoption is widespread, with over 65% of respondents utilizing AI tools, led by ChatGPT at 47%, with indie studios showing higher adoption rates than AAA counterparts.
Perforce SoftwareJan 2024
Presentation40 pages
Microsoft Windows Azure Gaming Summit: Overview of and Future Outlook on the Global Games Market
The global games market is undergoing a fundamental transformation, shifting from a product-based model to a service-oriented ecosystem driven by cloud connectivity and multi-screen engagement.
- The global games market generated $66.3 billion in 2012, serving a total population of 967 million gamers.
- The industry is shifting from a product-based model to a service-oriented ecosystem, with free-to-play business models now accounting for the majority of revenue across mobile and digital platforms.
- Regional revenue is led by North America at $22.5 billion and the Asia-Pacific region at $22.4 billion, with Europe contributing $18.7 billion.
Microsoft