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Amplitude Studios

CompanyFrance

4 documents in the library are about Amplitude Studios, from writers such as Sega Sammy Holdings, Game World Observer and The Game Business. Each has a summary and key insights with the page they come from.

Documents
4
newest 16 Sep 2025
Steam revenue
$160.8M
estimate, its games

Connections

Each row is a game or company named alongside Amplitude Studios, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$155.3M
7 games
Revenue as developer
$160.8M
8 games
Units sold
8.6M
as publisher or developer
Headquarters
France

Amplitude Studios’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
ENDLESS™ Space 2Developer and Publisher2016$40.3M1.7M
ENDLESS™ LegendDeveloper and Publisher2014$38.6M2.1M
HUMANKIND™Developer and Publisher2021$31.4M866K
ENDLESS™ Space - Definitive EditionDeveloper and Publisher2012$31.3M2.2M
Dungeon of the ENDLESS™Developer and Publisher2013$11.3M1.5M
ENDLESS™ Legend 2Developer2025$5.5M191K
ENDLESS™ Dungeon - Definitive EditionDeveloper and Publisher2023$2.5M116K
Love Thyself - A Horatio StoryDeveloper and Publisher2019—21K
HUMANKIND™ 2Developer and Publisher———

Documents about Amplitude Studios

Cover of Life after Sega: Can Relic and Amplitude rejuvenate strategy games
31 min
The Game Business31 min

Life after Sega: Can Relic and Amplitude rejuvenate strategy games

Relic Entertainment and Amplitude Studios are navigating a pivotal transition following their departure from Sega, marking a broader industry shift toward independent agility within the strategy game sector.

  • Relic Entertainment and Amplitude Studios have transitioned to independent operations following their departure from Sega to prioritize operational autonomy and community-focused development.
  • Relic Entertainment is implementing a tiered production system that separates flagship titles from smaller, experimental projects under the 'Relic Labs' initiative to reduce financial risk and overhead.
  • Amplitude Studios is maintaining its focus on the 4X strategy genre with a dedicated team of approximately 170 professionals, prioritizing deep engagement with its existing player base over mass-market expansion.
The Game BusinessSep 2025
Cover of Sega Financial Report: H1 2024
Article

Sega Financial Report: H1 2024

Sega’s financial results for the first half of fiscal year 2025 demonstrate a resilient video game business despite a broader decline in total company revenue and operating profit.

  • Sega’s video game business (Consumer subsegment) grew 22% year-over-year in H1 FY25, reaching ¥95.6 billion ($626 million) in revenue.
  • Growth was primarily driven by strong DLC sales and the inclusion of Rovio, which contributed ¥17 billion ($111 million) in revenue during the period.
  • Back catalog titles were the primary revenue driver for full-game sales, accounting for nearly 80% of the ¥27.7 billion ($181.4 million) total.
Game World ObserverNov 2024
Cover of Financial Results Presentation: Q2 for the Fiscal Year Ending March 2025
Financial report49 pages

Financial Results Presentation: Q2 for the Fiscal Year Ending March 2025

Sega Sammy’s financial performance through the second quarter of the fiscal year ending March 2025 reflects a period of strategic transition and robust operational growth across its core entertainment and gaming segments.

  • Sega Sammy is executing a 200 billion yen medium-term investment plan focused on consumer game development and aggressive M&A activity, including the acquisitions of GAN and Stakelogic.
  • The consumer games division achieved strong momentum with both 'Sonic X Shadow Generations' and 'Metaphor: ReFantaggio' surpassing one million units sold at launch.
  • The company finalized structural reforms in Europe, including the divestment of Amplitude Studios, which resulted in a 5.9 billion yen extraordinary loss intended to stabilize long-term profitability.
Sega Sammy HoldingsNov 2024
Cover of Integrated Report 2017: Sega Sammy Holdings
Report147 pages

Integrated Report 2017: Sega Sammy Holdings

The Sega Sammy Holdings 2017 Integrated Report outlines the company’s strategic transition from a period of structural reform to a phase of sustainable growth, encapsulated by the "Road to 2020" initiative.

  • Sega Sammy is executing a 'Road to 2020' strategy to transition into an IP-centric organization, targeting a 15% operating margin and 5% return on assets by fiscal 2020.
  • Fiscal 2017 financial performance showed strong growth, with net sales increasing 5% to ¥366.9 billion and operating income rising 68% to ¥29.5 billion.
  • The company is diversifying revenue streams away from the declining domestic pachinko market by expanding into global digital gaming and integrated resort development.
Sega Sammy Holdings