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ABI Games Studio

Company

4 documents in the library are about ABI Games Studio, from writers such as Digital in Asia, Gamesforum and MarketIQ. Each has a summary and key insights with the page they come from.

Documents
4
newest 1 Mar 2026

Connections

Each row is a game or company named alongside ABI Games Studio, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about ABI Games Studio

Cover of Vietnam Gaming & Esports 2026
Article

Vietnam Gaming & Esports 2026

Vietnam Gaming & Esports 2026 is a free 40+ page report from Digital in Asia, authored by founder and editor Tom Simpson and published in March 2026.

  • Vietnam's gaming market is valued at over $817 million and is projected to grow at a 9.39% CAGR to 2030, outpacing the wider Southeast Asian region.
  • Mobile gaming dominates revenue (approximately 60% share), but PC gaming remains relevant due to a strong internet café culture, a unique dynamic in Southeast Asia.
  • Esports has achieved mainstream status in Vietnam, with viewership comparable to traditional sports, increasing corporate sponsorships, and growing governmental support.
Digital in AsiaMar 2026
Cover of Vietnam's Mobile Dev Opportunity
Report7 pages

Vietnam's Mobile Dev Opportunity

Vietnam has emerged as a significant player in the global mobile game development landscape, transitioning from a consumer-driven market to a vibrant producer of original intellectual property.

  • Vietnam has emerged as a major global mobile development hub with over 35,000 game programmers and more than 300 active local publishers.
  • In 2024, five Vietnamese studios ranked among the world’s top 25 publishers, generating 2.4 billion downloads and $133 million in revenue.
  • Since 2020, the sector has experienced significant growth, marked by a 67% increase in downloads and an 82% rise in earnings.
NaavikFeb 2026
Cover of Mobile Gaming by Genre: Hypercasual
Report28 pages

Mobile Gaming by Genre: Hypercasual

The mobile gaming industry is experiencing a significant evolution within the hypercasual genre, driven by a strategic shift towards "hybrid-casual" models.

  • Hypercasual revenue for the top 100 titles is projected to reach $690 million in 2025, a significant increase from $403 million in 2024.
  • H1 2025 performance for the top 100 hypercasual titles hit record highs of 5.48 billion downloads and $345 million in IAP revenue, doubling the figures from the same period in 2024.
  • Leading publishers like AZUR GAMES, Supersonic Studios, and Voodoo are shifting toward hybrid-casual models that blend traditional advertising with deeper IAP monetization to extend player engagement.
GamesforumJul 2025
Cover of Q2 2025 Gaming Ad Snapshot
Report11 pages

Q2 2025 Gaming Ad Snapshot

The Q2 2025 Gaming Ad Snapshot from GameAnalytics offers a data-backed look at how top-performing mobile game ads were built, distributed, and targeted across four genres: Casual, Hyper-casual, Mid-core, and Hardcore.

  • Google Ads and Facebook Ads remain the dominant platforms for mobile gaming promotion in Q2 2025.
  • The active mobile gaming audience is composed of 61% males, 38.5% females, and 0.8% unclassified users.
  • High-performing mobile gaming ad assets demonstrate rapid scaling, with impressions growing from an average of 13 million to 47 million over their lifecycle.
MarketIQJun 2025