505 Games
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Documents about 505 Games
Remedy Entertainment Business Review: January-September 2021
Remedy Entertainment’s business review for the first nine months of 2021 outlines a period of strategic transition characterized by a multi-project development model and significant investment in future game pipelines.
- Remedy Entertainment reported a year-on-year revenue decline for the first nine months of 2021, falling 7.3% to 24.9 million euros compared to the same period in 2020.
- Third-quarter 2021 operating profit dropped significantly to 0.3 million euros, representing a 3.9% margin compared to 34.7% in the same quarter of 2020.
- The company raised 41.5 million euros through a share offering in February 2021 to fund its multi-project development model and international recruitment efforts.
Remedy Entertainment Q2 and H1 2021 Financial Results
Remedy Entertainment’s financial results for the second quarter and first half of 2021 demonstrate a period of steady growth and strategic expansion.
- Remedy Entertainment reported Q2 2021 revenue of 9.4 million euros, a 3.2% year-over-year increase, and an operating profit of 2.3 million euros representing a 24.5% margin.
- The company entered an agreement with 505 Games to co-develop and co-publish 'Condor,' a multiplayer spin-off of the Control franchise, alongside terms for a future, larger-budget Control title.
- Two projects currently in development with Epic Games have officially moved into full production.
Remedy Entertainment Half-Year Review: 1 January - 30 June 2021
Remedy Entertainment demonstrated stable financial growth during the first half of 2021, achieving revenue of €17.5 million, a 3.3% increase compared to the previous year.
- Remedy Entertainment reported H1 2021 revenue of €17.5 million, representing a 3.3% year-over-year increase.
- The company strengthened its financial position with a €41.5 million directed share offering, contributing to a total cash reserve of €60.6 million as of June 30, 2021.
- Market capitalization stood at approximately €617.7 million, with ownership concentrated among the top ten shareholders who control 41.7% of the firm.
Death Stranding Surpasses €23 Million in Revenue on PC
Digital Bros, the parent company of publisher 505 Games, has demonstrated significant financial growth driven by its premium gaming portfolio.
- Digital Bros acquired full intellectual property rights to 'Wuchang: Fallen Feathers' from developer Leenzee for approximately €4 million, eliminating future royalty obligations.
- As of March 31, 2026, 'Wuchang: Fallen Feathers' has sold over one million copies and generated more than €30 million in revenue since its July 2025 release.
- In its fiscal half-year ending December 31, 2020, Digital Bros reported net revenue of €80.9 million, a 29.5% year-over-year increase, with a net profit of €15.85 million.
Epic Games Publishing Deal | Games ReCAP
Epic Games has introduced a transformative publishing model that fundamentally alters the traditional power dynamic between developers and publishers.
- Epic Games fully funds development, including salaries, QA, localization, and marketing, while allowing developers to retain 100% ownership of their intellectual property.
- The revenue-sharing model dictates that after Epic recoups its initial investment, net profits are split 50/50 between the publisher and the developer.
- Developers face no financial liability if a project fails to recoup its budget, shifting the risk entirely to Epic Games.
GDC Plays indivisible with Mike Z and Mariel Cartwright
The development of Indivisible serves as a case study in balancing ambitious creative vision with the practical realities of independent game production.
- Lab Zero Games chose IndieGoGo over Kickstarter for their crowdfunding campaign because IndieGoGo charged lower overhead fees, though they noted that Kickstarter holds significantly more brand recognition and reach in the industry.
- The team prioritized open development by hosting multiple backer previews, which provided valuable public feedback but required significant extra work to ensure early builds did not spoil the game's story.
- To optimize performance for the Nintendo Switch, the developers cut content and character screens to reduce memory usage, ensuring the console only needed to load active NPCs and party members rather than entire level assets.
Remedy Financial Statements Release 2018
Remedy Entertainment’s 2018 financial statements detail a period of significant organizational growth and strategic investment.
- Remedy reported 2018 revenue of 20.1 million euros, a 17.3% increase over 2017, while operating profit (EBIT) fell 69.6% to 0.6 million euros.
- The decline in operating profit was driven by a 34% increase in headcount and high operational costs associated with the full production phase of the game Control.
- The company transitioned to a multi-project development model, prioritizing infrastructure and personnel investments that were expensed rather than capitalized.
Remedy Financial Statements Release 2017
The 2017 financial statements for Remedy Entertainment reflect a transitional year defined by significant growth investments, an initial public offering (IPO), and the scaling of internal development capabilities.
- Remedy Entertainment transitioned to a multi-project model in 2017, resulting in a 49.2% decline in operating profit to €2.0 million and a 57.5% drop in earnings per share to €0.122.
- Revenue grew by 4.6% to €17.2 million, supported by development fees from two concurrent projects and legacy title royalties.
- The company ended 2017 with €20.7 million in net cash, significantly bolstered by its May 2017 IPO on the First North Finland market.