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37GAMES

Company

Documents about 37GAMES

Cover of Gaming Public Comp Sheet and Valuation Guide
Report10 pages

Gaming Public Comp Sheet and Valuation Guide

PitchBook Data's gaming public comp sheet tracks gaming companies grouped into fast-growth content and games, medium- and slow-growth content and games, monetization, hardware, vertically integrated, gambling, and esports, including 30 tracked publishers, developers, and studios.

  • Gambling companies posted an average year-to-date gain of 29%, as all tracked indexes outpaced gaming companies YTD with only the gambling category posting higher average returns.
  • Slightly more than half of the 30 tracked publishers, developers, and studios finished Q2 2024 with positive gains.
  • Sony downgraded its console sales outlook during its Q1 earnings report, which the document links to the maturity of the console market.
PitchBookJul 2024
Cover of Marketing Insights into Global Mobile Games & Minigames in 2024
Report21 pages

Marketing Insights into Global Mobile Games & Minigames in 2024

The document "Marketing Insights into Global Mobile Games & Minigames in 2024" provides an overview of advertising trends and market performance for mobile games and minigames globally, with a specific focus on the Chinese market and international expansion strategies.

  • The mobile game advertising market is shifting toward higher creative turnover, with the proportion of advertisers releasing new creatives rising to 55% in the second half of 2024 and new creatives accounting for 65% of total ad volume.
  • WeChat minigames have become a significant market force, reaching RMB 60 billion in 2023 with a user base averaging one hour of daily engagement, led primarily by RPG/SLG hybrid titles.
  • Casino games saw over 10% year-over-year growth in advertising activity, while casual games experienced a 3% decline, and RPG and puzzle genres maintained stable market positions.
SocialPetaJan 2024
Cover of Aylık Mobil Oyun Sektör Raporu: Kasım 2021
Report14 pages

Aylık Mobil Oyun Sektör Raporu: Kasım 2021

The document is a November 2021 monthly mobil oyun sektör raporu (mobile game industry report) in Turkish, compiled from several sources including CrazyLabs, SafeBettingSites, SensorTower and Tapjoy.

  • Tencent generated about 513 million dollars from in-app purchases in the month cited, more than double NetEase's 252 million dollars.
  • Runner games held the largest subgenre market share at 40 percent in the CrazyLabs survey, while story games had the smallest at 0.8 percent.
  • Swerving was the most common game mechanic at 40.8 percent, ahead of dragging at 29.8 percent.
MobidictumDec 2021
Cover of Market Snapshot: Q1 2021 US, China & Japan
Report21 pages

Market Snapshot: Q1 2021 US, China & Japan

GameRefinery's Q1 2021 mobile market snapshot compares iOS performance in the US, Japan and China against Q4 2020, covering genre share, publisher rankings, soft-launch titles, trending features and player motivations.

  • In Q1 2021, mobile gaming genre preferences diverged globally: US markets favored simulation games, Japan saw a shift from RPGs to sports titles led by Cygames’ Uma Musume Pretty Derby, and China moved toward shooter games.
  • Roblox Corporation established itself as the top-grossing publisher in the US market during Q1 2021.
  • Monetization strategies varied by region, with collectible albums appearing in over 70% of top-grossing US games, battle passes in over 25% of top-grossing Japanese titles, and special gacha mechanics in 30% of top-grossing Chinese games.
GameRefineryApr 2021