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Puzzles & Chaos

Game

2 documents in the library are about Puzzles & Chaos, from writers such as 37 Interactive Entertainment and SocialPeta. Each has a summary and key insights with the page they come from.

Documents
2
newest 26 Aug 2026

Connections

Each row is a game or company named alongside Puzzles & Chaos, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Puzzles & Chaos

Cover of 37 Interactive Entertainment 2026 Semi-Annual Report
Financial report151 pages

37 Interactive Entertainment 2026 Semi-Annual Report

This is the 2026 semi-annual report of 37 Interactive Entertainment Network Technology Group Co., Ltd., a Shenzhen-listed (stock code 002555) online game developer and publisher, covering 1 January to 30 June 2026.

  • Group operating revenue fell 14.28% year on year to 7,274,643,508.72 yuan, while net profit attributable to shareholders rose 26.14% to 1,766,269,020.71 yuan.
  • Net profit attributable to shareholders excluding non-recurring items fell 26.74% to 1,016,313,090.37 yuan, and operating cash flow net amount fell 37.89%.
  • Overseas revenue reached 3,021,016,874.46 yuan, up 10.90% year on year, and represented 41.53% of total operating revenue.
37 Interactive EntertainmentAug 2026
Cover of Marketing Insights into Global SLGs in 2024
Report25 pages

Marketing Insights into Global SLGs in 2024

This report provides marketing insights into the global Strategy-based RPG (SLG) mobile game market for the period of January to April 2024, leveraging data from SocialPeta's advertising intelligence platform.

  • Video content dominates the SLG advertising landscape, accounting for over 72% of all creative output as of early 2024.
  • The number of monthly SLG advertisers grew 6.5% year-over-year, surpassing 3,000 active advertisers.
  • Android platforms host 77.6% of global SLG advertisers, though iOS campaigns maintain a higher average number of impressions per creative.
SocialPetaJul 2024