Puzzles & Chaos
Game
2 documents in the library are about Puzzles & Chaos, from writers such as 37 Interactive Entertainment and SocialPeta. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Puzzles & Chaos, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Puzzles & Chaos
37 Interactive Entertainment 2026 Semi-Annual Report
This is the 2026 semi-annual report of 37 Interactive Entertainment Network Technology Group Co., Ltd., a Shenzhen-listed (stock code 002555) online game developer and publisher, covering 1 January to 30 June 2026.
- Group operating revenue fell 14.28% year on year to 7,274,643,508.72 yuan, while net profit attributable to shareholders rose 26.14% to 1,766,269,020.71 yuan.
- Net profit attributable to shareholders excluding non-recurring items fell 26.74% to 1,016,313,090.37 yuan, and operating cash flow net amount fell 37.89%.
- Overseas revenue reached 3,021,016,874.46 yuan, up 10.90% year on year, and represented 41.53% of total operating revenue.
Marketing Insights into Global SLGs in 2024
This report provides marketing insights into the global Strategy-based RPG (SLG) mobile game market for the period of January to April 2024, leveraging data from SocialPeta's advertising intelligence platform.
- Video content dominates the SLG advertising landscape, accounting for over 72% of all creative output as of early 2024.
- The number of monthly SLG advertisers grew 6.5% year-over-year, surpassing 3,000 active advertisers.
- Android platforms host 77.6% of global SLG advertisers, though iOS campaigns maintain a higher average number of impressions per creative.