Puzzles & Conquest
Game
2 documents in the library are about Puzzles & Conquest, from writers such as GameRefinery and Naavik. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Puzzles & Conquest, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Puzzles & Conquest
Puzzles & Survival: A Surviving and Thriving 4X in the Post-IDFA World
Naavik, a games industry research and advisory firm, published this deep dive by Harshal Karvande on December 8, 2022, analysing Puzzles & Survival (PNS), a hybrid March-Battle 4X game with Match 3 RPG elements developed and published by 37Games.
- PNS generated $595m from 32.7m downloads from August 2020 to November 2022, a Revenue Per Download of $18.18.
- The author argues the Match 3 battles and hero RPG progression are meant to address early-game boredom caused by complex 4X onboarding.
- The US and Japan drive over 70% of PNS' revenue, according to the document.
Clash Quest Deconstruction
Supercell's Clash Quest, a Puzzle RPG soft-launched in the Nordic countries on April 6, 2021, is deconstructed here by a GameRefinery analyst to assess its design, progression, and monetization and to place it within the Puzzle RPG subgenre.
- Supercell soft-launched the puzzle RPG 'Clash Quest' in Nordic countries on April 6, 2021, as part of a trio of new titles set in the Clash universe.
- The Puzzle RPG genre in the US market lacks a dominant new leader, as top-grossing titles remain dominated by older games like 'Dragonball Z Dokkan Battle' and 'Empires & Puzzles', though hybrid 4X strategy games like 'Puzzles & Survival' have successfully entered the Top 50.
- Data indicates that while only 33% of Puzzle RPGs in the US feature three or more character upgrade types, 75% of the top 20% highest-grossing titles in the genre utilize this more complex progression system.
Companies behind it
As the documents state it.